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I'm not sure why I should pick up gold. I saw a shop in the first level, but progressing through to the archer cats doesn't show me any way to spend it, so now I ignore treasure chests and go right for the door.
I would like to see levels where enemies with different behaviors are combined, so the player has to manipulate their movement and attacks in interesting ways.
Good luck with your game!
I have already been doing some levels where the enemies with different behaviours are combined, and the randomly generated levels (available in full game) will have that kind of thing a lot.
Anyway, thanks for the feedback, I will take this into account while developing the complete game.