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Otherwise you risk thousands of threads like "What will happen with my addons" "I will loose all addons, I don't want it" and so on. Not everyone will be reading the article in detail and with attention.
We will have more news about how exactly everything will work in further press releases in the near future.
- Martin
I'm sure people don't want a complete indepth Novel explaining how it works, but a simple;
"Yes the current content will be available to use in the new Engine, but further information on how it will all work will come at a later date",
or
"No sorry, all current Content will only be playable through this version, and all versions released supporting the current Engine. All New Engine Content will be seperate, and not connected with each other. Further information on it at a later date".
It really makes people Question whether or not to buy any DLC from now, untill the new Engine Arrives, especially when we have still yet to see any of our current Content fixed by Adam and his Bug Squashing Team.
I can fully understand if there are complications that might prevent our current Content to not function in the new Engine, but with a new Engine on it's way, why support a Game that will eventually die out and be replaced in the long run by something better?
I don't have much problem with the fact that routes will not be available in the new engine. Ok, it would be great to have stable 60 fps on Hamburg-Hanover and to utilise the new hopefully better AI dispatcher, but I can live without it.
Having to build the loco collection from scratch would be disastrous though. My collection is by no means huge, but if I have to re-purchase locos I own, I will be seriously disappointed.
Of course, this can be solved either by technical means (make loco models from 2014 work in UE4 TS) or by simply providing locos created for UE4TS to owners of same loco TS2014 DLC for free/deeeeeeply discounted.
Isn't that true about all video games?
- Martin
Yeah, a Video Game that costs $60. Not one that revolves around expensive DLC, adding up to many Hundreds to Thousands of Dollars.
With such a high Price Value, there should be a workaround for what people have spent their money on. That's something that a decent Company would do for a "Community" of Rail Enthusiasts.
Such as the Content we currently own won't be compatible on the release of the New Engine, but once each DLC gets re-worked, the existing owners can re-purchase what they had for a very small fee.
Instead, you are basically going to re-sell the exact same content to people who have already purchased it, at full price. Which will anger a hell of a lot of people.
So why purchase DLC when it will be irrelevant in the near future?
However, by your statement, it very much seems that the decision is definitely "The Content will not work, and what you have bought so far [and continue to buy] will eventually die off. Here's a new Engine with many more Thousands of Dollars of DLC! Happy Shopping!"
Sorry, but if that's the case, then no thanks.
It may take UE4TS several years to reach critical mass of available rolling stock - and it would hamper adoption if this was the case. Many people cling to MSTS even today for this very reason.
N Quarter, I'm not quite sure why you have such an axe to grind here. Naturally, it's all a little unclear at the moment exactly how the switch-over will work. It's very early days and I'm sure there's still much to be finalised before full production of the new game commences. However, it does sound like DTG are being perfectly reasonable, fair & open about their intentions. Like you, I look forward to learning more. But it appears, whatever happens with the 'new' UE4 based game, that we are going to be left with a fully functioning (hopefully as bug free as possible) version of the existing game, be it TS2015 (or TS2015+) that will allow us to happily use all our current routes/locos asset content.
And that the new core game (with new Unreal Engine platform) will support any existing content where it possibly can given the constraints of any potential conversion process; so there are understandable caveats here as to what existing assets might/might-not be useable. But even if existing content is signficantly restricted in the new game, it still sounds like there will be some opt-in 'sweetner' discount for existing TS users (with big DLC collections) to move to the new version of the game. I'm not quite sure what else DTG could do to make it both fair and viable for themselves to develop a new core graphics engine (basically a new game) which many players have been crying out for, well for a very long time!
As long as DTG honour their commitment to 'nail' (by this I mean leave in as good state as it is reasonably possible, given the existing engine platform constraints) the current version, leaving us with a very useable stable version of TS as we currently know it, then I for one will be extremely happy. And I have no reason whatsover to doubt their integrity; they say this is what they are going to do, so I'm sure this will be the case.
If they were to simply 'give-up' on the current incarnation of the game as you indicate they might as well i.e. what's the point?, then you would have many thousands of completely cheesed off current users/customers, myself included, that have spent many hundreds (for some people a couple of thousand) $ or £ building up their DLC collection over many years, just to never be able to carry on properly using these. That would be an absolute nightmare for everyone, and I'm sure a completely unwanted potential PR disaster for the Developer.
It sounds like their plan to upgrade the game has been very well considered, and will progress the game and its technology forward, whilst keeping as many of their exisitng and future customers as happy as possible. I don't know what more they could possibly do?
I for one look forward to seeing the changes evolve. The one caveat being that TS2015 (or whatever the final version happens to be of the existing game platform) is left in a very good final playable state, before the full switchover begins. It will certainly be very interesting to learn more details over the coming year about all the planned changes.
I see no indication of this.
My Gripe is for this reason. A Game that is at such a High Value, is not just a Game that can be swept aside for a New Engine in a flick of a finger. The Flight Community 3rd Party Developers, re-Develop existing DLC and charge a small Fee for the Upgrade.
If that is the case, with the new TS then I am 110% fine with it. I wouldn't hesitate to pay extra to experience what I have already spent my money on to play along side the new content in a new Engine, and wouldn't have a problem to continue to purchase DLC until then.
It is very obviously that DTG know what direction they are going to try and bring it all together, whether it will be a Fee for existing owners, or if it will all be completely seperate. As always though, they never give any indication of what to expect, because at the end of the day, it could possibly dampen their Sales, and with another year or 2 of pumping that DLC out the door ASAP, then it would add up to a substantial amount of Money.
Leaving us with a functioning Game? I have yet to see a single thing be fixed in here. After each Steam Sale, it's sad to see New Customers come into these Forums with various problems because priority was never given to the "Bug Squashing" Team. Priority was [and will always be] on pumping that DLC out ASAP for those Sales.
""""""""""""""""""""""""[Got side tracked, and went to check Flickbook]""""""""""""""""""""""""
Came across this recent discussion.
So here, it sounds more clear that all Content is Backwards compatible, as that is what Some guy from Flickbook has said.
If this really is the case, why is DTG playing Games, and not giving a direct answer here? Especially when I have stated that we don't want a Novel on all the little details, but a simple yes, or no.
Thanks for being a sport. I was just messing :) I am intrigued by the implementation of UE4 into TS2015 - and I hope it will bring us Mac support (my brother's on a Mac).