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X Mar 13 @ 7:13pm
Rifle "accuracy" stats! (measuring sway)
**Skip to the end if you want to know how I measured it**

The following numbers are the surface area (square) in which your rifle can swing.
Sway speed is not accurate but it gives a rough idea.


4 sway categories
==============
1. very small (266 pixels)
2. small (345 pixels)
3. medium (513 pixels)
4. large (864 pixels)


I grouped guns based on similar patterns. If you're used to one gun in the group, you are used to the others as well even if you don't know it. It's only a matter of getting used to different sights.
(or at least it is extremely likely)


berthier / berthier senegalais
======================
sway : very small
sway speed : slow

mauser 89 / gew 88
===============
sway : small
sway speed : slow

lebel / gew 98
===========
sway : medium
sway speed : slow

smle / lee-enfield mk1 / springfield
==========================
sway : small
sway speed : medium

rsc 17
=====
sway : medium
sway speed : medium

mousqueton / mousqueton m16 / kar 88 / kar 98 / carabine 89 / sawn-off
=======================================================
sway : medium
sway speed : fast

p14 / m1917 / ross
===============
sway : large
sway speed : slow



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How I did it
=========

I measured the sway square area in which the rifles swing around.
All the measurements were taken the same way, player standing up, waiting to see just how far the circular pattern goes, using the middle of the iron sights as reference.
I measured using blank windows, then taking a screenshot, then cropping to the desired area to get dimensions in pixels. The number of pixels you see below is for instance 14 (width) x 19 (height) px = 266 px.
https://steamcommunity.com/sharedfiles/filedetails/?id=1682161615


It's not super precise, but it did highlight 4 categories quite distinctly.

I also noticed that sway speed is another variable.

This one I had no idea how to measure so I just tried to gauge it by looking at it, no precision here so results may vary loll

I also suspect there might be more than just those 2 variables.

Last edited by X; Mar 15 @ 12:20pm
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Showing 1-15 of 17 comments
X Mar 13 @ 7:18pm 
The berthier (long rifle) seems to be the most accurate rifle in the game (or at least the one who shakes around the least).

No surprises there loll
Yuithgf Mar 13 @ 7:24pm 
as ive been mainly playing tannenberg lately, i forgot what difference is there between there is between the normal berthier and its senegalese variant?
according to your gun speed stat, it shoots 1 more bullet per minute. seeing how devs always say they want to add a squad only if it adds something to the gameplay, theres got to be something else that sets it apart
X Mar 13 @ 7:26pm 
Originally posted by Yuithgf:
as ive been mainly playing tannenberg lately, i forgot what difference is there between there is between the normal berthier and its senegalese variant?
according to your gun speed stat, it shoots 1 more bullet per minute. seeing how devs always say they want to add a squad only if it adds something to the gameplay, theres got to be something else that sets it apart

Well it seems to me it only shoots faster and has an turned down bolt handle instead of a straight one loll
Last edited by X; Mar 13 @ 7:27pm
Yuithgf Mar 13 @ 7:28pm 
well, ''faster''... 1 more shot per minute isnt much of a change when youre in an actual match
X Mar 13 @ 7:29pm 
Originally posted by Yuithgf:
well, ''faster''... 1 more shot per minute isnt much of a change when youre in an actual match

Very true. Blame the devs. haha

I also seriously wonder whats up with the p14 and ross shaking around so much.... They were used as sniper rifles after all.... Sure, the shaking pattern is slower, but still very far from a berthier.....

You play tommies, pick up a p14 with a scope and it moves around more than smle? wtf?
Last edited by X; Mar 13 @ 7:31pm
Yuithgf Mar 13 @ 7:31pm 
kinda ironic as the non-scoped p14 specialisation is called ''marksman''...
well, its not like its a good specialisation to begin with, smle bayo + grenade is way better anyway, and imo it'll still be like that even if the P14 had less sway
Last edited by Yuithgf; Mar 13 @ 7:34pm
May want to check some of those passive squad abilities and perks for some of those extra variables; don't some of those affect the sway of the gun?

Also, its all kind of moot since sway can be steadied with a hold breath function, still even while strafing.
Originally posted by X-Erik the Red:
May want to check some of those passive squad abilities and perks for some of those extra variables; don't some of those affect the sway of the gun?

Also, its all kind of moot since sway can be steadied with a hold breath function, still even while strafing.
Good and valid points here. X, did you test this in Frontlines or RDM?
X Mar 15 @ 11:52am 
Originally posted by LV|Ironstorm767:
Originally posted by X-Erik the Red:
May want to check some of those passive squad abilities and perks for some of those extra variables; don't some of those affect the sway of the gun?

Also, its all kind of moot since sway can be steadied with a hold breath function, still even while strafing.
Good and valid points here. X, did you test this in Frontlines or RDM?

The shooting speed test were all done in RDM or Attrition except for the trench mag done in squad defence (for the guns unavailable in RDM).

I did the sway tests in frontlines because I was offline at that time and it wouldn't allow me to play RDM. I'm pretty sure I didn't pick any roles that are granted with a speed bonus. I used a lot of "sharpshooter" roles but that only increases "hold breath" time so who care loll

For having played this game for 1000 hours, I don't think any ability changes sway for any role though. I would notice because then it would mess with my muscle memory.

It seems some abilities change shooting speed (or is that yet another bug? lol) and some increase hold breath time. But I got that covered since the shooting speed tests were NOT done as part of squads (except trench mag because in RDM you have to reload rounds 1 by 1).
X Mar 15 @ 12:38pm 
I should point out that it is EXTREMELY likely that this game uses a set of only a few sway patterns that are reused for many guns.

If you think about it, makes sense. As a dev you wouldn't want to make a particular pattern for every single gun in the game, it's harder to balance and it takes a lot more time.

For instance, all carbines seem to have the same sway pattern. At least I can say they all have the same sway surface area. But to me, the speed also looks the same.

An example of this would be the kar 98 vs the mousqueton. I'm pretty sure it's the "same gun" with a different model and different shooting / reload speed.

Just like the gew 88 and mauser 89 are basically the same thing (in this case, also the same shooting speed lol), but that I noticed quite a while ago because I played belgian nco and schützen all the time and I don't have to adapt going from one to the other lol.

You get the idea. Patterns are reused for different weapons everywhere in the game, and that becomes very obvious when you measure them or play with them back to back.

Take for instance a kar 98 and then a belgian carabine 89, try to ignore how the gun looks and just focus on how the mouse handles. Try to tell me it's a different gun, I dare you. It's the same freaking gun with a different look lolll
"Coincidentally", it also has the same shooting speed / minute.
In RDM their shooting speed stats differ only by a hair, I wonder why, since it makes no difference in the number of rounds / minute. Did the devs do it to avoid suspicion that it's the same gun? lolll

Then pick up a mousqueton and compare with the kar 98, you'll see the way it handles still feels the same.

Same thing if you pick a ross and then a p14. Recently I've been playing RDM almost exclusively with the ross, and I had barely ever played with the p14.
I decided I would give the p14 a try, and it quickly reminded me of when I use the ross. I doesn't have the same look or the same sights, but it freaking feels the same as far as pointing with the mouse goes.

-----------------------

I did do a lot of A / B comparisons looking at the sway pattern. Going back and forth between several guns.

Basically the groupings you can see in the original post, those are guns where the pattern pretty much feels the same.

If you're used to one gun in the group, you are used to the others as well even if you don't know it. It's only a matter of getting used to different sights.
(or at least it is extremely likely)
X Mar 15 @ 12:45pm 
If you want to always use the "same gun" and not adapt your play style no matter which team you're on, here are your options :

entente / central

mauser 89 / gew 88

carabine 89 / kar 98
Last edited by X; Mar 15 @ 12:52pm
Did you take in consideration that high level squads have improved accuracy?
X Mar 16 @ 10:13am 
Originally posted by Lilifee the cute fairy:
Did you take in consideration that high level squads have improved accuracy?
I did all the tests alone so that doesn't matter here.
cdwerb Mar 17 @ 9:04am 
Historically, P14s fitted with "Fine" sights and marked "F" were issued as sniper rifles wtihout optics, so that is historically accurate..
Originally posted by X:
Originally posted by Lilifee the cute fairy:
Did you take in consideration that high level squads have improved accuracy?
I did all the tests alone so that doesn't matter here.

So for high level squad players these numbers are not right.
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