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You can always take crafting skills yourself ;)
The top-end items are not crafted by anyone (Hood of a Thousand Eyes, Dread Mask, Emperor's Treasury, Phasewalker), and even if you find one in a chest you can't upgrade it without the skill.
Adamantium Ore requires 48 adventuring to do anything with.
The point I was getting at with the crafters is for example, lately I've been doing the extreme dungeon content and some of the undead in one of them wear heavy plate chest armor. No NPC's in the game can craft it. The same garbage initial gear they had when I started playing the game is what they still have now. Taking crafting skills yourself high enough to do anything of value means losing combat/other skills, so I was kinda hoping there'd be shop keepers capable of making usable equipment, but there isn't. It's 100% junk. The only way to get better gear in the game is to take on more challenging dungeons than you really should, kill a few base level mobs and steal their stuff for your own uses.
I have all these magic items/crafting items that are completely useless because no NPC's are capable of making weapons or armor that would be worth inserting for example a bunch of water cores from elementals.
Bonewraith/Rasimi/Reptilion can all make top-end 1hand polearms (37-50 skill)
Gnoll/Goblin/Human/Reptilion/Ursan (41 skill), Rasimi (45 skill), Bonewraith (50 skill) can make top-end daggers
Dwarf/Troll make the best 1hand mace (43 skill)
Rasimi make the best 1hand sword (46 skill)
(I don't really consider any axes top-end, but Dwarf/Orc can make the best ones.)
Mushmen (47 skill) and Elf (50 skill) can make the best bows.
The only weapons towns can't make are the adventuring ones, the 2 scythes added in 0.8.8, War Banner, Glaive, Wide Spear, Bone Sword, Composite Bow, Goblin Bow, and Kobold Bow.
(And multitool, which is technically a weapon.)
The only armor they can't make are the ones I previously mentioned, moccasins, fur pants and cargo pants.
The only craftable magic ingredient they can't make is Elemental Core...
That is it out of 118 craftable weapons (sack of potatoes doesn't count) & 208 craftable armor/bags & 31 craftable magic ingredients.
It's just how dev balance late game. if you want a min-max and hyper focus on fighting ability. you have to make a multi generation adventure.
E.g.
1st gen focus on being builder create tier 3 or 4 settlement to accumulate wealth for next generations.
2nd gen focus no gathering material for crafting min-max gear in next few gens.
Next few gen, focus on crafting.
Last gen, make the best possible warrior you can think of with best possible gear of course
Alternatively, just use infinite skill points mod
yeah okay but you don't need a minmaxed character to complete all the extreme content, steel weapons are enough
Ask your self why people farm hardest boss in (MMO)RPG for loot since they can win again hardest boss already( how else they gonna farm it). It's the same concept(in every game that you can min-max late game actually).
"Raidlogging in mmo's exists, therefore spending 100s of hours minmaxing a single player early access roguelike is a good idea".
funny stuff
it's your own time to waste, but personally I want challenges that practically require the best things to complete, rather than challenges which can be made easier by having the best stuff
I have been to 100% of the settlements in my current game and none of them sell high end gear. That was the point of this thread/discussion. Literally no NPC shops make high end gear. It is ALL entry level gear, no matter what town, race/vendor etc. My Axe Fighting is at 44 currently, if that affects what NPC's can produce.
Feels like my weapons are on the weak side, and the only reason I'm beating extreme dungeon bosses is because I lure them to the surface of the map where I kite them around and fling my axe at them until they die. I killed 2 blood liches and an undead knight that way. Haven't tried anything like Medusa or a Manticore yet.. I just loot the lower floors of their dungeons and bail on the boss.
For example in one game I had a 43 skill bonewraith tailor at 100yrs, was 44 at 106yrs, was 45 at 113yrs, then died soon after.
Your skill doesn't affect vendor skill.
Each person at each shop has different skill (in case you only talked to 1 at each shop).
30 skill Orc weaponsmiths can make Jaw Axe which is pretty good for such a low skill.
Ok that's useful info. I'm around year 126 I think. I'll seek out some Orcs and see if any of them are getting their skills up.
Thanks.