Expeditions: Conquistador

Expeditions: Conquistador

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Farad May 30, 2017 @ 4:13am
has anyone finished this game without cheating( codes) ?
I cant get past the fort deffense no matter how many times I reload a saved game my units range miss rate is awefull while the enemies healers hit my tankers afar with high damage and my lvl3 archer misses 80% of time. :steamfacepalm:
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Showing 1-7 of 7 comments
Blind Greedy Fool May 30, 2017 @ 10:33am 
"has anyone finished this game without cheating( codes) ?"

everyone but you
Farad May 30, 2017 @ 2:38pm 
did you do it s u cking some one ?
Combat Jack Aug 11, 2017 @ 8:13pm 
I found the game much easier when I used mostly melee fighters. Ranged combat will always have the chance to miss, edged weapons always hit. I would typically take 3 soldiers, a scout, a hunter and a medic. Take your most experienced troops. Make sure the troops you take into combat have as much eqiupment as possible. Build as many barricades and spike traps as you can.

Take out enemy healers ASAP, keep your healer safe. Flank enemies whenever possible. Don't be afraid to use the option to move away from an enemy without provoking an attack if that unit needs healing or will go down if you don't move them. (I forget what that skill is called, the one everyone can do, not just scouts). It does seem to me that bows miss more often than muskets, at least when my troops use them.
Last edited by Combat Jack; Aug 11, 2017 @ 8:15pm
Zorelnam Sep 10, 2017 @ 6:40am 
Here is how i did it.
I got 3 hunter and 3 soldiers, 1 hunter was a seargant and 1 soldier aswell.
I barricaded the hell out of the entrance to the fortress, placed traps in front of them and then placed my hunters behind it, barraged the aztects until they breached the barricades, pulled my hunters back and made a human wall with the soldiers, then i used Stun and flawless defense by the soldiers as often as i could and if they were about to go down i healed them with the magic water, then it was only a matter of using the hunters behind the soldiers to continually rkt the aztecs over and over
FAVelour Sep 15, 2017 @ 12:25am 
the fort defense in the first campaign or the second? I found the fort defense in the first campaign to be one of the hardest battles in the game. The main thing is to realize that ranged is just garbage, hunters are vital to your survival when camping but they're worthless in battle. Massing soldiers with polearms (max damage>chance to block) is your best bet. 4 soldiers, 1 scout, 1 doctor is the ideal squad.

Kind of funny how much that changed in the sequel, where now bowmen are an absolute terror and your melee line is a shield wall.
Captured Joe Sep 20, 2017 @ 12:45am 
Use lanterns, enemies will bunch up in chokepoints in front of the gate where you can lantern the living sh!t out of them. Barricades will delay their advance, where you can use your hunters. Spike traps in the chokepoints will work well too. Remember, depending on your tactics skill you can only use about 4 of each in a battle.

Also hunters aren't that bad when backed up by soldiers and barricades. Point Blank and Aim High are great skills for them to have, with a little bit of luck they can carry as hard as soldiers.

In open battle I prefer a 3 scout + 3 soldier lineup though.
grraf Nov 22, 2017 @ 11:17pm 
Lanterns+the canon+arrow hail from a lovely lass u can marry amounts to enough AoE dmg to ra-pe twice as many troops...
Last edited by grraf; Nov 22, 2017 @ 11:17pm
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