Dying Light

Dying Light

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Patch 1.26 released - Patch notes & Discussion Thread
Hello survivors! Your feedback is really important for us, so please share your thoughts about the patch and the event in this thread!

Check out the latest patchnotes here:
  • Added new weapons and blueprints
  • Added new types of live event
  • Added new outfits
  • Minor bug fixes
  • Added a splash screen with information about the events
Working together with Fear and his team who created BtZ Rebuild we've released another round of balance iterations in Be The Zombie, changes including:
  • Autobalance removed and re-adjusted to new values (Respawn timer for both Hunter and Player, Flashlight DPS, Dodge autobalance and timer, Resource regeneration)
  • Respawn autobalance removed

    Player Respawn Times
  • 1v1 human respawn timer now set to 6 seconds
    Previously: 3-10s, Delay: 5
  • 2v1 human respawn timer now set to 12 seconds
    Previously: 10-18s, Delay: 15
  • 3v1 human respawn timer now set to 15 seconds
    Previously: 15-30s, Delay: 20
  • 4v1 human respawn timer now set to 17 seconds
    Previously: 15-30s, Delay: 20
  • 1v1 hunter respawn timer now set to 15 seconds
    Previously: 8-18s
  • 2v1 hunter respawn timer now set to 14 seconds
    Previously: 6-15s, Delay: 10
  • 3v1 hunter respawn timer now set to 12 seconds
    Previously: 6-15s, Delay: 10
  • 4v1 hunter respawn timer now set to 11 seconds
    Previously: 6-13s, Delay: 8

    UV Flashlight Balancing:
  • 1v1 flashlight dps reduced (0.2-0.74)
    Previously: 0.4-0.75
  • 2v1 flashlight dps reduced (0.1-0.64)
    Previously: 0.05 - 0.85
  • 3v1 flashlight dps reduced (0.1 - 0.41)
    Previously: 0.05 - 0.75
  • 4v1 flashlight dps reduced (0.1 - 0.33)
    Previously: 0.05 - 0.7
  • Flashlight range reduced in 1v1 - 4v1 (0.75, 0.65, 0.57, 0.52)
    Previously: 0.8 (1v1), 0.7 (2v1), 0.65 (3v1), 0.6 (4v1)

    Throwable Items Balancing:
  • Increased flare charges in 1v1 (0.94)
    Previously: 0.9
  • Flare cooldown decreased in 2v1 (12.0), 3v1 (19.0) and 4v1 (24.0)
    Previously: 15 (2v1), 20 (3v1), 25 (4v1)
  • Increased grenade charges in 1v1 ~ 4v1 (1.0)
    Previously: 0.0
  • Increased firecracker charges in 1v1 ~ 4v1 (0.94, 0.99, 1.0, 10.0)
    Previously: (0.0)
  • Cooldown added for firecrackers
  • Players can now throw two firecrackers before the item goes on cooldown.
  • Decreased charges for molotovs in 1v1 (0.94), 2v1 (0.99)
    Previously: 1.0
  • Decreased molotov cooldown to 30 seconds from 90 if the charge is not fully drained
  • Decreased molotov cooldown to 60 seconds from 90 if the charge is fully drained

    Combat Balancing
  • Dropkick range reduced (3.1)
    Previously: 3.3
  • Dropkick damage reduced (30)
    Previously: 51
  • Dodging difficulty changed to 4.3 - 4.3
    Previously: 0.3 - 8.0

    Hive Nest Balancing
  • 1v1 nest distance changed from a radius to 170m in slums/old town
  • 2v1 nest distance changed from a radius to 230m in slums/old town
  • 3v1 nest distance changed from a radius to 290m in slums/old town
  • 4v1 nest distance changed from a radius to 330m in slums/old town
  • 1v1 nest distance changed from a radius to 325m in countryside
  • 2v1 nest distance changed from a radius to 400m in countryside
  • 3v1 nest distance changed from a radius to 500m in countryside
  • 4v1 nest distance changed from a radius to 600m in countryside
Good night, good luck!
Last edited by Uncy_Techland; Apr 6, 2020 @ 4:02am
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Showing 1-15 of 64 comments
JJoe Apr 6, 2020 @ 7:17am 
hello devs. I just want to say that i was playing the game and then out of the blue my game chrashed and now i cant start the game anymore
D'zen Apr 6, 2020 @ 8:23am 
Wow, thank you for an update! Now I finally have a reason to play as night hunter again (at least I hope so :D)
eRL Apr 6, 2020 @ 12:46pm 
:D
Cookie Apr 6, 2020 @ 2:27pm 
we like this
Vułcąin Apr 6, 2020 @ 6:13pm 
Awesome, thanks for updating this part of the game. I'm used to play both sides since a while now.
I wish you could fix all the hackers, cheaters, whatever their names, for survivor as for hunter. I'm used to signal some everyday, but I'm pretty sure fornothing. (Inf HP, Inf UV/Stamina, Insta kill nests, insta dfa, insta hit, ...).
Also fix this telebomber problem, you are not targeted, and suddenly a telebomber spawn and explose you, sometimes even in Safe zone..., it's really boring. Some hunters are fairplay and let survivors to save fortunately, (thank you all for your FP =) ) but usually we can loose 2-3 lifes because of that.
Regarding your update, I think about the tackle it's a good option, it was too spammed, especially in the following. A bit less regarding the UV, when you are facing an apex predator, with UV shield/regain it can be really hard.
I think it's really good for new hunters though, it helps them a lot.
For nest distance i'm still not convinced yet, but for sure it increase difficulty for survivors.
And also a way to mute people who keep insulting you when you are playing hunter would be great too, when you have 4 people toxic as **** after you just because you are in their game, it's really boring.
Thank you for taking the time to read this, and thank you for this update.
Justin Apr 6, 2020 @ 6:17pm 
Hey, glad to see the game is still being updated, but can you let us know if you've made any progress making a way for us to get rid of dockets we already own? Is it not possible to just discard the docket if the item we are redeeming is already owned? I've got 1 extra Karkass docket sitting in my inventory that I cannot get rid of and it's driving me nuts.
Fear. Apr 7, 2020 @ 7:15am 
;)
nistola Apr 7, 2020 @ 10:46am 
i love DL
Zamployer Apr 7, 2020 @ 12:31pm 
:)
What is the new weapons and blueprints?
Meka Apr 7, 2020 @ 3:35pm 
;O
Xdd Apr 8, 2020 @ 4:42am 
where is list with the new weapons etc?
Telebombers?
Let me solo her Apr 10, 2020 @ 10:13am 
Hunter's tackle hits both people now which makes no sense? A bug? because it has been happening a lot.
HAN Apr 11, 2020 @ 5:12am 
:OnFire:
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Showing 1-15 of 64 comments
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Date Posted: Apr 6, 2020 @ 4:01am
Posts: 64