State of Decay

State of Decay

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Undead Sanya Nov 5, 2013 @ 6:26pm
Bonus Notes, 11/5/2013
Hey, why not, patching's free ;)

-tone down vehicle headlights
-change default resolution to 1024x768

-sneak was moved to (C)
-roll was moved to (LCTRL)
-leapfrog and suplex hints updated

-fix stealth kill
-fix lightbar ontop of cop car
-fixed unresponsive map scrolling when using a controller
-localization for most of the missing strings

-allow finer grain adjustment of mouse sensitivity
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Showing 1-15 of 30 comments
Quincy Jones Nov 5, 2013 @ 6:30pm 
Sweet! Thanks! I'm glad the vehicle headlights are fixed. It was a pain having them shine through the car and right into the 'camera.'
Keep it up! I love how responsive and involved the developers are. Makes for a much better game, IMO.
lashman Nov 5, 2013 @ 6:33pm 
I was wondering - is there any chance you'll make the windowed mode "permanent"? so that I wouldn't have to enable it each time I start the game?
No One Nov 5, 2013 @ 6:37pm 
to turn on light bar on cop car is the A button on the 360 Controller "nice btw fun to drive around town with :) "
Undead Sanya Nov 5, 2013 @ 6:39pm 
There's more stuff to be done with windowed mode, for sure.
Mikfail Nov 5, 2013 @ 6:46pm 
Please consider an option to disable the hints/tips that show up on screen when playing.

An option to disable the HUD completely would be great also for players looking for more immersion or taking nice pics and videos.

Thanks UL keep it up :)
Last edited by Mikfail; Nov 5, 2013 @ 6:48pm
Quincy Jones Nov 5, 2013 @ 6:47pm 
I just recieved a second patch, for the day, BTW. Are these the notes to that 'patch'?
Krackerjax Nov 5, 2013 @ 6:56pm 
Any chance of customizable keys? Once you put that in I can finally play your awesome game.
HaikenEdge Nov 5, 2013 @ 7:05pm 
Man, all this patch makes me want to do is wait for the next one; I cannot deal with stealth being C instead of LCTRL
Helghast Agent Nov 5, 2013 @ 8:28pm 
I just realised the release dte was today, i bought it for something to do, i like it, it has potential with a bit of work, i hope you plan on releasing a 1920x1080 resolution & fix the lighting ingame. Would also be nice if some kills earned you loot, zombies are wearing cloathes, they could carry the occasional snack or ammo for a gun. More detailed infomation on skill's and skill possible to earn later on would be nice too, ty for making the effort.
Ichi Nov 5, 2013 @ 8:31pm 
the game used to crank both cpu and graphics it's only the graphics card
ColloseusX Nov 5, 2013 @ 9:41pm 
Awesome thanks, this is the best "singleplayer" zombie survival game i've played but please don't add any more "special infected" or on the sandbox mode add an option to disable them?, for me they take away the immersion and please add a walk toggle :golden:

oh oh and can you add "herds" like in the walking dead, maybe clumps of 5 hordes together?
Last edited by ColloseusX; Nov 5, 2013 @ 9:43pm
Oncegod Nov 5, 2013 @ 10:48pm 
An option to call for a friend to back you up rather than going all the way back to base would be cool. On that note there are several times that i have spent the 100 infl. to get someone to join me only for them to suddenly disappear; sometimes during dialog missions this happens...very silly. Just had to start over again because a civ i was helping firebombed my main character and killed him...all because he refused to come into the house.
Jester Nov 5, 2013 @ 11:47pm 
I realy wont to say thanks for the developers))) You are made good game))))
Pappa G Nov 6, 2013 @ 12:32am 
Pretty awesome changes have been made since i last played, I cant wait to get home tonight and have a play with police car :croc:
Can wait for the ability to set up your own keys so lefties like me can play the game. :)
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Date Posted: Nov 5, 2013 @ 6:26pm
Posts: 30