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Are you arranging your hand and jokers when you encounter xMult?
Keep in mind there are Chips, +Mult, and xMult. Once I started focusing on adding xMult last, and actually moving my the cards in the hand I'm setting up to *play*, i.e. not cards that will be left in my hand, my high score went from a few hundred thousand to millions.
For example if I play a flush containing a face card, and I have the joker that adds xMult, I'll drag the face card to the end of my flush so it applies it last, even though the hand itself is still a flush, the order of the flush mattered immensely.
Check out this reddit post for more tips:
https://www.reddit.com/r/balatro/comments/1aw1t7z/general_tips_and_advice/
I'm baffled by how arranging cards makes any difference
I am focusing on boosting jokers, especially with xMulti and even trying to go for a flush build, I can never get a huge number like I want because there are they way too many variables, even for this being a roguelike.
Never forced reroll my run. Maybe RNG was with me or not
Focus on X Mult or + Mult and Joker synergizing with your cards. Organize your Jokers to maximize the Multipliers (from left to right)
Do some Flush or Straight, by far the easiest combo. Focus on one planet or two.
Don't reroll (except if you have lot of money to spend)
Try to skip blinds if it gives good tags (see if it's you can reach the total of the next blind with your current deck before skipping !)
Destroy or convert some cards (diamond to spades, gold cards, polychrome...) to maximize your combos : having less of a suit will benefits your 3 others or having more of the same rank will help
Don't use all your discard on your first hand (except if you have only pair or high card) or you will be screwed for the 2-3 next hand praying RnJesus gives you good cards.
I'll give you an example. Let's say you start at 100. You have a 2x multiplier, and +10 multiplier
100 x 2 = 200
200 + 10 = 210
But if you changed the order
100 + 10 = 110
110 x 2 = 220
incorrectly evaluating more complex jokers or jokers that don't directly affect your score.
neglecting planet cards.
not using tarots well like only using them in packs and not to enable specific hands as a consumable.
not buying spectrals or vouchers. never skipping for good tags.
joker build needs 3 factors to get over the hump of ante 8 - chip generation, flat multiplier value, x multiplier. people probably ignore chips the most if i had to guess.
I won my first run tonight and I won it using a strange build that I made based on what I was given. Using the green deck I got a joker early on that rewards you for not using your discards by giving you more cash. Then I got more jokers with various cash bonuses, and other jokers that stack your chips rather than mults. So by ante 8 I was getting from 500 to 1k just in chips alone, then the little amount of mults I had carried it over. The final ante was the needle so I saved all my cash leading up to it.
Jokers
Banner: +40 chips for each remaining discard.
Space Joker: 1 in 4 change to upgrade poker hand.
Jolly Joker: +8 Mult if hand contains a pair.
Half Joker: +20 Mult if hand contains 3 cards or less
Misprint: + Random Mult.
Card Sharp: 3x Mult if hand has already been played this round.
Vouchers:
Telescope: Celestial packs always contain the planet for your most played poker hand.
Eventually most of the jokers were foiled or enhanced in some other manner. The entire premise of this build was playing pairs and nothing else the entire game. All of the jokers were active every single hand played, and thanks to Space Joker and Telescope the pair reached level 31 by the time the game ended.
As for results: The first hand earned around 50k chips, and 150k for each subsequent round. Best thing is to be flexible though. I wasn't planning for this build, but ended up just selling jokes and tarrots that did not synergize.
I went with a face flush build where all cards are considered face and can be repeated once plus supernova and spade multiple, even with a good synergy like that, still couldn't break past ante 6 boss. I've been at this for 4 hours straight and I can't get a synergy to work for long.
Yet not trying to run a build has me losing quicker, believe me I've done both sides, I went to what was working for people after losing consecutively at the beginning.
This is almost the exact setup I had on my first win, the only difference for mine was I didn't have the misprint, I had a holographic Pareidolia that didn't really fit my build (not running any face card synergy) because RNJesus didn't bless me with something that gave me a better fit than the +10 mult from the holo.
It's not likely to be luck, in my experience you can compensate for any sort of randomness - at least on the base difficulty. It's generally solely skill at the game.
Here are some suggestions: Focus on upgrading a specific hand type and building your deck around it. You don't want to aim for all hands at once, but focus on getting a particular hand. Some easy ones to focus on are Two Pair or Flush, since they're relatively easy to get. With Half Joker, even getting Pairs can be fairly strong. Straight Flush on the other hand is not fantastic to upgrade since it's so rare and tough to get. Straight/Straight Flush do become easy to get when you have the Shortcut card.
It's possible but rather tough to beat the first boss without any Jokers, but even having one of them helps. Aim to max out your Joker capacity as soon as humanly possible after that.
Heavily favor foil or holographic Jokers over other types. Even if it doesn't synergize with your deck, the bonus effect can still be worth it, especially for holographic ones. You may just have to remake your build around the rare cards you get because they are just that OP.
Try to save up money until your cash flow is self-sustaining unless there is some really insane Joker you need. I.e. don't buy random card packs until you have the money.