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At Picardie, I think it is useless.
Inside the Fort, there are some areas where it could be good. But outside the Fort, in the Douaumont trenches, the Wex is useless, imo.
possibly on aisne too
It's a pretty underrated weapon and probably the best trench clearer if used right.
People just aren't used to it and you do need to play differently for it.
Some advice I can offer is this:
-Do not rush head on with it, use your pistol until you get in a good position.
-The flames are scary but don't be afraid of them, the more you use the weapon the more you'll get a feel for how far forward you can walk without burning yourself alive.
-ALWAYS aim higher than you think you need to. If you aim it like a rifle it will burn the ground 5 feet in front of you and nothing more. Think of it like an arch, and everything under that arch gets baked in everlasting hellfire.
-If you need to turn a corner you think enemies may be around, pre-fire. That way you can open the nozzle before you turn the corner. Paying close attention to the mini map can help with this, look for big empty spaces that have no teammates. The last thing you want to do is run face to face with someone and be stuck with that startup animation, might as well bash them at that point.
-If you have a squadmate or teammate near you, let them go first. You may be treating them as a sacrificial lamb, but that lamb can win you the trench. Fire takes a second to burn people, so even if you pre-fire they can shoot you and survive with only 2nd degree burns. However, if they all shoot at your friend, you can storm around the corner or over the trench while they're still sliding the bolt and loading a new round. This will give you just enough time to cook them thoroughly.
-Never try to use the Wex on an enemy who is above you or on higher ground, especially if they're above the trench you're in (unless they're in the process of coming in). Gravity is wonky in this game when it comes to fire so it's best not to risk it.
-On the flip side, always try to maintain the high ground. Grab the highest point of the trench if you can and work your way down. Smoke rises but fire sinks. Fill their fox holes and dugouts with screaming agony at every given opportunity.
-Although fire works better downhill, don't be afraid to shoot it up over your trench so you can scorch approaching people without even seeing them, you will hear them however.
-NEVER EVER EVER try to cook somebody through barbed wire. Barbed wire in this game is made of pure flame-resistant adamantium and the little posts are made from the finest raw wood of the elder earth gods. Your fire will not reach them. You must resort to other means such as your your sidearm or screaming mean things at them using X\5\4.
This is probably the most important tip of all though:
-Get them by surprise! Flammenwerfer is extremely good at clearing out an entire trench if you move fast and work from an angle they aren't expecting. Flanking is absolutely necessary with this class. Don't be afraid to run out of bounds and jump back in if it means you can get behind them. The moment you look down in a trench that has 2 squads camping in the corner with all their backs turned, get ready to light up the kill feed along with any bodies unfortunate enough to be there while they light up global chat.
Also, Champagne is best map for fire boi.
Devs don't care. It's been brought up in the past by me and many others and I argued that it needs to be improved both for balance and for believability reasons, and they have just ignored it for months. I think they have one or two important developers with a very strong bias against the weapon and don't WANT to see it be useful, but this is just what I interpret since it's remained so ♥♥♥♥♥♥♥ useless for so ♥♥♥♥♥♥♥ long. When it first was released I remember it being reasonably potent but now they don't want people using it, intentionally.
@Gamerfreak if you have to work that hard to make it useable at all, then it is in serious need of improvement. You do not need to work that hard with any other gun in the game.
It's not about working hard, it's about playing differently. It's a high risk high reward weapon and all around fun for me to use. Is it unrealistic compared to a real flamethrower and far more ineffective? Yeah, but most games treat flamethrowers poorly. I also don't try to look for realism in games.
Personally I don't struggle with it or find it harder to use. At the end of the day I have around the same amount of kills and my performance doesn't really get better or worse, I just play differently. It's not an insanely hard weapon to get kills with, not hard at all actually... just requires a bit of knowledge and strategy. Sort of like how you would play sniper, melee, or gunner differently.
As more and more playing the game I think the whole development team is just biased against the German side.
Entene has design advantages on most of the maps, has more flexibility with the squad selection.
the devs want to add new squads only if it adds new weapons to the game, which is why they dont add anything german. we need to find interesting german weapons to have a chance of having another german squad.
for example, on this page i found a german modified chauchat. anyone has info about this? as almost all german MGs are innaccurate beyond reason giving them a chauchat would be nice.
and come on, even if it wasnt common on the battlefield, so was the chauchat mle 1918.
https://forums.battlefield.com/en-us/discussion/32865/support-class-automatic-weapons
and cmon, germany has no equivalent to the chauchat. sure the madsen is fairly accurate, but every other CP mg has no accuracy at all.
you cant tell me this isnt a weapon unique enough, the devs added the senegalese version of the berhier which adds basically nothing to the game at all.
edit, apparently this gun was firing mauser cartidges https://www.forgottenweapons.com/chauchat-followup/
Entente has no equivalent to the German MGs or Wex as this thread is on.
i know im getting a little offtopic, but on large maps like flanders or picardie an accurate MG can make all the difference, especially as MGs with high ROF get sniped way more often as theyre easier to spot.
it is true that the entente has no flamethrowers, however id argue that the trenchgun fills the same role, aka kill ennemies up close and be useless past 10 meters.
imo accurate MGs often make a bigger difference in a match than wex. heck, we are on a post saying that the wex is a bad weapon! (even though i dont fully agree with it)
1.clear the trench by sections
2.after that wait for the fire to die down
3.blind the absolute crap out of the enemy aim for the eyes
4.in very long portions of the trench use your c96 to spam those bullets into skulls of your enemy
5.NEVER duck or go prone with the wex in your hands as it only slows you down
6.try not to get too much atention when your in the open, carry your c96 too so they wont know you have a wex at first
7.try to dodge the fire that stays on the ground and if you cant, just fall back bahind a corner for 10 seconds max
I hope this helps with your trench struggles (sorry that i didnt arange the points in any order but its 1am and i still think thats the best you'll get)