DARK SOULS™ II

DARK SOULS™ II

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Merciful May 20, 2014 @ 9:40pm
[ATTN FROMSOFT!] 60FPS IS BROKEN! (Temporary solutions provided)
Apparently, the 60FPS is causing a lot of issues.

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1) Your weapon durability degrade twice as fast whenever you hit corpses or the ground in 60FPS.

Originally posted by Deactivator2:
the game is using as "time" is directly tied to the framerate. Say your weapon is stuck in a corpse for 1 real-time second. At 30 FPS, the weapon takes 30 (whatever) points of durability damage. But at 60 FPS, the weapon takes 60 points. This is shoddy coding, and as numerous people have mentioned upstream, the "time" factor should be a time delta (i.e. real time since last tick) instead of frames-based.

This explains why certain weapon degrades faster than others. Great clubs, clubs, pickaxe, Halberds, etc. Their 2HR1 always stick the ground for a second or two... Thus taking additional weapon durability damage for each second it is stuck to the corpse or ground. With 60FPS, that is TWICE the durability damage.

2) Difficulty executing jumping attack and guardbreak with certain controllers

3) Invincibility frames is halved during dodge roll.
http://giant.gfycat.com/GrossGaseousAntarcticgiantpetrel.gif

*4) Certain attack animations of monsters are sped up with 60FPS. (Alonne Knights, Stone Soldiers, etc.)

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Dark Souls II FPS TEST - by 102Chewy with Dxtory
http://www.youtube.com/watch?v=EVrlwnYkRMI

Dark Souls 2 Durability Issues part 3 - by Martin Fiala
https://www.youtube.com/watch?v=qktHBMu6u00




http://forums.bandainamcogames.com/showthread.php?695-60fps-on-PC-version-causing-2x-durability-loss-1-2-invincibility-frames/page2&s=760aa801e1524dbb1436ebc1f5603a76




Originally posted by Chiatroll:
Here is a video of the PS3 version in the iron fortess.

http://www.youtube.com/watch?v=q7QsAJ-95Lc

You can very much see the difference. if the knights attacked like that in the PC version I'd just parry everything in that place like it's a joke.

It's not my video I just figured we'd have better data if someone actually pulled up a video that was PS3 with the enemies it would effect most.

Here is a PC iron keep runthrough

http://www.youtube.com/watch?v=it8F-ejjCt8

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Temporary solutions:

1) Lock your FPS to 30 with Dxtory, Nvidia Inspector or MSI Afterburner


*2) Enable Vysnc half refresh rate and Triple Buffering in the Nvidia control panel
Originally posted by Signild:
This only works if you're using a 60hz monitor, if you're using a higher hz monitor you have to go into the Nvidia control panel > change resolution > change the refresh rate to 60hz.
Last edited by Merciful; May 22, 2014 @ 7:31pm
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c3lix (Banned) May 20, 2014 @ 9:45pm 
tested it and pvp is still ♥♥♥♥ with all the tryhards who uses mastodorn halberd, havelyns and santiers. I really don't know how to level up in the blood covernant with all that scum. Btw didn't noticed any difference. It was horrible stuttering, i have a GTX690 and i will not cut myself to 30 fps again because of a broken ♥♥♥♥ game that hardly achieves the name Dark Souls
Last edited by c3lix; May 20, 2014 @ 9:47pm
Fall May 20, 2014 @ 9:49pm 
Also lets you tumblebuff more easily.
BiskutMentega May 20, 2014 @ 10:02pm 
How?
Merciful May 20, 2014 @ 10:03pm 
Originally posted by BiskutMentega:
How?

I can confirm that the knights in Iron Keep hit 2x as fast and have a nearly undodgeable diagonal slash unless you back roll, and even then... At 30 fps things seem to make a lot more sense. Before, they almost looked like they were using "Force Speed" to jump around at times. xD Now, I am a hardcore gamer and the speed at which those guys function at 60 fps is very hard on me, so I can't imagine what someone with slower reflexes must feel like. At 30 fps I can dodge their attacks without fail, but at 60 fps I frequently find myself in a dangerous situation if I play with them too long.


Edit:

Many many things change at 30 fps vs 60 fps I can confirm. If you are playing at 60 fps you are playing "Dark Souls II: Extra Hard Mode Edition", and may god have mercy on you if you run into one of us PvPing at 30 fps. Unfortunately, I think From needs to backpedal and lock the frame rate at 30 by default, as this engine does not seem to play nice on higher speeds.

Also, for Nvidia users: There is a Dark Souls II profile in the latest driver version 335.23. However it does not name the executable correctly. Using Nvidia inspector I added the correct executable and then the only change I made was to limit the frame rate to 30 and turn triple buffering on. So far things have been much much better for me. Nvidia Inspector is very user friendly so long as you pay attention to what you are doing. Don't be afraid, as there is a button to restore defaults.
Zefar May 20, 2014 @ 10:06pm 
No, they need to fix this /Thread
BiskutMentega May 20, 2014 @ 10:06pm 
I'm currently googling how to lock at 30fps, not how it works. Got class right now, this better be worth it.
Kharsus May 20, 2014 @ 10:07pm 
Originally posted by c3lix:
tested it and pvp is still ♥♥♥♥ with all the tryhards who uses mastodorn halberd, havelyns and santiers. I really don't know how to level up in the blood covernant with all that scum. Btw didn't noticed any difference. It was horrible stuttering, i have a GTX690 and i will not cut myself to 30 fps again because of a broken ♥♥♥♥ game that hardly achieves the name Dark Souls

Its so easy to parry those weapons man..I love this games pvp..when it's not lagging..
VTuber OnlyFans May 20, 2014 @ 10:07pm 
@Ronald, I think a sort of GTA: San Andreas thing would work. Where you can toggle what you want your framerate to be at, but warnings come up for 60fps, or however it worked.
SmokeAndMirrorz May 20, 2014 @ 10:09pm 
sad but true. it realy affects gameplay
Sifer2 May 20, 2014 @ 10:10pm 
I'm not sure if I buy the I frames thing since I had no problem dodging most everything in this game. You just need to put points into adaptability to raise the Agility stat to at least 105. And be under 70% equip load. Now dodging everything is cake.

Now the broken guard break/jump attack is totally true, and it sucks. Not sure what's taking so long to patch small stuff like this. Hope we don't have to wait until the next big multiplatform patch.
Wasabi Wei May 20, 2014 @ 10:12pm 
Many things in Dark Souls are tied to framerate. The wierd flicker candles have, for instance. Other things like parry and roll windows, weapon durability, and hit detection seem to be affected by frames as well. I stumbled onto this from the Guard Break thread on this forum, read it, installed MSI Afterburner, got my frames limited to 30, and holy cow what a difference! I was testing it in Soldeir's Rest and got cornered in one of the little shacks by two turtle knights. Apparently they are un-parryable, but while totally mashed into a corner I was able to roll 3 times in a row when they struck and avoided most damage. They didn't stun-lock me for a change so I just killed them while cornered. The next guy to come along was a normal sized hollow Royal Soldier and I successfully parried him the FIRST TRY! Parrying was so hit or miss foir me that I haven't tried it since getting the parry dagger and failing miserably with it despite being a good parry player in Dark Souls. I run w/o shield or magic, so if I was skipping parrying, you know it wasn't working for me!

Despite the improved combat I really, really don't like 30 fps (I can see the stutter constantly), so for my next trick I am going to try parrying at 40 fps. Wish me luck and cheers all! Can you tell that this made my day?

EDIT: Tried again at 40 and it looks better and I nailed the parry first try -again-. Also the Turtle Knights do not auto-rotate while swinging anymore (now they behave as enemies wielding a giant friggin' mace should, like DS 1 again). I'm sticking with the reduced FPS till a patch hits no matter what people believe. Test it yourself, or don't, hell easy prey is easy. :}
Last edited by Wasabi Wei; May 20, 2014 @ 10:22pm
lightsdeathwhisper May 20, 2014 @ 10:15pm 
Apparently, the 60FPS is causing a lot of issues.
No, it's not.

1) Your weapon durability degrade twice as fast whenever you hit corpses
Seems fine to me.

2) Difficulty executing jumping attack and guardbreak with certain controllers
That's an input issue. If it is that bad, use KB+M with AHK.

3) Invincibility frames is halved during dodge roll.
Invest in to getting 100 AGI (Put points in to ADP)

Edit: And to add to that, if I wanted to play at 30 FPS I would of gone with the console version, not the PC.
Last edited by lightsdeathwhisper; May 20, 2014 @ 10:16pm
VTuber OnlyFans May 20, 2014 @ 10:20pm 
It's an engine constraint that's been around since DkS 1. Might not be as easy to fix as we think, though it might be able to be worked around while still having 60fps.
Bioshocked ツ May 20, 2014 @ 10:20pm 
As much as I'd like to believe this, I find it very hard to do so.. I highly doubt that the FPS settings have any influence on the gameplay style, and if it would, wouldn't it affect everything else if other people were to use 30 FPS while you were using 60? Doesn't make sense to me, and I also find most of the accusations rather weak. The game ain't perfect and it definitely needs a ton of fixes, but I doubt this is one of them.
VTuber OnlyFans May 20, 2014 @ 10:22pm 
It doesn't seem hard for me to believe, since the Dark Souls 1 engine was never meant to go above 30fps, and had issues when people managed to cap their FPS to 60. If they're still using the Dark Souls 1 engine, albeit modified, it's certainly possible they failed to fix these issues.
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Date Posted: May 20, 2014 @ 9:40pm
Posts: 786