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Preliminary Thoughts on Set Year Custom Match Command
Some of us have tried the various private match commands for historical purposes and the new update appears to provide a few more useful commands for custom matches. This post will concentrate on the new command to set year.

Historical hosts previously had to find out what levels for the various squads resulted in the various uniforms and they were not consistent. For example, the Tommies would get steel helmets at level 20 while the Landsers would get steel helmets at level 30. The Canadians would not get steel helmets until level 50, so if one wanted Canadians with steel helmets the match administrator would have to set all squads to level 50 or above resulting in unsatisfactory things like sector artillery if Canadians were facing Landsers. It now appears that one can play as lower level Canadians with steel helmets or higher level Canadians without steel helmets. Set the year you wish to play to get the uniforms you desire.

In the past if one wanted to set up some 1914 Marne with Poilus in red trousers one had to set all coop levels to level 1 because those Poilus uniforms change as early as level 2. Setting all squads did provide some way of balancing the newer teams compared with the experienced bands of friends as far as squad quality bonuses, but a group of friends with higher co-op also lost the opportunity to play with those fancy Poilus uniforms once they earned co-op points. Now it appears that the most skilled and experienced teams in Verdun can play in 1914 Poilus or other uniforms and retain their level 100 status as the set year command by itself does not affect co-op levels.

A tester mentioned to me that the Landsers will get steel helmets beginning with set year 1916. It is true that such change did happen in 1916, but my sources suggest that such switch took place around September of that year. A historian wishing to set up some July 1, 1916 Somme might be better served not using the set year command and instead set up his early Somme with /setsquadlevels 20-29 (issuing steel helmets to the Tommies, but spikeless picklehaubles to the Landsers).

I also feel that the set year command might help with the Belgians. The 1918 brown uniforms are somehow not their highest co-op level so perhaps there was some kind of mistake when the Belgians were originally made. For example, level 100 Belgians do not have proper brown uniforms and one needs to use a low level above the "Top Hatters" level 1 to get those 1918 uniforms for custom matches. Perhaps one wanting to play 1918 Belgians will use the set year command instead of messing with squad levels as there appears to be no way with the level setting command to have a match with 1918 Belgian uniforms facing 1918 Landsers uniforms.

All in all, the set year command appears promising. It seems to be an easier method to set up historical scenarios than the old way of setting squad levels. I do think that some will still want to use the squad level method for things like balancing team skills and for historical scenarios such as July 1, 1916 Somme. It is good to have more ways to do things so I approve the new custom match command.

P.S. Maybe after the developers finish their console task they can test some things with the set year command. Imagine if not only uniforms were affected by set year but that weapons were also included. For example, what if the Lewis tier of Tommies gunner was unavailable in 1914 and 1915 and one playing early Tommies gunner was forced to use the rifle tier instead? I don't expect that to happen anytime soon, but it is worth imagining some future theoretical possibilities with the set year command.

Last edited by biggalloot; Jul 11 @ 12:57pm
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Showing 1-2 of 2 comments
Temujin Jul 11 @ 9:36am 
Originally posted by biggalloot:
P.S. Maybe after the developers finish their console task they can test some things with the set year command. Imagine if not only uniforms were affected by set year but that weapons were also included. For example, what if the Lewis tier of Tommies gunner was unavailable in 1914 and 1915 and one playing early Tommies gunner was forced to use the rifle tier instead? I don't expect that to happen anytime soon, but it is worth imagining some future theoretical possibilities with the set year command.

i think this could be done with loadouts, whereas loadouts are tiered early, mid and late war. and then you just lock the tiers based on the year you pick.
biggalloot Jul 11 @ 12:21pm 
re Temujin's: " i think this could be done with loadouts, whereas loadouts are tiered early, mid and late war. and then you just lock the tiers based on the year you pick."

perhaps, but maybe re-doing tiers might be more complex than some method of simply disallowing certain weapons for certain roles based upon year, but i would support either or both or other methods the developers might conceive to better fit weapons with years.

for example, i do think that tier one would have to be changed for some squads to get proper early war gear. i imagine that 1914 roles would be mostly common long rifle with bayonet and without grenades and without light machine guns. the 1914 nco would most likely either have another long rifle with bayonet or revolver plus binocs instead of semi-auto pistol and grenade.

P.S. maybe someday once years have both proper uniforms and weapons the developers could next test some placed heavymachineguns similar to the tannenberg mechanic which would work for any year of the war on the western front.

PS.2. eventually the developers could also adjust squad sizes by year. perhaps 1914
would have sixteen soldiers under the command of one nco per squad, 1915 through 1917 would have twelve soldiers in a squad, and 1918 would have eight soldier squads. (Both sixteen and eight soldier squads will fit with the 64 template of 32 soldiers per squad, but the twelve soldier squads would feature two "full strength" 12-man squads and one "depleted" 8-man squad per side in a standard 64 template or template size itself can be changed with other commands to best fit any squad sizes like the historically standard 20-man 1914 squad.)

those last two ideas are some things i would like to see the developers try in some special match weeks similar to their week of wolves in tannenberg. imagine a week with some HMGs on one map or a different week of squads being eight or more in number. if anything, those special trial weeks would be a good way to test out ideas and those weeks featuring a different twist to the standard game might be very appealing to a large number of verduners.

Temujin, thanks for the comment. i do hope that more things about setting year can be potentially tested by the developers in the future.
Last edited by biggalloot; Jul 11 @ 1:19pm
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