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Rapportera problem med översättningen
Personally prefer the move to make health regen take longer to kick in.
but, i do think a compromise could be tested.
double the stun time for wounds. currently, they seem to be recovered in about 6 seconds. double that to 12 seconds. this will at least slow down the wounded a bit longer and add time when additional wounds can add up to a kill. good to go in place after about 12 seconds, this is still better for the wounded than the respawn time after deaths of around 15 seconds which might happen far from the action.
Just a tweak would be nice, I guess is what I'm saying
i dont want to get too off topic about wound regeneration, but MGs don't have to be boring if you know good places to set up the weapon. normally however, the MGs once spotted become artillery and sniper bait at longer range and grenade destinations at closer range. when we set all artillery to one shell sentry level1 and used no scopes nor grenades for the 1914 Battle of the Yser, the MGs ruled even though we tried to limit them to only two per side.
i estimated that in our 1914 Battle of the Yser, the average soldier had a "life" of 42 seconds. if typically 15 seconds of that was waiting to respawn, the average "life" goes down to 27 seconds. i think a longer respawn after death might result in a player spending more time waiting to respawn than playing the game.
i agree with Beef that the game is fast paced. i set up private matches with others to find out how long it takes to cross the large no-man's land trench to trench at picardie. if not dodging bullets, a sprinter can do so in about 30 seconds and a walker in about 45 seconds.
i do wish that longer health regeneration from a wound is tested, however. i would make wound recovery while being stunned and suppressed for all this time 12 seconds instead of the current 6 seconds, with being in peril of additional wounds counting up to some 100 kill applicable during all of those 12 seconds.
I want to output another issue I have, but that should be for another discussion
Nope, MGs were useful in real life but they were also very often targeted and killed. The average life span for a German machine gunner under attack was 1.5 minutes. In fact, WW2 is probably a better example of the power of machine guns. Aside from the "Lions led by Donkeys" myth, the British army was able to circumvent the power of the MG and win quite a few offensive battles against the Germans. Cambrai, Messines, Arras, Vimy Ridge. Even the Somme itself, since the Germans lost roughly as many men as the Entente and could not replace them as well. In fact, rhe reason why the war went on for so long was because of how fast reserves went into combat, preventing one side from being able to breakthrough and exploit until the final Entente offensive in 1918, so really the respawn times seem right.
As for the Battle of the Yser event, it is possible I somewhat skewd your calculations, by shooting the Germans with my MG the moment they spawned and got out of their trench repeatedly from a high point in our trench.
And also the most boring game ever. Nobody would ever assault trenches, because if they did, the match would be over right there.
Besides, it would require a complete change in most game mechanics (4 NCOs ordering mortars on enemy trench - possibly game over).
Here its a game you don't care, you're not hurting anyone.
What a stupid suggestion, people who support this clearly have no clue what a video game is made for
It was obviously a joke, my dude