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Blood Bowl 2 > General Discussions > Topic Details
Mercy Flush Nov 11, 2015 @ 7:46am
Overtime rules
The BB2 'rules' are once again pretty vague on this.

Originally posted by BB2 Rulebook:
Conditions for ending the match & Overtime
A match ends when the two halves of the game have been finished.
The team that scored the most touchdowns wins.
If the two teams are tied at the end of the 2nd half in a Knockout competition, a 3rd half of 8 rounds begins. It is played as sudden death: the first team to score wins.

Having been in a couple of OT situations i'd really like some details
on the new penalty shoot-out.

all tied in a knockout at the end of turn 16 we go into overtime whereby the ref
tosses the coin to decide who gets the choice to kickoff or recieve. Another
'half' of the game then begins as normal & you continue to play through turns
17-24. This time it is in a sudden death situation so 1st team to score wins.
Fair enough... but now come a couple of dodgy parts...

{POSSIBLE BUG} = With the above rules being as they are i find it hard to believe anyone
would opt to kick in this situation. Luckily both times i won the coin toss & naturally
selected to have the ball... only for the setup to then put me in the kicking position!!
eeek, not great.

Anyhhow, if the teams are still tied after turn 24 we go into 'Penalty Shoot-Out'
ooooh exciting!!
alas, there is nothing iin the rules anywhere as to how this works at all..

{EDIT: found something.
If at the end of overtime neither of the two teams has scored, there is a series of penalty kicks: each team tries a kick one after the other. The first team to miss loses the match.

not that it matters from a playing point of view, as you find yourself purely as a
spectator while your fate is being decided.

each team lines up in their respective endzones & (player by player) proceed to
kick the ball through the oppositions goal posts.

The big mystery is that no dice rolls are shown so it's impossible to know how
it's actually working. All the players are on the pitch in their endzones (even the ko'd
& injured ones.. although they are still prone on the floor) - this possibly indicates
how many kicks you get as i still assume penalty's can only be taken by active players.
However, it is also possible to miss a kick (could this just be by rolling a 1? or perhaps
theres a modifier involved?.. who knows) also the shoot out is also sudden death, so
basically 1st to miss (roll a 1?) loses.

There's something kinda neat about penalties... but the implementation leaves it
kind of flat. If it is determined by some kind of diceroll why wouldn't we get the
chance to at least roll our own dice rather than just sit there.
A little more interaction & this could be quite good, as it stands it's a bit flat.

+ why isn't it in the rules? .. We shouldn't have to keep 2nd guessing how you've
written this game.
Last edited by Mercy Flush; Nov 11, 2015 @ 8:03am
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Showing 1-15 of 28 comments
export Nov 11, 2015 @ 8:09am 
The first team to score wins the match. If neither team scores, then the match is decided by a penalty shoot-out; each coach rolls a D6, high score wins, re-roll ties! Each unused team re-roll adds 1 to the D6 score.

This is how the actual rules handle a penalty shoot-out.
123 Nov 11, 2015 @ 8:20am 
a two-man sack race will be held on consecutive Sundays until a champion can be crowned.
Asuet Nov 11, 2015 @ 8:59am 
Cyanide is a bit sloppy regarding transparency. The shoot-out works as export explained. you just dont see the diceroll similiar to the aftermatch roll for the gold.
On the other hand i really enjoy the animation of the shoot-out and i think it's nicely implemented.
Last edited by Asuet; Nov 11, 2015 @ 8:59am
Dode Nov 11, 2015 @ 9:33am 
Originally posted by Asuet:
The shoot-out works as export explained. you just dont see the diceroll
So how do you know?
Asuet Nov 11, 2015 @ 9:56am 
Well i dont know for sure but i would expect it to be that way because there is absolutely no reason for cyanide to come up with something new for a thing that is irrelevant in 99.9% of the time.
And also not showing the rolls is something cyanide does frequently which doesnt mean they changed any rules behind the roll.
Mercy Flush Nov 11, 2015 @ 10:28am 
Originally posted by Asuet:
On the other hand i really enjoy the animation of the shoot-out and i think it's nicely implemented.

I would agree if it were not for a previous patch which took away 1 of the goal posts -
unfortunately this occurs in penalty shoot-out also. so you have 1 team kicking into
fresh air which totally spoils it.

Originally posted by Asuet:
Well i dont know for sure but i would expect it to be that way

This is my point of concern, i don't want us to have to just assume.

Originally posted by Asuet:
a thing that is irrelevant in 99.9% of the time.

There are enough threads spouting BS % & stat claims thanks - if you
mean rarely then just say rarely please.

In a large amount of competitive tourneys over the years there have been
many games go into OT so it's a valid point that it should be implememted
in a satisfactory way.
Last edited by Mercy Flush; Nov 11, 2015 @ 10:29am
export Nov 11, 2015 @ 10:57am 
Originally posted by Mercy Flush:
This is my point of concern, i don't want us to have to just assume.

Cyanide released a pdf with every change they made from the original rules. They didn't say that they changed the penalty shoot out. So according to Occam's razor the original rules should be implemented.
Last edited by export; Nov 11, 2015 @ 10:59am
Dode Nov 11, 2015 @ 11:15am 
Originally posted by Asuet:
Well i dont know for sure but i would expect it to be that way because there is absolutely no reason for cyanide to come up with something new for a thing that is irrelevant in 99.9% of the time.
You'd think so, but they came up with something entirely different for overtime for BB1. They've also made a bunch of rules changes for no reason other than "it's something new". There's no reason to think they wouldn't do so again with shootouts.
And also not showing the rolls is something cyanide does frequently which doesnt mean they changed any rules behind the roll.
It doesn't mean they haven't, either.

I'm not saying it's certainly different from what export posted, I'm saying we've no idea at all if it is what it is supposed to be.

Originally posted by export:
Cyanide released a pdf with every change they made from the original rules. They didn't say that they changed the penalty shoot out. So according to Occam's razor the original rules should be implemented.
Occam isn't exactly a standard of proof, nor is a document they screwed up the first time around. While it might well be as per the rulebook the fact of the matter is this: we don't know.
Asuet Nov 11, 2015 @ 3:19pm 
Originally posted by Mercy Flush:
Originally posted by Asuet:
a thing that is irrelevant in 99.9% of the time.

There are enough threads spouting BS % & stat claims thanks - if you
mean rarely then just say rarely please.

In a large amount of competitive tourneys over the years there have been
many games go into OT so it's a valid point that it should be implememted
in a satisfactory way.

Well you can do the math yourself. The penalty shoot-out only happens in knockout matches. And even there you need the draw result + draw in the extended match. 99.9% should be pretty accurate. Probably less.

@dode:
You can test it with a friend if you are so interested. get a team with 8 rerolls. one without. do a knockout match. see if the team with rerolls wins shoot-out. repeat 50 times

i wouldnt even care if they just rolled a dice for each team and ignored remaining rerolls. would be fine with me
Last edited by Asuet; Nov 11, 2015 @ 3:20pm
Mercy Flush Nov 11, 2015 @ 4:16pm 
Why would i bother to do any math if i can just pull BS % out of my ♥♥♥ & claim it
to be 'pretty accurate' because 'in my head it sounds right' ... screw real data right?

yet another post derailed due to the BB2 steam intelligence bar dropping to ankle high?

My 1 wish is that BB2 actually strives towards improvement rather than pandering to
the '99.9%' ignorant MM f...♥♥♥♥♥.

People who are 'doing the math' are getting pretty tired of 'doing the math' for people
who can't be bothered to come to data based conclusions for themselves.

I made a post as point of reference for future coaches perplexed by the OT rules.
How many OT games have you actually been involved in to contribute informed comment?
'gee, i'm sure dey meant good! Watz yer problem?' .. thanks man.
Asuet Nov 11, 2015 @ 4:59pm 
I think you missed the point that this only concerns KNOCKOUT matches. If you think the amount of knockout matches played is higher than 1% you are the one who is ignorant.

The question is why you even bother here? The shoot-out comes down to a simple diceroll. It's not like the tabletop rules would be super complex in this case. In nearly every match that goes into extended length there are no rerolls left in the end cause you don't get any extra rerolls in the third split. And in that case even in the tabletop it's just comparing 2 dicerolls.

So even if you find a match where remaining rerolls actually would make a difference i wouldnt even care if cyanide ignored that - which isnt even proved - because it concerns so few matches that everybody should actually give a ♥♥♥♥.

As i already answered to dode there is an easy way to find out if cyanide uses the rules that export explained before. So instead of telling people they are ignorant you might want to test this ♥♥♥♥ if you really care cause i dont give a ♥♥♥♥.
Mercy Flush Nov 11, 2015 @ 5:44pm 
yet again. BS % to back up your statement.


I've never mentioned the TT rules or the re-rolls theory so i don't know why your
throwing that inmy direction either.
I was simply starting a thread discussing the new OT & asking for
debate from those who've been in a similar situation & their thoughts..
if you don't give a ♥♥♥♥ then why troll the thread? i don't get that at all.

But like i say steam BB2 intelligence bar.. ankle high.. but obviously over your head.
Last edited by Mercy Flush; Nov 11, 2015 @ 5:45pm
Asuet Nov 11, 2015 @ 6:35pm 
i gave a solution how to find out the mechanic. you are obviously too lazy to try that out. but i get it. easy to blame the company for no transparency,
You can't discuss overtime without knowing how it's implemented in bb2 and your poor try to do that is plain dumb.
Last edited by Asuet; Nov 11, 2015 @ 6:37pm
Mercy Flush Nov 11, 2015 @ 6:50pm 
LOL, 'do the math yourself' was giving me a solution was it? once again thank you so
much for that wonderful insight.

I am indeed looking into how it works (codes are being looked at & emails sent)
however - as you say - it was never really meant to be a big deal, it was just
something i encountered & thought i'd share with an open insight/question to
the forum.. i didn't expect it to be lambasted by 1 muppet & his 'assumptions'

if you have actually played OT & have anything to add, please do, otherwise jog on.
Last edited by Mercy Flush; Nov 11, 2015 @ 6:50pm
Asuet Nov 12, 2015 @ 3:53am 
The solution was creating the situation with one team having 8 rerolls one without and then testing several times. Maybe you read what people write before answering.
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Blood Bowl 2 > General Discussions > Topic Details
Date Posted: Nov 11, 2015 @ 7:46am
Posts: 28