Super Puzzle Platformer Deluxe

Super Puzzle Platformer Deluxe

Statistieken weergeven:
A Note On Crashes
Hi,

Some players are reporting crashes as a result of the update. It should be fixed now, but if you are still having an issue, please restart your Steam client and try again before posting anything.

However, if you are still having trouble launching the game after a Steam restart, please let us know! You're the best.

Adult Swim Games
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1-15 van 50 reacties weergegeven
Still crashing on launch, still getting logs.
CORPTRON  [ontwikkelaar] 4 nov 2013 om 14:04 
Talk to me steve! What do the logs say?
Origineel geplaatst door Stevebat:
Still crashing on launch, still getting logs.

Goto this file in the game folder: spplog.txt and post the log file.
SPPD Starting! - 11/4/2013 3:27:42 PM
System.IO.FileNotFoundException: Could not load file or assembly 'SharpSteamCLI.dll' or one of its dependencies. The specified module could not be found.
File name: 'SharpSteamCLI.dll'
at SuperPuzzlePlatformerDeluxe.SteamAPICLI.Init()
at SuperPuzzlePlatformerDeluxe.Program.Main(String[] args)


Extra Details:
Current Level: 1
Player State: ALIVE
Running Time: 0
Player Type: Astro
Fullscreen: False
Multiplayer: False

SPPD Starting! - 11/4/2013 3:28:10 PM
System.IO.FileNotFoundException: Could not load file or assembly 'SharpSteamCLI.dll' or one of its dependencies. The specified module could not be found.
File name: 'SharpSteamCLI.dll'
at SuperPuzzlePlatformerDeluxe.SteamAPICLI.Init()
at SuperPuzzlePlatformerDeluxe.Program.Main(String[] args)


Extra Details:
Current Level: 1
Player State: ALIVE
Running Time: 0
Player Type: Astro
Fullscreen: False
Multiplayer: False

SPPD Starting! - 11/4/2013 3:28:19 PM
System.IO.FileNotFoundException: Could not load file or assembly 'SharpSteamCLI.dll' or one of its dependencies. The specified module could not be found.
File name: 'SharpSteamCLI.dll'
at SuperPuzzlePlatformerDeluxe.SteamAPICLI.Init()
at SuperPuzzlePlatformerDeluxe.Program.Main(String[] args)


Extra Details:
Current Level: 1
Player State: ALIVE
Running Time: 0
Player Type: Astro
Fullscreen: False
Multiplayer: False

SPPD Starting! - 11/4/2013 3:28:37 PM
Steam Init Succeeded!
Steam Init Failed!
Loaded load
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at SuperPuzzlePlatformerDeluxe.Main.checkAchievements()
at SuperPuzzlePlatformerDeluxe.testgame.Menus.MainMenu.MainMenuScreen.checkUnlocks()
at SuperPuzzlePlatformerDeluxe.testgame.Menus.MainMenu.MainMenuScreen.Heartbeat(GameTime gameTime)
at SuperPuzzlePlatformerDeluxe.altcade.Level.Update(GameTime gameTime)
at SuperPuzzlePlatformerDeluxe.Main.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at SuperPuzzlePlatformerDeluxe.Program.Main(String[] args)
Extra Details:
Current Level: 1
Player State: ALIVE
Running Time: 3.34089980000001
Player Type: Astro
Fullscreen: False
Multiplayer: False

SPPD Starting! - 11/4/2013 3:28:59 PM
Steam Init Succeeded!
Steam Init Failed!
Loaded load
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at SuperPuzzlePlatformerDeluxe.Main.checkAchievements()
at SuperPuzzlePlatformerDeluxe.testgame.Menus.MainMenu.MainMenuScreen.checkUnlocks()
at SuperPuzzlePlatformerDeluxe.testgame.Menus.MainMenu.MainMenuScreen.Heartbeat(GameTime gameTime)
at SuperPuzzlePlatformerDeluxe.altcade.Level.Update(GameTime gameTime)
at SuperPuzzlePlatformerDeluxe.Main.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at SuperPuzzlePlatformerDeluxe.Program.Main(String[] args)
Extra Details:
Current Level: 1
Player State: ALIVE
Running Time: 3.3451641
Player Type: Astro
Fullscreen: False
Multiplayer: False

SPPD Starting! - 11/4/2013 3:31:51 PM
Steam Init Succeeded!
Steam Init Failed!
Loaded load
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at SuperPuzzlePlatformerDeluxe.Main.checkAchievements()
at SuperPuzzlePlatformerDeluxe.testgame.Menus.MainMenu.MainMenuScreen.checkUnlocks()
at SuperPuzzlePlatformerDeluxe.testgame.Menus.MainMenu.MainMenuScreen.Heartbeat(GameTime gameTime)
at SuperPuzzlePlatformerDeluxe.altcade.Level.Update(GameTime gameTime)
at SuperPuzzlePlatformerDeluxe.Main.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at SuperPuzzlePlatformerDeluxe.Program.Main(String[] args)
Extra Details:
Current Level: 1
Player State: ALIVE
Running Time: 4.9463685
Player Type: Astro
Fullscreen: False
Multiplayer: False

SPPD Starting! - 11/4/2013 3:34:35 PM
Steam Init Succeeded!
Steam Init Failed!
Loaded load
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at SuperPuzzlePlatformerDeluxe.Main.checkAchievements()
at SuperPuzzlePlatformerDeluxe.testgame.Menus.MainMenu.MainMenuScreen.checkUnlocks()
at SuperPuzzlePlatformerDeluxe.testgame.Menus.MainMenu.MainMenuScreen.Heartbeat(GameTime gameTime)
at SuperPuzzlePlatformerDeluxe.altcade.Level.Update(GameTime gameTime)
at SuperPuzzlePlatformerDeluxe.Main.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at SuperPuzzlePlatformerDeluxe.Program.Main(String[] args)
Extra Details:
Current Level: 1
Player State: ALIVE
Running Time: 3.35473180000001
Player Type: Astro
Fullscreen: False
Multiplayer: False

SPPD Starting! - 11/4/2013 3:59:34 PM
Steam Init Succeeded!
Steam Init Failed!
Loaded load
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at SuperPuzzlePlatformerDeluxe.Main.checkAchievements()
at SuperPuzzlePlatformerDeluxe.testgame.Menus.MainMenu.MainMenuScreen.checkUnlocks()
at SuperPuzzlePlatformerDeluxe.testgame.Menus.MainMenu.MainMenuScreen.Heartbeat(GameTime gameTime)
at SuperPuzzlePlatformerDeluxe.altcade.Level.Update(GameTime gameTime)
at SuperPuzzlePlatformerDeluxe.Main.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at SuperPuzzlePlatformerDeluxe.Program.Main(String[] args)
Extra Details:
Current Level: 1
Player State: ALIVE
Running Time: 3.34871379999999
Player Type: Astro
Fullscreen: False
Multiplayer: False

SPPD Starting! - 11/4/2013 4:03:32 PM
Steam Init Succeeded!
Steam Init Failed!
Loaded load
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at SuperPuzzlePlatformerDeluxe.Main.checkAchievements()
at SuperPuzzlePlatformerDeluxe.testgame.Menus.MainMenu.MainMenuScreen.checkUnlocks()
at SuperPuzzlePlatformerDeluxe.testgame.Menus.MainMenu.MainMenuScreen.Heartbeat(GameTime gameTime)
at SuperPuzzlePlatformerDeluxe.altcade.Level.Update(GameTime gameTime)
at SuperPuzzlePlatformerDeluxe.Main.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at SuperPuzzlePlatformerDeluxe.Program.Main(String[] args)
Extra Details:
Current Level: 1
Player State: ALIVE
Running Time: 4.2608993
Player Type: Astro
Fullscreen: False
Multiplayer: False

SPPD Starting! - 11/4/2013 4:10:30 PM
Steam Init Succeeded!
Steam Init Failed!
Loaded load
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at SuperPuzzlePlatformerDeluxe.Main.checkAchievements()
at SuperPuzzlePlatformerDeluxe.testgame.Menus.MainMenu.MainMenuScreen.checkUnlocks()
at SuperPuzzlePlatformerDeluxe.testgame.Menus.MainMenu.MainMenuScreen.Heartbeat(GameTime gameTime)
at SuperPuzzlePlatformerDeluxe.altcade.Level.Update(GameTime gameTime)
at SuperPuzzlePlatformerDeluxe.Main.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at SuperPuzzlePlatformerDeluxe.Program.Main(String[] args)
Extra Details:
Current Level: 1
Player State: ALIVE
Running Time: 6.21695540000001
Player Type: Astro
Fullscreen: False
Multiplayer: False

SPPD Starting! - 11/4/2013 4:20:16 PM
Steam Init Succeeded!
Steam Init Failed!
Loaded load
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at SuperPuzzlePlatformerDeluxe.Main.checkAchievements()
at SuperPuzzlePlatformerDeluxe.testgame.Menus.MainMenu.MainMenuScreen.checkUnlocks()
at SuperPuzzlePlatformerDeluxe.testgame.Menus.MainMenu.MainMenuScreen.Heartbeat(GameTime gameTime)
at SuperPuzzlePlatformerDeluxe.altcade.Level.Update(GameTime gameTime)
at SuperPuzzlePlatformerDeluxe.Main.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at SuperPuzzlePlatformerDeluxe.Program.Main(String[] args)
Extra Details:
Current Level: 1
Player State: ALIVE
Running Time: 3.36054320000001
Player Type: Astro
Fullscreen: False
Multiplayer: False
I'm getting this one, which seems really weird:

SPPD Starting! - 11/4/2013 5:21:18 PM
Steam Init Succeeded!
Steam Init Failed!
Loaded load
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at SuperPuzzlePlatformerDeluxe.Main.checkAchievements()
at SuperPuzzlePlatformerDeluxe.testgame.Menus.MainMenu.MainMenuScreen.checkUnlocks()
at SuperPuzzlePlatformerDeluxe.testgame.Menus.MainMenu.MainMenuScreen.Heartbeat(GameTime gameTime)
at SuperPuzzlePlatformerDeluxe.altcade.Level.Update(GameTime gameTime)
at SuperPuzzlePlatformerDeluxe.Main.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
..
CORPTRON  [ontwikkelaar] 4 nov 2013 om 14:44 
Ok I just uploaded a new patch that should fix it. If it doesn't, let me know and I'll get another patch ASAP.
CORPTRON  [ontwikkelaar] 4 nov 2013 om 14:44 
As always you might have to restart steam to make it see the update!
Brilliant works for me now
CORPTRON  [ontwikkelaar] 4 nov 2013 om 15:02 
*huge sigh of joyous relief*
I've been crashing at startup, I've just bought the game.

SPPD Starting! - 11/9/2013 5:53:09 PM
Steam Init Succeeded!
Windows Build.
System.InvalidOperationException: Unable to generate a temporary class (result=1).
error CS0016: Could not write to output file 'c:\Users\Kelsey James\AppData\Local\Temp\ngsrnlwe.dll' -- 'Access is denied. '

at System.Xml.Serialization.Compiler.Compile(Assembly parent, String ns, XmlSerializerCompilerParameters xmlParameters, Evidence evidence)
at System.Xml.Serialization.TempAssembly.GenerateAssembly(XmlMapping[] xmlMappings, Type[] types, String defaultNamespace, Evidence evidence, XmlSerializerCompilerParameters parameters, Assembly assembly, Hashtable assemblies)
at System.Xml.Serialization.XmlSerializer.GenerateTempAssembly(XmlMapping xmlMapping, Type type, String defaultNamespace)
at System.Xml.Serialization.XmlSerializer..ctor(Type type, String defaultNamespace)
at SuperPuzzlePlatformerDeluxe.altcade.SPPInput.duplicateMappings(SerializableDictionary`2 map)
at SuperPuzzlePlatformerDeluxe.altcade.SPPInput.Initialize()
at SuperPuzzlePlatformerDeluxe.Main.LoadContent()
at Microsoft.Xna.Framework.Game.Initialize()
at SuperPuzzlePlatformerDeluxe.Main.Initialize()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at SuperPuzzlePlatformerDeluxe.Program.Main(String[] args)
Extra Details:
Current Level: 1
Player State: ALIVE
Running Time: 0
Player Type: Astro
Fullscreen: False
Multiplayer: False

I've tried restarting Steam and deleting and reinstalling the game. When I try and verify the game files, it always says that one file could not be verified, then redownloads it, but it never works. I've been looking forward to this for a while, I hope you can help me :)
I crashed while playing the glitch level. :happymeat:

SPPD Starting! - 11/14/2013 8:00:20 PM
Steam Init Succeeded!
Loaded load
Windows Build.
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException()
at SPPDMonoWindows.testgame.Things.effects.GlitchLevelEnv.updateGlitch(Int32 index)
at SPPDMonoWindows.testgame.Things.effects.GlitchLevelEnv.FixedUpdate(GameTime gameTime)
at SuperPuzzlePlatformerDeluxe.altcade.ObjectList.RunFixedUpdates(GameTime time)
at SuperPuzzlePlatformerDeluxe.altcade.Level.FixedUpdate(GameTime gameTime)
at SuperPuzzlePlatformerDeluxe.Main.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at SuperPuzzlePlatformerDeluxe.Program.Main(String[] args)
Extra Details:
Current Level: 8
Player State: ALIVE
Running Time: 2324.62631619994
Player Type: Red
Fullscreen: True
Multiplayer: False

(some context that might help: A... is it zombie? hazard had dropped down, and about three blocks fell on him. He got pushed off the top of the screen, which kills the player, but since you can't kill the zombie this way, that's probably what happened.
Laatst bewerkt door Commandhat; 14 nov 2013 om 18:49
CORPTRON  [ontwikkelaar] 15 nov 2013 om 1:59 
Hey Apokaladle, sorry for the delay in response :(. I believe the issue your having has to do with a security setting on your computer that isn't allowing our save game code to run its xml serialization. I'll be posting a patch for this and some other stuff tomorrow!

As for your crash command hat, I think you're actually running into a rare random number error. Thanks a ton for the log, I'll be patching that one tomorrow aswell!
CORPTRON  [ontwikkelaar] 16 nov 2013 om 3:41 
Alright, the new patch is up! It addresses the glitch level crash, the security crash, a number of input problems, a highscore crash, and some other minor fixes.
Great that you continue to support it! I love the game (didn't have any crashes or problems so far).
Will there be new outfits/levels at some point?
Origineel geplaatst door Godwin:
Will there be new outfits/levels at some point?

You know the astronaut outfit was recently added, right? Along with two new levels and new challenges?
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