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"You lived long enough to see Edwin, but not Enoch" or words to that effect.
During the progression of the story you learn that through some form of alchemy / science, they are reanimating corpses and bonding flesh together. This is describing the pig-men that you see. The game makes constant reference to Pigs but it often uses that word with different meaning. Sometimes it is to describe Humans and other times Swine.
I'm sure that through symbolism, the monsters that you face are a result of protagonist's jaded view of the world. After the death of his wife and his trip to Mexico he began his descent into madness. To him the rest of humankind were like pigs and eventually he made them so by... Well... Turning them into pigs. Those pigs were then used to cull the streets of London and put the humans through the same meat-processing system that the pigs were.
It was his children that brought him around and the guilt that he felt over sacrificing them to complete his trip into madness that ultimately made him change his mind. Near the end, he talks about both himself and "the voice" as being two halfs of one peson hinting to schizophrenia. By merging back with his wicked half and "Forgiving himself", he might be at peace again.
What ACTUALLY happens at the end with the heart is still beyond me. Who's is the heart in the machine? How did he appear at a Temple? Why did he have his own heart extracted? If the heart in the machine his his, how can he have his heart taken out again? Surely he doesn't have two hearts. :P
I think it's one of these situations where you just have to accept that "It is deep philosophical plot, K!?" and let them have their moment. Like a trippy experience - only the creator really knows what it's about.
thanks btw to vantus for reminding me of the alchemy stuff. i totally forgot about the part where they talk about that experiment with the strychnine poisened dog and stuff.
i will definatly play the game once more in my language, so that i can read all the pages again.
i was kind of thinking the same thing.
honestly i really like the chinese rooms story and writing style, but their excecution within a game kills it for me and the 'bad game' takes over the enjoyability.
i'd read their short stories but dang, they need to change it up for games or maybe just leave..
EDIT: Went back and checked, and I guess it WAS just my mind playing tricks on me after all. Hand remains the same throughout.
"Aw ♥♥♥♥ it, just release it like that, I mean it has AMNESIA on it so it will sell and it will win goty awards Right? Right? ... guies?"
I've heard theories circulating that suggest that it might have been Alexander of Brennenburg from the Dark Descent. It seems like a bit of a stretch, but it's possible that he served as Mandus's alter ego. Since Alexander is not exactly confined to space or time, that would explain how "he has seen the future". But again, it could (and probably is) totally wrong.
In any case, the dialogue was very poetic, and enjoyable just for that alone. In fact, the whole game was sort of a fever dream hallucination with a sort of stream of consciousness dialogue set to a video game format. A unique experience, for sure.