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Báo cáo lỗi dịch thuật
Some users aren't very familiar with Registry editing.
No, Vsync does not chang the refreshrate. There is a big difference between refreshrate and Frames per second, all Vsync does is lock the FPS to your refreshrate which the game is automatically set to 60 meaning no matter what 120hertz or 144hertz users aren't getting the proper experince (It will look REALLY bad for anyone used to higher refreshrates, 60 hertz is terrible for us).
Playing in windowed mode is no solution at all. - My desktop does runs at 144hertz, this game automatically sets the game and display to 60 while in fullscreen. The solution here solves this issue. Again I must stress, this is NOT an issue with Vsync as a matter of fact after applying this fix you can use Vsync at 144hertz if you want but I don't since Freesync. I'm actually surprised to see how few people understand the difference between refreshrate and FPS.. Not trying to insult you.
TL:DR Vsync has absolutly nothing to do with this discussion at all, it is completely unrelated.
You seeing that #60 is what has u all sad. Many games do this for proper animations; example of why "L.A.Noire" was locked to 30, even for PC. Now u could un-lock the FPS, but then the facial animations were not smooth; out-of-sync as a result.
You have absolutely no idea what you're talking about. - No proper game has any limits to FPS these days, nor does this game. Any game locked to 60 or 30 looks like complete crap for anyone used to the better experience. Sure some exist, but they're crappy console ports.
Hitman has no dependencies to FPS for physics or animations, just like 99% of games.
The type of animation you're referring to is tick based which is an old technique.
PS: Also, tickrate dependencies are bound to your frame rate, not refresh rate. Although this info is irrelevant for this and 99% of games. There is absolutely no technical reason why this game doesn't let you change the refresh rate in a simple menu.