War Thunder

War Thunder

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Top Tier Coastal
What are they good for? from what i've seen they dont have many guns or powerful ones, some of them dont even have torpedos, Sub-chasers and Frigates are just downgraded destroyers

They are advanced in technology with rapid fire guns with HE-VT shells and radars ( a few even get SAMs) but is there any thing they can do better than just being Anti-air?

**(excluding MTBs since they can easily sink bigger ships with torps or can cap objectives very fast)

Im fairly new to naval so im just looking for a reason to grind coastal high rank vehicles with britain
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Showing 1-9 of 9 comments
Generally they are good to harass smaller coastals, although most of the frigates and destroyer escorts spawn out with the bluewaters, so first you need to get to the small vessels...

The Russian Rank V coastals, SKR-1 and the even better SKR-7 are a different kind of thing though, absolute beasts, and both Pr.206 (which spawns together with smaller coastals) are very capable.

They all have very high RP costs, purchasing and putting them in crew slots is sometimes more expensive than for battleships (British tree HMCS Terra Nova, 780 000 SL purchase, British battleship Queen Mary 640 000 SL Purchase), and the grind, given that coastals generally hav a way shorter life span in a match, is long, very long.

You can perfectly do without them and just use destroyers as you mentioned. For me, and I primarily play naval, Rank V coastals are just collector vehicles, they're nice but no must-have.
Last edited by Hotschi48; Mar 5 @ 3:38am
They are good for nothing. Coastal should only fight coastal, they literally have no chance at all in a fight with bigger ship. All you can do is camp behind an island and launch torpedoes at close range hoping the enemy wont just dodge them and then you die anyway.
I enjoy many of the high rank coastal vehicles. But I agree some of them are out of place given the spawns. Having frigates spawn with DD, you're often out ranged/out gunned as soon as you spawn. However spawning them in coastal would be a massacre for them as well.

Ideally, I'd like to see an additional inbetween spawn from Bluewater and Coastal for frigates and other ships of that ilk
I got that US premium one that has the AA missiles on it. It’s pretty fun shooting down planes if you wait a while to bring it out, Too early and you’re mince meat but wait until the mid point of a match and hide behind an island in time and you’ll enjoy it. That’s the only high tier coastal that I enjoy tbh
As it stands now (in my opinion) the only use for frigates is to capture and protect zones near where other costal ships spawn. I remember one match there was this person who spawned in a German frigate and killed like 7 costal boats (and I think some planes) that were trying to cap. Other than that, they just peppered the Bluewater ships.

If you want useful costal boats, I would at least grind up to the potent torpedo boats. I love U.S. torpedo boats and I bring them no matter my B.R, all the way to 7.0. You can capture and protect zones in a much faster and smaller boat, but still have guaranteed torpedoes which, as you mentioned, some frigates don't have. That way you aren't entirely useless at top tier, and can still have costal ships in your lineup.

This is just my perspective from playing with them at 7.0, at lower B.Rs PT boats obviously get wrecked by destroyers unless you play smart and catch them at chokepoints.

I'm waiting for Gaijin to add subs so I can use my sub-chasers lol.
Eftwyrd Mar 5 @ 12:04pm 
Best things in the game, I take them into 7.0 matches against 40,000 ton battleships and win matches solo

Because different vessels have different roles and too many people just think bigger is better

For all the big boys staring through binoculars at enemies 10 to 15km away make big booms what they are not good for is completing objectives

The fastest thing to capture an objective is a coastal boat, you even see people in 1.0 reserve boats doing it. And they only get away with it because so few people seem to understand what’s going on

So take a top of the line coastal and win that small scale skirmish over the capture points at the start of the game. The battleships on your team serve as meat shields exchanging fire with all those enemy battlships so none of them have time for the dinky little boat behind the rocks

By the time any of the battleships even get close to the capture point the match is as good as over because they are too big and slow

And if you want to kill the coastals a destroyer is the next step up, I have lineups full of those I bring to top tier too. They might not reach the cap point as fast as coastals but they can still, get there before tickets bleed dry.

It’s all about bringing the right tools for the job, start with coastals, upgrade to destroyers. And let all the meatheads in the big boys thing they are achieving something
Last edited by Eftwyrd; Mar 5 @ 12:06pm
Only top tier coast worth playing is Ruzzian because they're so overpowered they can shred destoyers in seconds.
Top tier coastal tend to be over priced for their capability. Depends on the map
If I there one of the developers, I'd have suggested putting USS Coolbaugh, Köln, Karl Marx/Yenot/Rosomakha, HMS Leopard, HMS Blackpool/Whitby, Syonan, Chidori, RN Ghibli and maybe River-class frigates as well into bluewater ranks I-II, like they did with German K2, so that they as 'downgraded destroyers' (fully agree on that definition) could at least become more attractive to players. They'd be much easier to research and spade while still packing the same punch (as they would see the same opponents with their BRs in mixed coastal-early bluewater matches).

And it wouldn't be such a nonsense that Chidori, for instance, while being overall weaker than IJN Momi or IJN Mutsuki/Satsuki which are 1 br step lower, costs a fortune to repair should she be sunk, and the repair costs and time for the latter are barely noticeable. Same for Pr.50 frigates that can lose in a fight against destroyers a bit stronger than reserve ones (4.0 as well) thanks to having weak basic HE for 100mm guns compared to that of 120-130mm (not to mention those often have SAP as well). I was not impressed by the accuracy of Rosomakha guns when firing HE-VT against air (American 127mm are far more reliable in this regard), it's a much more difficult ship to use effectively in 3.0-5.0 range compared to 4.0 destroyers in any role but holding caps (being smaller helps with taking safe cover between torpedo reloads), but still, some people manage to play stock Karl Marx and Yenot and eventually spade those with rank 4 economy...what a torture must it be to spade USS Coulbaugh, Chidori and the British frigates with 114mm guns then? And how frustrating it is to pay 12-18k SL repair bills when your stronger opponents pay less than 1k SL or even repair for free.

Those ships should remain in the game of course, diversity is cool. But not the absurd economy part please. Otherwise, like it had been suggested, make them fight only against other coastals like apex predators without facing destroyers so that such costs are justified.
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Date Posted: Mar 5 @ 3:10am
Posts: 10