login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Pay attention to the death cams, and see what shots hit you, and where.
In tanks, i suggest you to focus vitality and gun handling first and then relaod, repairs ect...
But vitality is the most usefull one for this reason.
An expert qualification add +50%, the max is capped at 200% with an ace crew and a full skill..
Edit: skill up to 100%
expert +50%
ace +100% instead of 50
In many cases with 200% your crew is just badly hurt, like yellow or red instead of dead
A level 150 Tank Crew + Ace can eat an APDFS Dart to the face sometimes and still survive.
That right there is the issue.
Most British tanks just fire slugs with no HE filler, so until you get to quality AP(FS)DS rounds, you will have to aim for modules to specifically take a tank out piece by piece.
vitality doesn't really help very much against an APHE tank round though.
maybe vs small AA rounds though
i wouldn't waste crew points on vitality until i've maxed out reload/driving/the aiming one/tank commander skills etc; those will help you kill first and thus not get hit, vitality helps you if you "lost" already aka got hit first.
That's true, it depend mostly on the playstyle. I personnaly think that being shot at can't really be avoided during a match, having a good vitalty is the plus that allow you sometimes to fight back just enough to stay alive.
I agree with your skills points choices, but i add the vitality one in the list
Think of soda cans...
Your soda can just got made into Swiss cheese hitting everything and everyone by thousands of little AA armor piercing rounds. ( and bouncing around inside like a handful of metal very angry bees )
You put one ( although very big ) hole in and out the other side hitting little to nothing with your armor piercing round since there's very little to hit in the first place ( you probably hit in the dead middle ) where the driver(s) are on one end, and the gunner(s) are on the opposite end. Basically you missed by going through them and hitting the dirt on the other side of them.
As said above ( I think I saw ) you need a High Explosive round to take out an AA... one that doesn't pen heavy armor ( that they don't have anyway ) but on thin armor easily goes into, and most importantly, explodes into shrapnel everywhere putting thousands of pieces into their driver(s) and gunner(s) giving them the Karma they would of given you.
Good luck out there!