Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem


SWING SWING SWING SWING
*swing back*
-and they have already rolled away-
ffs
Too true, really annoying
I just roll around with a spear and pray I don't get nicked
the lace isn't an issue, its the damn greatsword that causes the infinite stunlock and will usually hit you
In the time that it takes me to swing my Greathammer, they can geat enough stamina (From 0) to roll out of the way
Absolutely infuriating, I wish rolls had a minimum stamina needed
I don't mind katanas as much beacuse I can wait for the buff to run out, then they do crap damage
Greatswords though do amazing damage when unbuffed/full phys
Tanking a few katana hits isnt a big deal, eating the 3 swing stunlock combo of greatswords hurts like hell
It's a guaranteed 4+ hit combo if they hit you once with it
Since greatswords and lances are pretty easy to hit with it hapens really often
I'm more scared of that combo than Helix+Halberd, since I only have to watch out for the thrust from Helix+Halberd, theres no horizonal sweep or amazing running attack
Helix+halberd = 100% parry.