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"there were barely any clear winners on each side, unlike the eastern front."
Yeah... those clear winners being almost exclusively Central. Central has a Marginal advantage over Entente, meaning those clear winners are one sided.
I experience the opposite of you. I think if you don't have players that play with you, you are more successfull in Verdun, because there, a single player can make the difference. You can nearly always reach the enemy trench (alone). Then spawn in your squad, no matter how good they are and this will make a difference. But in Tannenberg... as I said, while you conquer one flank, your other flank will most probably fall. Tannenberg has its potential, but too few players to make it work. It just does not work.
I prefer Verdun for this reason as well. In Verdun, it's like we're corralled into going for one direction/one objective, while in Tannenberg, even as an officer with human subordinates, everything/everyone for the most part ends up all scattered. Tannenberg seems like a game where it's better to have friends with you, while Verdun seems more like a game where most people have a similar idea of how to advance the team, so randoms aren't as hit or miss.
Verdun
+I like the Entente selection here more and weapons (such as SMLE)
+More focused and more strategic in some ways
+More close quarters combat. Also less likely to be one sided.
Tannenberg
+Better Central squads
+More forest maps (I like forest maps like Vosge/Aisne).
+Arisaka type 30 and 38 (favorite weapons between both games)
Tannenburg is chess.
I've played Verdun a lot more, but Tannenberg, imo, really feels like a 2nd game made by devs -- a lot of the technical mistakes of the first game were fixed, like it or not. Shame it's not as popular...
Now if that makes one better than the other, that's for you to decide. Not even my point here. There's more than balance and technical considerations...
...at least not in one go. I think most new players are met with the brutal meat-grinder that Verdun does a phenomenal job of capturing, and they get heartbroke, maybe dabble here-and-there. But, over those brief, irregular sessions, they gradually begin to zero in on what this game is all about. I often see people in chat lamenting about how low their K/D is. Anyone who's gotten to lvl 100 or higher will tell you that K/D is an arbitrary ratio, and to stop letting it inform your gameplay. You're going to die, a lot, really, a huge number of deaths over the course of a play session when you PTFO, but you'll often land amongst the top scoring players at the end of each match.
With all those deaths, and having to turn one's habits on their head, you'll very likely find yourself learning not to take yourself too seriously in this game, and just let loose and have some fun. And it's because of that, I argue, that makes this game a true gem:
The Banter and the LolZ