Saviour of the Wasteland
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Saviour of the Wasteland

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The demo shows promise
I'm not sure how you will get around some of the issues that I can foresee but the premise is great. It's a good idea, mixing a survival game with an adult game. I can't figure how game play will proceed..as in:

I get that the player is to gather resources, build up the settlement larger until some sort of "cap" would be reached beyond which each element can no longer be made better/larger/stronger etc..which would spell the end of *that* aspect. Game engine limitations being what they are, I understand that there's a point beyond which it just can't expand any more.

I also understand that the "map" can only get so large, there can only be so many people, and thus there can only be so many interactions. The little "events" that occur at random while exploring are a good twist, but I see that that, too, probably has to be somewhat limited. There cannot be thousands, or even hundreds of them really, as too many, and the ones you hope for might never happen. Too few and you can't introduce enough variety through that means. No idea what the limitations are here.

Further, I realize that this is a "Demo" and have been around long enough to know what that means...I just wonder... Someone used "Lunar's Chosen" as an example in another post, so I will too (lol yes I know): Lunar's Chosen is a big, beefy game with a *lot* of content...the player has to frequent the studio to get all of the photo shoots..although they're somewhat linear...meaning they're meant to happen based on where you are in the story (and individual characters' stories) so you're not inadvertently introduced to someone you've not really met before, although naturally that occurs on purpose at times. The way it's laid out, created many hours of content even when checking the "hints" because the player can't quite figure out where to go from there..and such. In this game, much of the randomly generated/surprise content comes from the "random events".

This game is of course very different..but I can't imagine how you will manage to stuff many hours of content into it, as I just can't imagine the room being there to do so. I anxiously await seeing how you pull this off, and if it's as good as your other work. I do have faith in the outcome, and anxiously await it's release.

The demo did a very good job of demonstrating, at least in general, what sort of game it would be and how it would work. I can't imagine where and how you'll fit the content, but I'll be here to find out!