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What would significantly improve Verdun?
Hello everybody,

I've been wondering what the developers could add/improve/change to make the game more enjoyable and engaging, because I've always felt that there's something missing to the gameplay. What are your thoughts and ideas?

Personally, there is only one thing that the game really needs: vicinity voice chat.
The current general voice chat and NCO chat is rarely used by anyone and if it's used, people generally complain about you speaking or ignore you. The root of the problem, at least for the general chat, is that everybody in your whole team can hear what you say, even if you're only trying to warn the person who's currently lying down next to a grenade, and not to the team members on the other side of the trench. There's nothing you can really do, because the chat is too slow, voice chat is unflexible and the voice commands are too clunky. This leads us to the antisocial game that is Verdun, only with some text warnings like "left trench" (which often leads to the majority of the team relocating, resulting in the "right trench" to falter to enemies.). Being able to shout out a warning, banter with the enemies, have an exchange with your newly found partner or just give someone the heads up would drastically change the game for the better. If you've ever played, let's say, Holdfast or Arma 3, you'd know that the game would be considerbly less enjoyable without being able to speak to people next to you. It would be a completly different game.
What could be more discussed upon are what to do with the NCO and general VC and negatives, like people blasting Preußens Gloria for an hour.
But there's always the mute botton for that.

tl;dr: voice chat would enable players to warn and strategize with other players, compared to the current NCO and general voice chat.

That's my two pennies worth.

This turned into more or less a rant, but what do you think? Is there anything else, like changes to the NCO aura, adding mechanics, focus on bugs, etcetera, that would make this game much more better?
Last edited by Gribshunden Macks; Jul 3 @ 2:53am
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Showing 1-15 of 16 comments
Yuithgf Jul 3 @ 5:49am 
i would say squadplay and teamplay mechanics needs to be reworked, but i already made a way too long post about this.
some loadouts and callins would need rebalancing too.
cdwerb Jul 3 @ 6:42am 
Take out the hideously unrealistic and downright comical stuff.

1. Inertialess weapons. You can move rifles into aim and they stop there almost instantaneously. Real firearms are not like that. They need to be accelerated and decelerated. This slows things down and makes it less accurate vs moving a mouse which is in turn moving an object in the game that has no mass at all.

2. Insanely stable aim - even whilst dancing. This is simply ridiculous.

3. No impediments to movement - you never trip or fall over or sink into mud up to your ankles.

4. Silent boots - you can charge around a trench making no noise whatsoever, even if you literally jumped straight into a trench next to someone.

5. Danger from physical environment. Try jumping down onto duckboards from a full height trench someday in full kit. I expect it will hurt. Your feet will probably go straight through the duckboards and you will topple forwards, probably with two broken ankles. Try the same thing jumping off the roof of Fort Douamont.

6. Horizontal jumping (and shooting accurately whilst doing so) -this is OK in a Chinese historical martial arts film, but not in a WW1 sim.

If all of the above Counterstrike/Super Mario stuff was removed, it would make a huge difference to the game.
Yuithgf Jul 3 @ 7:07am 
imma be the devil's advocate and present some counterarguments to the things you said

1) its a concious gameplay choice made by the devs. verdun is still a pretty fast-paced game, so they probably thought it wouldnt fit.

2)im assuming youre talking about holding breath, as a good chunk of this game's weapons have a lot of sway. yeah, strafing should increase sway a little, cant defend that.

3) yeah, not a fan of that. what would a tripping/falling mechanic add? would be frustrating, would require the devs to make new animations and implement the mechanic, but would really not add anything good to the gameplay. ok, maybe the mud in flanders could slow you down a little, that would make sense.

4) True, but remember this is a battlefield with the sound of people screaming, gunshots, arty and guns. personally, i find infiltration random enough as it is, with your guy shouting without you being able to hear it.

5) i get that, but it is still a game. it has unrealistic mechancs like health regeneration, as it prioritizes the gameplay over realism on certain aspects. maybe you could be slowed down when youre wounded, would make sense, but remember verdun isnt trying to be a 100% accurate simulation.

6)i dont really get that. aiming while jumping has been made impossible since december 2018

i like the realism in verdun, i do. but the gameplay must still strive to be as fun as fun as possible: as a wise man once said, ''if its not fun, why bother''.
and thats coming from me, who is still ♥♥♥♥♥ing about MGs rate of fire all over the steam discussions!
Good points!

The three spawn thing is also greatly needed.
mom Jul 4 @ 5:05pm 
More user/new player friendly : tweaked UI, ingame bootcamp, informations in the menus
Bugfixes : MG placement, scores bugs, spawn on NCO, etc.
Map balance : Douaumont.
More immersion : better sound design mostly, improved AI.

More generally better communication / public relation with the community.
Personnally I would get rid of the squad system and make it only cosmetic.
Increase squad defense players from 4 to 8 but increase difficulty a little bit (and maybe make it possible to revive (once a wave) a fallen teamate if he died less than 30 seconds ago).

1 or 2 100p servers if the playerbase is big enough
Last edited by mom; Jul 4 @ 5:09pm
X Jul 4 @ 6:36pm 
Originally posted by mom:
1 or 2 100p servers if the playerbase is big enough

That part could be done by having custom matches in the main list, some like more bots / players, some like less bots / players.

Same with 8 players squad def, (again custom matches in the main list) except they could increase difficulty and they would need to fix the scoreboard to allow for more than 4 players to be displayed.
Last edited by X; Jul 4 @ 6:38pm
Yuithgf Jul 5 @ 7:01am 
ah, about douaumont: even though it is now not as unbalanced as it used to be, we are facing a new problem: german bots climb on the roof and get stuck. they then:
1) supress you through the ceiling
2) give the CP an eternal foothold on the fort when they attack it
Aldo Jul 6 @ 8:51am 
Точки пополнения боекомплекта на карте (RU)
X Jul 6 @ 8:57am 
Originally posted by Aldo:
Точки пополнения боекомплекта на карте (RU)

Google translate:
Ammunition replenishment points on the map
Originally posted by X:
Originally posted by Aldo:
Точки пополнения боекомплекта на карте (RU)

Google translate:
Ammunition replenishment points on the map

There is a workaround. If bullets are empty, select a bot and switch roles, after few seconds switch back to your old role. When spawning full ammo available.
I don't know if it would significantly improve the game, but I'd like to see some weather that would be just as iconic (IMO) and night&day variation for the maps in Verdun. It would at least add some more replayability to the maps.

Examples from me and others:
1. Daylight Champagne (with a little snow) representing early 1915.

2. Foggy Douaumont representing late 1916. The French reportedly recaptured the fort under a thick fog.

3. Gas Attack weather. (Not really weather but an interesting idea nonetheless - Where parts of the map would be filled with gas.) Could be specifically tied to some maps, like Flanders representing 1915 Battle of Ypres.

4. Night / "Moonlit" versions of the other maps besides Champagne.
Last edited by LV|Ironstorm767; Jul 9 @ 3:19pm
X Jul 9 @ 4:26pm 
Originally posted by LV|Ironstorm767:
I don't know if it would significantly improve the game, but I'd like to see some weather that would be just as iconic (IMO) and night&day variation for the maps in Verdun. It would at least add some more replayability to the maps.

Examples from me and others:
1. Daylight Champagne (with a little snow) representing early 1915.

2. Foggy Douaumont representing late 1916. The French reportedly recaptured the fort under a thick fog.

3. Gas Attack weather. (Not really weather but an interesting idea nonetheless - Where parts of the map would be filled with gas.) Could be specifically tied to some maps, like Flanders representing 1915 Battle of Ypres.

4. Night / "Moonlit" versions of the other maps besides Champagne.

That sounds pretty cool indeed.

But imo what would be even cooler is a map editor!
Defiently, a map editor (and perhaps modding support) could make wonders. It can make a game stay alive for many years more than without.

If they just wanted to freshen things up, I agree with Ironstorm, it does feel repetitive. Adding different situations on the same map would be interesting.

The only question I have: how much more time & money are they willing to put into this game?
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