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Groot Jan 22 @ 5:02pm
Buff flamethrower
I noticed that the flamethrower is very weak and I was wondering when they are going to make it better.

Love,
Groot

Edit: Im famous now, the devs linked my post
Last edited by Groot; Feb 13 @ 10:18pm
Originally posted by <no fun gang>Soviet Partisan:
Originally posted by Wilson:
Originally posted by Captain Butt-In:
I spoke to a dev and they said it's not a case of 'just a bug fix'
Something has gone wrong with the game code relating the the Wex's hit registration

Just to clarify, it's true that it's not 'just a bug fix', but I don't know where you heard that about the hit registration? I checked with the devs and nobody recalls saying that. It's more of a balancing / gameplay experience issue than a purely technical one.

Btw, does anyone have an example of flamethrowers that they thought were really cool / effective in games? It's often a hard balance to get right I think, especially if you want to have it feel at least a little bit plausible. Day of Infamy had a decent one I think.

For me, I'll always remember the Return to Castle Wolfenstein flamethrower that looked beautiful but took like 10 seconds to set anyone on fire. Biggest disappointment ever!

It's quite obvious that the flamethrower doesn't work correctly and has issues with hit registration. This isn't a case of the flamethrower simply being underpowered and everyone is just now complaining about it. At some point in the past year you guys did something that broke the hit registration on it.

As far as other games or flamethrowers, Verdun's flamethrower was fine until the hitreg was broken. https://youtu.be/Rafd2JstIcE?t=19 You can watch the video from the timestamp (19 seconds) and see it's more than capable of killing players and works fine. That's how it should work.

What other games do doesn't matter, if you actually want to rework the flamethrower then do it in your own way that is suitable for Verdun and takes player feedback into consideration.

And as a side note how flamethrowers work in real life doesn't matter and nor should it.
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Showing 1-15 of 61 comments
They should increase the dmg but reduce the cone of fire.
I spoke to a dev and they said it's not a case of 'just a bug fix'
Something has gone wrong with the game code relating the the Wex's hit registration
Last edited by Captain Butt-In; Jan 23 @ 12:45am
Yuithgf Jan 23 @ 7:14am 
well, feck. confirms what we thought tho
Flamethrower must be fixed
eyugayman Jan 23 @ 11:56pm 
Flamethrower buff pls
maybe im just bad at using the flamethrower but it seems really underpowered. I was blasting away in a trench with people in front of me and i hit NOTHING. so i might just be bad, but i think it needs a buff
Wilson Jan 24 @ 4:04am 
Originally posted by Captain Butt-In:
I spoke to a dev and they said it's not a case of 'just a bug fix'
Something has gone wrong with the game code relating the the Wex's hit registration

Just to clarify, it's true that it's not 'just a bug fix', but I don't know where you heard that about the hit registration? I checked with the devs and nobody recalls saying that. It's more of a balancing / gameplay experience issue than a purely technical one.

Btw, does anyone have an example of flamethrowers that they thought were really cool / effective in games? It's often a hard balance to get right I think, especially if you want to have it feel at least a little bit plausible. Day of Infamy had a decent one I think.

For me, I'll always remember the Return to Castle Wolfenstein flamethrower that looked beautiful but took like 10 seconds to set anyone on fire. Biggest disappointment ever!
Originally posted by Wilson:
Originally posted by Captain Butt-In:
I spoke to a dev and they said it's not a case of 'just a bug fix'
Something has gone wrong with the game code relating the the Wex's hit registration

Just to clarify, it's true that it's not 'just a bug fix', but I don't know where you heard that about the hit registration? I checked with the devs and nobody recalls saying that. It's more of a balancing / gameplay experience issue than a purely technical one.

Btw, does anyone have an example of flamethrowers that they thought were really cool / effective in games? It's often a hard balance to get right I think, especially if you want to have it feel at least a little bit plausible. Day of Infamy had a decent one I think.

For me, I'll always remember the Return to Castle Wolfenstein flamethrower that looked beautiful but took like 10 seconds to set anyone on fire. Biggest disappointment ever!


I personally in-game
Have been engulfed in Wex fire and only a slight hitmarker

It has zero range
And even if it had a range of 10 metres
It would still be out classed by rifles at any range

The flammenwrfer should be great at flodding trenches with fire
Not a replacement for actual guns


Please get the Devs to seriously look at this bc it's actually cheesing Alot of players off and give the impression the Devs don't care when I at least know they do.

As I have played this game since 2014
Last edited by Captain Butt-In; Jan 24 @ 9:32am
Yuithgf Jan 24 @ 9:35am 
honestly, this is an opportunity to completely redesign the way the wex works as a weapon in verdun. it always felt weird anyway
Temujin Jan 24 @ 12:28pm 
day of infamy flamethrower is decent, so are the rising storm flamethrowers. at least visually. but overall depictions of flamethrowers in video games are generally poor, comparable to how shotguns are mostly depicted wrong (with this game being no exception...).

devs just need to keep in mind that military flamethrowers are liquid based and not gas based like gardenign or carpenter tools. i recognize that it's hard to get right, even more so than shotguns, but maybe they can find a way to have a satisfyign experience with it.

also, and i feel this is kidn of important: soem games give an entirely wrong impression of how flamethrowers are actually used in combat, at least in WW1. it precisely does not work like in TF2 or to a lesser degree DoI and RS.

you do not run around in en enemy trench like a berzerker blasting a huge cloud of burnign death in front of you. you use the flamethrower much more like a support weapon to neutralize bunkers or sections of a trench like a small scale precise napalm strike.

so players should be aware and not complain about gettign killed by runnign into their own flames. this isn't TF2.
Originally posted by Temujin:
day of infamy flamethrower is decent, so are the rising storm flamethrowers. at least visually. but overall depictions of flamethrowers in video games are generally poor, comparable to how shotguns are mostly depicted wrong (with this game being no exception...).

devs just need to keep in mind that military flamethrowers are liquid based and not gas based like gardenign or carpenter tools. i recognize that it's hard to get right, even more so than shotguns, but maybe they can find a way to have a satisfyign experience with it.

also, and i feel this is kidn of important: soem games give an entirely wrong impression of how flamethrowers are actually used in combat, at least in WW1. it precisely does not work like in TF2 or to a lesser degree DoI and RS.

you do not run around in en enemy trench like a berzerker blasting a huge cloud of burnign death in front of you. you use the flamethrower much more like a support weapon to neutralize bunkers or sections of a trench like a small scale precise napalm strike.

so players should be aware and not complain about gettign killed by runnign into their own flames. this isn't TF2.


This

You shpuld be able to crawl up to a trench, aim up lime a mortar and spray in an arc into a trench
The author of this thread has indicated that this post answers the original topic.
Originally posted by Wilson:
Originally posted by Captain Butt-In:
I spoke to a dev and they said it's not a case of 'just a bug fix'
Something has gone wrong with the game code relating the the Wex's hit registration

Just to clarify, it's true that it's not 'just a bug fix', but I don't know where you heard that about the hit registration? I checked with the devs and nobody recalls saying that. It's more of a balancing / gameplay experience issue than a purely technical one.

Btw, does anyone have an example of flamethrowers that they thought were really cool / effective in games? It's often a hard balance to get right I think, especially if you want to have it feel at least a little bit plausible. Day of Infamy had a decent one I think.

For me, I'll always remember the Return to Castle Wolfenstein flamethrower that looked beautiful but took like 10 seconds to set anyone on fire. Biggest disappointment ever!

It's quite obvious that the flamethrower doesn't work correctly and has issues with hit registration. This isn't a case of the flamethrower simply being underpowered and everyone is just now complaining about it. At some point in the past year you guys did something that broke the hit registration on it.

As far as other games or flamethrowers, Verdun's flamethrower was fine until the hitreg was broken. https://youtu.be/Rafd2JstIcE?t=19 You can watch the video from the timestamp (19 seconds) and see it's more than capable of killing players and works fine. That's how it should work.

What other games do doesn't matter, if you actually want to rework the flamethrower then do it in your own way that is suitable for Verdun and takes player feedback into consideration.

And as a side note how flamethrowers work in real life doesn't matter and nor should it.
Last edited by <no fun gang>Soviet Partisan; Jan 24 @ 12:40pm
Temujin Jan 25 @ 3:37am 
Originally posted by <#4B0082>Soviet Partisan:
And as a side note how flamethrowers work in real life doesn't matter and nor should it.

nor should it matter for rifles. or grenades. or walking. or anything else. why isn't this game having rifles firing lighting bolts? it's all about fun and gameplay, right?
Originally posted by Wilson:

Btw, does anyone have an example of flamethrowers that they thought were really cool / effective in games? It's often a hard balance to get right I think, especially if you want to have it feel at least a little bit plausible. Day of Infamy had a decent one I think.

Know your market and competitors.

DOI has an outstanding long range and effective flamethrower.
Tried the wex several times in private Frontline matches playing only with bots, months ago. Not recently.

Even against bots the wex is useless.

Imo only beginners, not knowing the game, think its a cool weapon. But after playing 1 or 2 matches they switch role or select another loadout.
Last edited by Lilifee the cute fairy; Jan 25 @ 3:45am
Originally posted by Temujin:
Originally posted by <#4B0082>Soviet Partisan:
And as a side note how flamethrowers work in real life doesn't matter and nor should it.

nor should it matter for rifles. or grenades. or walking. or anything else. why isn't this game having rifles firing lighting bolts? it's all about fun and gameplay, right?

fun and gameplay are what matter the most, so yes those elements should be prioritized and considered the most, after all players can only gawk at how historically accurate or realistic a game is for so long.

The goal is an effective but still balanced flamethrower, how it was deployed in real life and mechanics of how it worked in actual combat really don't matter when it comes to achieving the stated goal. I'm not sure why you would further complicate the matter of balancing the wex by trying to make it super realistic.
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