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After that you want good military ideas to be able to beat the snot out of other countries easier, offensive and quality are good for almost all countries. Quantity is a good third.
After that perhaps expansion/exploration to get colonists?
I'd suggest Religious, Offensive/Defensive, Quality, Innovative, and Exploration as your first five. The order depends on your goals of course.
Religious is great for Japan because you're the only Shinto nation in the world, and this gives you a Casus Beli for several hundred years against everyone. The increased missionary strength is fantastic too.
Offensive is great for any nation, as it has no bad bonuses and the military boost is really good. The policies are great too. The same goes for Defensive.
Quality is great for Japan as it'll make your already superior armies better, and with Innovative you can get OP policies.
Innovative isn't really that great by itself, although the war exhaustion decrease is very good. The main reason to get it is the OP policies I mentioned, (+10 Siege ability and +1 Leader Siege, +20% Infantry Combat Ability).
Exploration is good for Japan since you're so close to the New World and Siberia, but it's not really a necessity unless you want to block the West.
Good luck
No problem, glad to help! For military I'd suggest Offensive first as it works better for Japan than Defensive.
First idea is Exploration though, in an attempt to get Colonialism Institution to really unbalance the Europeans.
After that, I haven't decided. Normally I'd go a military idea either first if not second, but with Japan's terrible economy (that gold mine is something like 60% of my income) I may grab one of the money-maker in the admin group instead.
Definitely get Quality+Innovative at some stage, Offensive too.