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You can't repair a gun barrel in 30 seconds IRL, why can you in game?
Transmission, suspension and track failures happen IRL, why not have those in game?
Your argument is ridiculous, there are already things excluded from the game because they may be realistic, but they aren't fun for the game, just like rolling a die to determine whether you die or not because someone hit a fuel tank (which, IRL, are extremely unlikely to actually explode)
Sure, diesel might be less dangerous than gasoline, but it ain't some magic fuel that will only go boom in special magic engines. Which actually brings me to the point that a number of vehicles in-game actually have gasoline engines, not diesel. But hey, why not remove ammo cook-offs and anything else you happen to think is unfair or unfun while we're at it.
Where do I say it's not possible? I said it's extremely rare, which it is. It needs a specific fuel-air mixture to actually explode, rather than just burning, not that this is the point of my argument at all, I'm still saying it's a bad mechanic to have in game, particularly in the way it is implemented as a random instant death.
Ammunition cook offs are consistent and not random instant death mechanics, they (mostly) work as a reliable and fair mechanic rather than, again, rolling a die and having a few numbers be "you just die" while the rest are "set on fire"
Edit: You are consistently completely missing the point and putting up a slippery slope fallacy, nowhere have I argued for consistent mechanics to be removed, only random instant death mechanics. Saying removal of random deaths will lead to removal of reliable deaths, is obviously incorrect.
A lot of the mechanics in this game are RNG. Deal with it - it's better, than having a set chance for A to always do B. That makes for stale gameplay like LoL has.
It's a poorly done mechanic that results in unsatisfying kills or deaths, since it was literally just a roll of the dice.
Ammunition rack explosions aren't modelled well in game, since wet ammunition racks have literally no effect on it (which they did IRL, massively reducing the chances for ammunition fires or explosions), and I'm ok with that since they detonate consistently (IMO it should be an always thing, not a 98% chance, that just leads to the player feeling robbed when a good shot just decides not to kill someone because, again, dice said no.)
The argument of "this is how the game is, deal with it" is utter garbage, this is a place for feedback and suggestions I.E. changes to the game. IMO a random death mechanic has no place in an "esports ready" vehicle game with heavy emphasis on internal damage models and lethality of vehicles. It just leads to players feeling robbed either way.
To put it in better perspective, would you like a mechanic in an FPS where, with a 5% chance, any hit to your torso instantly killed you regardless of what your HP was, while most shots were easily survivable?