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Rapporter et oversættelsesproblem
http://pcgamingwiki.com/wiki/Transistor#OS_X.2FLinux_audio_missing
Sorry about that.
In my installation this is:
/.steam/steam/userdata/<user-id>/237930/local
[edit] When I try to run it with ./Transistor it uses device 0, but if I launch it from Steam, it uses device 1.
Number of audio devices: 2
Driver #0: Tahiti XT HDMI Audio [Radeon HD 7970 Series] Digital Stereo (HDMI), Speaker Mode: STEREO
Driver #1: CMI8788 [Oxygen HD Audio] (Virtuoso 200 (Xonar D2X)) Stereo analogico, Speaker Mode: STEREO
Using driver #0
http://pcgamingwiki.com/wiki/Transistor#OS_X.2FLinux_audio_missing
Also here's the trace for my pulse related crash, the audio system seems to just crash if it cannot connect to the pulse server, which i cannot get running anymore. Crashing in that situation is bad regardless, it shouldn't crash just because it fails to connect to a pulseaudio server.
http://pastebin.com/WQDPgAdp
Are you by chance using a newer version of the FMOD libraries? I recall Costume Quest 2 recently getting into audio troubles on linux with alsa, it just doesn't seem to want to work with newer versions, they solved it to just reverting to an older version of FMOD.
As far as I know all of the FMOD Studio work is homemade, rather than using SDL_audio. Wouldn't surprise me if their Linux support was still shaky, but I dunno if they've made any improvements to it since I updated. (And even then, updating FMOD is a whole task in itself...)
Although they use a whole bunch of libraries (libfmodevent, libfmodeventnet, libfmodx) instead of libfmodstudio you have included with your binaries.
Also Bastion, which uses fmod too, runs just dandy on my setup and always has, so it's definitely the newer iterations of FMOD that are causing headaches.
Edit: Well nevermind, just as mysteriously as it suddently broke, pulseaudio is working perfectly fine again with the JACK backend like I originally had set it up... good for me I suppose, now to make sure it gets started at system boot, so I don't have to do it manually.
It would still be nice to push for FMOD to either use SDL audio for their backend control or properly support alsa, so people are not forced to use pulseaudio as their backend as it tends not to be the best at all it when it comes to audio lag.
~/.local/share/Transistor is the standalone path
~/Steam/userdata/{steam-user-id}/237930/local/ is the one steam uses.
Thank you Daverball! ^.^ That worked! And you were right, the file i changed was in ~/.local/share/Transistor