Card City Nights 2

Card City Nights 2

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How to get the last two achievements?
Ok, I've got to admit straight away I'm guilty of skipping dialogue and not really getting invested in the story and generally being ADD. So I'd need some guidance on how to get the Battle of Destiny and Extra Credit achievements. I beat that girl who can see all my cards and earned Godslapper. All the locations/circles are blue. Now what?
Editat ultima dată de Kolevska; 10 sept. 2017 la 7:22
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Explore the universe with the robot armada, get the genes, go to the lab, talk to serious scientist, and defeat CardPlaya
Kolevska 10 sept. 2017 la 10:16 
Thanks!
What about that Extra Credit achievement? I've no idea either what's needed for that one.
Veralos 5 oct. 2017 la 17:03 
Postat inițial de Mr. Domino:
What about that Extra Credit achievement? I've no idea either what's needed for that one.
After beating the game you unlock a bunch of extra characters to select when starting a new game. These characters have special rules to make the game more challenging. For example, one of them only allows the use of common cards. To get the Extra Credit achievement you must complete the game using one of these challenge characters.
I am doing 2 challenge runs; one mirror match, one a "3 seconds to play a card" challenge. I am stuck against Bunzone in the Mirror Match, and Dr. Strangle in the time challenge.
Thanks for the information, Veralos. Never would have start over, especially seeing that I'm still missing a few cards.

I chose George for my challenge run attempt. I figured a loss of eight cards shouldn't be such a big deal. Seemed like the weakest penalty of the group next to the three second limit one.
So much for that. Fatigue damage is killing me. I still think the card limit would be OK in later rounds, but I'm just not doing much damage at all right now to survive. Going to have to grind out some packs to get enough 2 damage cards to beat the opponent before I deck myself.
Postat inițial de Mr. Domino:
I chose George for my challenge run attempt. I figured a loss of eight cards shouldn't be such a big deal. Seemed like the weakest penalty of the group next to the three second limit one.

Nah, the weakest penalty by far is the 1-card/type restriction. Funnily enough I naturally adhered to this rule during my entire first run-through of the game anyway, and never really ran into any trouble! Though I can't really be bothered to play it through again just for the final achievement :/
ScouSin 11 oct. 2017 la 19:00 
I think the weakest penalty is the 2 plays/turn for both players one. For me, it was even easier than the default game!
SAN 23 iun. 2018 la 6:49 
Can somebody please advise how to beat the legendary player? What is the best strategy/deck to do that?
sfnhltb 25 iul. 2018 la 17:24 
Postat inițial de SAN:
Can somebody please advise how to beat the legendary player? What is the best strategy/deck to do that?

Probably not the best, but the deck I was able to win without too many problems (2/0 first time I used it, but after trying a few different deck themes) was:

CardPlaya x 2
Rainbow Ring
Prince Hingst x 2
That Guy x 2
Metonym
Lemon x 2
Dark Lord X
Alpha Strike
Dumped x 2
Queen Amelia X
Jenny Bunny X
Jenny Bunny x 2
Razzle Dazzle x 2
Boss Trio x2
Cyber Jenny
Nils

Essentially you use the control stuff (switch, remove, silence) to grab or stop those nasty draw damage/heal cards from doing much, then use Lemon or CardPlaya to give Hingst/Metonym/That Guy, or CardPlaya/Dark Lord X to steal the draw activated cards and give them back some of their own medicine. I put Boss Trio in due to often being behind in health early as you are concentrating on knocking out enemy cards rather than damage, it can be a good way to catch up once things are in hand.

The main weak point of their deck is that about half of it is snakes + wands + wand generators to keep those cards alive longer - if you kill or steal those key cards before they do much damage it makes the deck toothless, but that requires a lot of control cards, so then you need to be able to do enough damage with a relatively limited amount of cards left. Another possibility would be to mill things out - add tosca, blueprint, Itan's shop, horsegun, maybe some heals and shields and win via fatigue, although this might dilute your control cards too much later on.
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