HITMAN™

HITMAN™

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Game and Benchmark run perfectly.. But it freezes at the top of the stairs in training
I am dresses as the maint. guy and walk up the stairs... Make a right and then the display freezes on that frame... The background audio continues but there are no footstep noises or menu sounds when I press escape.

Just updated drivers.

Running DX12 atm.

Anyone else having issues here?
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Showing 1-9 of 9 comments
On GTX950M benchmark does not work for me.
The game runs fine on medium with vsync, FXAA, SSAO and shadows on low.
Turn DX12 off. It causing a lot of issues. DX11 runs fine.
Originally posted by Gigabyte:
Turn DX12 off. It causing a lot of issues. DX11 runs fine.
I am trying DX11 now.
I was surprised to see DX12 myself!!!
They added DX12 to Rise of the Tomb Raider as well! ;)
Yep, got the same issue. Changed to DX11 and now it works.
Originally posted by amigastar:
Yep, got the same issue. Changed to DX11 and now it works.
Also works perfectly in DX11... Still wish DX12 was sorted
dx12 performance is much better for me

https://www.youtube.com/watch?v=OfLD3tg4SZU

Video Settings
Graphics API: Direct3D 11
Display Mode: Exclusive Fullscreen
Fullscreen Resoulution: 1920x1080
VSync: Off
Super Sampling: 1.00
Level of Detail: Ultra
Anti-Aliasing: SMAA
Texture Quality: High
Texture Filter: Anisotropic 16x
SSAO: On
Shadow Maps: Ultra
Shadow Resolution: High


PC Specs
Gigabyte GTX 980TI Xtreme Edition
Intel I7 2600k @Stock
4x 4GB Corsair Vengeance DDR3 1600 Mhz ram
Installed on Kingston V300 240gb SSD
It runs fine with DX11, but freeze and crash on 75% on DX12...
got the exact same crash, thank god someone is on the same case :D didnt tried yet to switch back to DX11 because you know... my R9 390 is having 10 more fps on DX12 on the benchmark XD
Originally posted by Roronoa One Piece:
got the exact same crash, thank god someone is on the same case :D didnt tried yet to switch back to DX11 because you know... my R9 390 is having 10 more fps on DX12 on the benchmark XD
I was really digging the DX12 because it was performing a little better as well!!!!!!!
I just feel we really should have pushed for proper multithreading and proper hardware utilization a long time ago!!!!
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Showing 1-9 of 9 comments
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Date Posted: Mar 11, 2016 @ 11:25am
Posts: 9