Nuclear Throne
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Update 99
We're currently in early discussions for update 99, and we'll let you know as soon as we've got a better idea of what is in it, and what will be addressed. Let us know if there are any game-breaking bugs or crashes you'd like us to address.

    Fixes:
  • Fixes to Daily, Weekly.
  • Proto Statues no longer absorb rads unless activated.
  • Oasis skip in loop won't spawn multiple portals.
  • Big Dog now stops music on death
  • Elite Shielder teleport fixed (thanks for everybody reporting this, we made sure this was a priority)
  • Bullets are no longer a light source.
  • Elite Inspectors can't push bolts inside walls away anymore
  • Ultra bolts now push eachother away for optimal YV popping, and have improved collision
  • Lucky Shot now displays proper amount
  • Removed IDPD siren if portal is open, because no IDPD van shows up anyway.
  • Ribcages can no longer spawn stacked.
  • Lightning can travel through walls in 0-1 (this time for real we hope)
  • New depth sorting for toxic gas.
  • Crowns now lock properly when playing with Random.
  • Fixed Proto Statue shadows
  • Co-op B-Skin indicators fixed.
  • Annoying SFX repeat when using telekinises on physical projectiles like grenades fixed.
  • Music and ambience no longer modify volume when pausing in a portal.
  • Global best time now actually fits the stats screen.
  • Game crash during 0_1 fight should be fixed.
Отредактировано Rami; 7 мая. 2016 г. в 20:09
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Сообщения 115 из 9,118
My game had what others call a "YoYo Games" crash without any game log on the labs.
Here is the highlight from stream...
http://www.twitch.tv/horheristo/v/51597566
I'd assume bugs will be the main focus in the immediate future, then moving on to balance and QOL in turn.
Since you've said the hotfix resolving the Throne II intro crash is likely coming in the next 24 hours, the top priority would probably be Y.V.'s exploding car.
Elite Shielders not teleporting would be an issue if not for their being obnoxious enough as is.

Edit: Forgot to mention, the wiki says Lucky Shot's text is bugged to say it gives less ammo than it does. Is that outdated?
Отредактировано i eat glue; 29 фев. 2016 г. в 15:45
Will Hard mode ever be more than a joke?
Автор сообщения: Ghost
Will Hard mode ever be more than a joke?

It's actually pretty manageable once you can get your footing past 1-1.

If anything, the biggest issue I have with it is that the elite roll is independent of the IDPD rank roll. What that means is that when only grunts are meant to show up, the game will still throw elite grunts at you as early as 1-1. Internally, the game increments the "heat level" at which point the game will start to throw more and more challenging units at the player.

Ammo tends to be an issue during the Mom fight unless you took a wrench, but once you can get past that the rest of the game tends to go pretty smoothly.
Silently hoping for Cuz

But on a serious note: there is a little purple line on the silhouette of the Lightning Hammer.
Отредактировано ryedork; 29 фев. 2016 г. в 15:58
Yung Venuz (Заблокирован) 29 фев. 2016 г. в 15:56 
Y.V's ultra and going into crown vaults makes you goto 1-3, as well as when the crown vault opens and a IDPD van spawns it just breaks some walls and doesn't appear, any of that intentional?
This isn't really a bug, but it'd be nice if the sound sliders were more accurate. It's either loud as hell, normal sound, or muted.

I like to play with music while also having the in-game sounds be there (so I don't get surprised by something that normally warns me with an audio cue), but there is no real sweet spot. I keep it at 3%, which is barely audible, while 4% is significantly louder, which is somewhat ridiculous.

"That's not a game breaking bug"

There aren't exactly very many of those left in the game. You can pretty much count those on one hand now.
Yung Venuz (Заблокирован) 29 фев. 2016 г. в 17:00 
Автор сообщения: Tacobandit
This isn't really a bug, but it'd be nice if the sound sliders were more accurate. It's either loud as hell, normal sound, or muted.

I like to play with music while also having the in-game sounds be there (so I don't get surprised by something that normally warns me with an audio cue), but there is no real sweet spot. I keep it at 3%, which is barely audible, while 4% is significantly louder, which is somewhat ridiculous.

"That's not a game breaking bug"

There aren't exactly very many of those left in the game. You can pretty much count those on one hand now.
What I do is quiet my music and keep the game at the same loudness, it gets kinda jambled sometimes though if you JUST want to listen to music
Oh please don't forget the persistent BGM of Big bandit / Big dog which stays sometimes after killing them.
There is also the salamander sound effect that persists as well sometimes.
I still can´t play daily or weekly, don´t know if is just me or something
Автор сообщения: horheristo
Oh please don't forget the persistent BGM of Big bandit / Big dog which stays sometimes after killing them.
There is also the salamander sound effect that persists as well sometimes.
wow never realized thats what that sound is, it's so damn cacophonous when you actually start hearing it (I usually don't hear it over my music but still)
If cursed crown vaults are gonna be a thing, can they at least provide crowns that you can pick up?
Not exactly a bug, but I still think it's worth noting.

Oh yeah, my stat menu still crashes.
Отредактировано i pee in pools; 29 фев. 2016 г. в 17:46
You seriously need to give rogue passive boiling veins.
Автор сообщения: MythowsTheNoob
You seriously need to give rogue passive boiling veins.
Why?
Автор сообщения: Fusion
Make it so portal strikes don't damage rogue
Why?
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Дата создания: 29 фев. 2016 г. в 14:28
Сообщений: 9,118