Legend of Dungeon

Legend of Dungeon

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truckerpunk Jan 3, 2014 @ 8:36pm
Hot topic.... I beg you!!
Please do NOT implement a "save game" feature..please... DON't do it!!!
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Showing 1-15 of 50 comments
truckerpunk Jan 3, 2014 @ 8:52pm 
I get the "you don't have to use the feature just because it's there" thing.... But NO!
Damn! I'm rambling. Once again... Love the the game! Give me more monsters/creatures that can slay me!

(and another kickstarter project!!)
Last edited by truckerpunk; Jan 3, 2014 @ 8:58pm
Metallic Fruit Jan 3, 2014 @ 9:30pm 
Seriously? This game needs a save feature. When I beat it a week ago it took over 3 hours. That's far too long. Luckily I didn't have to stop in the middle. This game is simply too long to not have a save feature. It's actually the main thing that keeping me from coming back. Do I have 3 hours to spare?
Motoki Jan 3, 2014 @ 9:52pm 
I can't figure out of this is trolling or you just want to take a dump in everyone else's cornflakes.

If someone would rather not save that is fine. For some of us we have lives and families and pets and chores and any number of things that might call us away from being glued to a PC at any given time. I think one of the absolute minimum features I need in a game is to be able to save my progress in the event I get called away from the PC.

I'm not begrudging anyone else not saving so please don't begrudge those of us who do want to save.
scofthe7seas Jan 3, 2014 @ 11:53pm 
Originally posted by Motoki:
I can't figure out of this is trolling or you just want to take a dump in everyone else's cornflakes.

I'm pretty sure these two things are exactly the same. One can only hope he/she is thinking everybody wants a generic save feature, and not the "save and quit" feature we all actually want. I think most players of this game understand that constantly saving and loading a spot in a game like this would completely defeat the purpose.
truckerpunk Jan 4, 2014 @ 3:11am 
Please explain to me me the difference between a "generic" save option, and a "save and quit" opiton... I have a hard time seeing the difference. (And yes, I have a job too).
I must admit I was drunk while starting this thread, but the thing that keeps me coming back and playing the game, is the fact that I haven't beat it yet. A save game (as I understand save game features), I fear, would make the game too easy.
OTC:242 Jan 4, 2014 @ 3:40am 
"save & quit" is common in roguelike games, it's not a permanent save as it is removed after load... so think of it more as a "pause" than can last between sessions
BluJaguar Jan 4, 2014 @ 7:30am 
If it makes you feel any better, if you load a save you won't submit a high score. I expect that means the saves are going to be super-hackable.
ZenBushido Jan 4, 2014 @ 9:44am 
A save and quit option with a toggle would be perfect, toggle it off for hardcore rouge, or toggle it on for casual hack and slash, everyone wins
scofthe7seas Jan 4, 2014 @ 10:04am 
Ok, so you have a job. I have a job also. If I start a game of this at say.. 9 or 10, if I do well, I'm not going to be done before I absolutely HAVE to go to sleep (have to be up at 6:30) So, my options at that point are to either, quit and lose everything I've done, not play at night, or leave the PC on over night. Those options are all lame. A save and quit, would let me do exactly that. I save and quit, the game closes, I sleep, wake up, go to work, come home, load up the game and pick up where I left off. The save is deleted upon reload. If I die after I've loaded, I have to start over again the same as normal.
Mr Windblade Jan 4, 2014 @ 12:18pm 
Lives and families and jobs? Who the hell cares about any of that? Video games are always the top priority, and anyone who disagrees is stupid.

What we need is a continue mode - where you can pick up your progress on your current round - but when you do, you lose it when you load it.
scofthe7seas Jan 4, 2014 @ 12:19pm 
..That's what I just said.
Avarice Jan 5, 2014 @ 3:00pm 
Save on exit is pointless, since all you have to do is backup your save files.

Red Right Hand Jan 6, 2014 @ 3:09am 
Your comment is pointless.

Save on exit works just fine in plenty of games. Save files are located on server, not on local machine.
Simple solution: Permadeath mode that you can select at the start of the playthrough. No saves are kept of the playthrough, so people who do want saves can select normal mode and people who don't can select permadeath.
scofthe7seas Jan 6, 2014 @ 11:14am 
The problem is that a run in this can be sooo lengthy (Not that that's bad at all.) A good run in The Binding of Isaac takes maybe 60-90 minutes but this can take upwards of 3 hours.
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Date Posted: Jan 3, 2014 @ 8:36pm
Posts: 50