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Weird FOV first person fish eye effect
I don't know if it is just me, but I remember when increasing FOV didn't mess at all with the screen, now it seems that the hand and weapon models are somewhat linked to the FOV and it seems to distort, it causes a weird thing making the gun look stretched, and I know FOV tends to do that, but before it didn't I remember FOV being disconnected from the models and just kinda making the POV go a little backwards, honestly the former FOV format was better, is there a way to change back ?
Verdun > General Discussions > Topic Details