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I really hope this goes across the board, I lost like a couple frames and nothing else. Gameplay is so much better.
Well, i guess a question i would ask, is how would there be a plethora of other servers, with maybe only100 people in total playing the game as a whole?
I think it's great the tinker around, but splitting the base with something like that would be an understatement. So idk if i would blame folks who are concerned.
I mean if you had a couple thousand players at most given times, absolutely, but not now. I mean if they keep at with private matches, i guess that would work.
I simply disagree with OP that the gameplay is better. I was trying to not turn the thread into a flame war
Playing regular 32 player matches feels like some fighting broke out on a section of the front. 64 players feels like we are in the midst of an offensive. I really enjoy it though I tend to not do as well.
But yeah, our trouble is our small community. I think we'd see a lot more attention on this, but there just ain't enough warm bodies on the front.
This describes it pretty well.
The greater sense of scale was deeply beneficial to gameplay IMO. 20+ people charging across NML together felt a lot more like WW1 than ~10 people all spread out. The only ♥♥♥ is twice the number of call-ins; on one hand is was more immersive, artillery going off all the time, but on the other hand it was a little over the top. Resolved by increasing cooldowns times for 64. Argonne was also a bit too small, but all the other maps were fine. It felt more alive. Certainly the best rounds I've had in a long time.
I see no problem with retaining 32 players servers, but maintaining one 64 player server would be fantastic. There were 100+ people on when I played and besides the 64 there were also two partially filled 32 servers, so for those looking for a smaller experience it's still available.