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If I create a level and add portals, then leave the editor and play on a different level, the portal ID will be shown on the screen. Here's a couple of screenshots:
http://i.imgur.com/mZN98a8.jpg
http://i.imgur.com/aEPFSaS.jpg
I easily fixed it by removing the portals from the level I was editing
Restarting the game also fixes it
Another small one:
When creating a level, if you play the level and put Psychobot into a cannon, go back to the editor and then go back to play the level again, he will start inside the cannon instead of at the beginning
Only minor bugs, just thought I would point them out :P
added to the tofix list!
Top line:
http://i.imgur.com/QOnJV96.jpg
Bottom Corner:
http://i.imgur.com/oS3A7yZ.jpg
French switch:
J'ai aussi eus un bug lorsque je veux relier 2 salles en allant de celle de droite vers celle de gauche. La liaison ne se fait pas, il y a un bloc de décors qui coupe le tuyau.
Thanks for this update btw, editor is really easy to use.
The ghost switch ID isn't showing when I play or edit a custom level
It only shows the ? sign and not the switch ID shape
The only 2 things in the editor I miss are a 'Move' tool and a Undo feature, but it is pretty user-friendly already!
About bugs... the game froze a couple of times when using the rewind button, but I think it has something to do with shooting blocks out of the play area with cannons. If the problem persists once the level is complete, I'll let you know!
I'll be posting about cosmetic things and other bugs whenever I find them.
...\Steam\userdata\10796330\235980\local\authored
I have no idea what "10796330" is for, but its the only folder inside "userdata" for me, "235980" is for Tetrobot and co.
There is also completely different folder with maps you download, so you can actualy work on published levels.
The first number is probably a Steam User ID since I have a different number.