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Bir çeviri sorunu bildirin
(and it was like 4 files or so, basically substituting default DirectX libraries by their DXVK counterparts).
And that was pretty much it.
Of course, you need functional Vulkan API to begin with and while this sounds rather trivial, I have seen situations, where Vulkan was not functional even on otherwise fully compatible systems (this is usually caused by GPU drivers, so reinstalling your GPU drivers might help in situations such as this one).
Simply copy from the x64 folder d3d9.dll and dxgi.dll into the Railworks directory overwrite d3d9.dll if asked and run Railworks64.exe. Your not gonna know if dxgi is in use unless you run the dxvk hud, enable logging or use some overlay program like Riva Statistics.
I've used dxgi on and off for quite awhile across multiple pcs and I haven't seen any performance gains, the biggest difference is gpu usage it's much lower, my GTX 1650 went from 100% all the time to 30% give or take seen lower usage with my RTX 3080ti just not as much.
Using multiple monitors with the latest TSC public release and dxgi v2.3 TSC goes black screen briefly while switching monitors. Previous TSC release was fine yet to test v2.3.1 and/or TSC beta which will be the main release soon anyway.
True, only two files are needed, personally I prefer to move all four "around my system", makes easier to manage the whole and I don't have check which game uses which dll.
NVidia drivers do work fine - but... there is a but.
If you are on a hybrid GPU system (typically laptop, but not only) your integrated GPU OEM drivers may not support Vulkan properly, even if your hardware otherwise supports it.
Yes, I did this method but it didn't improve anything on either route...
Where can I find the Vulkan api? Oh and yes, I use NVidia. I tried to download it from developer(point)nvidia(point)com, but I didn't feel any improvement in the game.
I have Nvidia, but I haven't noticed any changes anywhere.