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I too, would prefer that Hullbreak not exist at all, but in a situation in which it is in game I think it should equally be applied. I'm very much of the opinion that if a vehicle is over performing for its BR it should go up, if its under performing it should go down, I assume that's the point of the BR system anyway is to put vehicles that are approximately equal to eachother fighting eachother.
As for my performance in the Wirbelwind, It is my second most played SPAAG, out of SPAAGs with more than 10 matches it is my fifth place spaag for winrate behind the Sd. KFz. 6/2, Ostwind, Flakpanzer I, and BTR-152A. The Wirbelwind has the third highest KD out of my SPAAGs with over 10 matches, behind the Flakpanzer 1, and the Ostwind, though my stats with the Ostwind are mostly pre ballistics changes.
If the person on thunderskill by the same name as you have here is you, then it shows that your most played vehicle is the Wirbelwind and that you get an average of 2.6 plane kills and 2 ground kills in it per death... which could lead someone to believe that you might just be someone who is against the Wirbel being nerfed since it is your main vehicle and you do exceptionally well in it. Especially with it even having a better KD (4.6 combining the kill types even though air kills are worth more) than every German medium tank you play aside from your PZ III F and only by 0.2 points. Also better than every American medium you play but the M4A2, better than every Russian medium you play put the T-34 1942, better than every italian medium aside from the M13/40 (III), better than every french medium you play but the SA50, better than every single medium you play in the brit line, and you play no japanese mediums to compare to.
Your own stats are fitting in rather well to my argument here considering only 5 medium tanks out of every medium tank you play can manage to get a higher KD than your Wirbelwind.
So medium tank spawn cost for it when?
OOF
I don't know if Thunderskill shows my WT profile, it must as the ratios are similar in my Player Card in-game. As for the KDR, that alone isn't the best metric for determining an over-performing vehicle either.
In 862 matches played in the Wirbel I've accrued 933 ground kills. That's barely scraping an average of one ground kill a match, nothing at all worth noting. The Panzer 3 F I've played a total of 15 matches in with 29 ground kills, the Panzer 4 F2 494 battles for 947, the Panzer 4 G 323 for 825. In the end my performance with these vehicles isn't everyone's performance in said vehicles and having played so many matches with the Wirbelwind I can attest with certainty that it is not the Überpanzer.
You're leaving out air kills in your wirbel, which are more important than ground kills since aircraft cost more to spawn in so taking one of those out makes an enemy even less likely to spawn back in.
Your total kills per battle average with the Wirbel is 2.5, your PZ III F has 1.9, your PZ IV F2 has 1.9, and your PZ 4 G has 2.6, the only vehicle you named there that actually is doing better than your Wirbel and not even truely due to the spawn costs it takes from the enemy per match difference, which is what really matters rather than purely kills.
Incorrect, anyone can update your stats any time. There is an update statistics button that can be used once per 24 hours, so at most his stats will only be missing the last 24 hours.
With new spawn costs the marginally more expensive plane costs are immediately offset once a plane gets a kill or an assist on any target in GB. It would be true they'd be worse off if it were the case that they spawned into a plane and did nothing before being shot down but that's hardly ever the case.
If you feel my stats prove that it's performing beyond what it should then perhaps you should play more matches with it and see for yourself.
I already stated how its my second most played SPAAG. I've seen enough to know that its as good as a medium tank, both your stats and my stats show it. Even global stats show its KD is on par with a Panther D.
If you truly believe that it isn't, against your own experiences in it, then I'm not sure either of us will change eachother's minds.
~60 matches for ~50 combined kills doesn't seem to match the numbers I see or personally have.
According to the site you referenced over the past month in the nearly 14,000 matches the "frags per battle" is less than 1 (0.87) whereas with the Panther D with under a quarter played matches at 3,300 the "frags per battle" is 1.35
How does this make it on par with the Panther?
I pretty much exclusively play Realistic Battles, so I personally wouldn't know whether a vehicle over performs in AB. That being said in AB it most likely has an advantage over other SPAA.
I specifically said KD, not kills per battle.That's what measures the efficiency of a vehicle, its ability to take spawnpoints from the enemy without dying and thus giving them up, Kills per battle only measures the speed at which it does this.
I've been talking about RB this whole time, what with me throwing around spawncosts and all, a feature not present in AB at all, though if you have no matches there I can see how you wouldn't know.
Kills per battle would be the better ratio for determining a tank/player's efficiency as it shows whether a tank/player is consistent.