Warhammer: End Times - Vermintide

Warhammer: End Times - Vermintide

View Stats:
Patch 1.0.2

We're happy to announce we have just released Patch 1.0.2, aimed at fixing bugs, exploits, AI and improving performance.

Patch 1.0.2
Feature Changes
  • Added Regiment Name Tags (based on Steam groups).
  • Matchmaking now times out if host idles for too long.
  • Tweaked enemy spawning on Wheat & Chaff.
  • Tweaked chat text colours.
  • Disabled tagging of dead enemies.
  • Added a setting to disable aim assist while using a controller.
  • Added player info during spectator cam.
  • Players can now press on their equipped item (next to the character preview) in the Inventory, to select the equipped item in the item list.
  • Improved grenade FX for added clarity
  • Improved Victory/Defeat screens
  • Hawk Eye trait can now be toggled on/off using Weapon Special key
Bug Fixes
  • Fixed an audio related crash.
  • Fixed a bug where the music slider wasn’t properly disabling music
  • Fixed several level exploits.
  • Fixed navmesh issues on many levels.
  • Fixed minor collision and z-fighting issues on most levels.
  • Fixed an issue causing bots to get stuck at drops.
  • Fixed an issue causing Ratling Gunners to track players through walls causing bots to infinite take cover and not progress.
  • Fixed a bug where players could jump out of moving elevators.
  • Fixed a crash when packmaster grabbed a player who was healing.
  • Fixed a crash related to the dialogue system.
  • Fixed a crash related to the hud system.
  • Fixed a bug where shield would flip during attack combo with hammer & shield.
  • Fixed a bug with hammer & axe animation.
  • Fixed a bug where the loading icon could get stuck during gameplay.
  • Fixed a case of enemies “moonwalking”.
  • Player outlines now properly apply to hats/weapons/attachments.
  • Fixed several localization errors.
  • Fixed several spelling & grammar mistakes.
  • Fixed a collision error with certain rocks in Engines of War.
  • Fixed certain trinket textures.
  • Fixed a bug where certain effects would be permanently visible for clients who join during a game.
  • Fixed a rotational issue with beam staff.
  • Fixed callouts of visible enemies using player movement director rather than view direction for line of sight checks.
  • Fixed Stormvermin sometimes being labeled as “Commander” in kill log.
  • Fixed missing sound for beam staff beam explosions.
  • Fixed VOIP so that it doesn’t transmit during loading screens if you have Push to Talk enabled but isn’t pushing to talk.
  • Reworked level end logic for wagons to avoid several cases where the level would not end when users had entered closed and opened and exited the wagons.
  • Floating will now be correctly positioned when using "HUD screen fit" option.
  • Fixed issue with displaying wrong score data when hovering over score topics
  • Fixed issue with chat being drawn under the "dead space filler UI" in end of level UI.
  • Updated news ticker ingame to refresh the message after a delay.
  • Fix for cursor and input when getting popups during join popup... or the other way around.
  • Possible fix for cursor still stuck on screen after handling with popups.
  • Fixed a bug where Trueflight Arrows could circle Rat Ogres after hitting

Bot AI Fixes:
  • Solved a number of cases that could result in bots chasing after seemingly undetected special skaven.
  • Solved a number of cases where bots would get stuck and not defend themselves
  • Disabled behaviour where bots choose to close to melee distance with packmasters and gutter runners until they’ve grabbed a player.
  • Fixed an issue where bots would not find any cover points if pinned up against a wall by a ratling gunner.
  • Bots are now a lot more cautious about friendly fire at higher difficulties.
  • Fixed an issue that was causing bots to sometimes not engage special skaven disabling an ally.
  • Fixed an issue that was causing bots to sometimes not rescue a disabled or knocked down player.
  • Bots with lower health now get higher priority to healing items than other bots if close enough.
  • Made bots prioritize attacking special skaven attacking the group before trying to revive (not rat ogres).
  • Bots will disengage if possible if the players pass a one way drop to avoid getting left behind and pinned down by special skaven.
  • Bots try to spread out among different covers as much as possible when under fire from ratling guns to avoid all getting pinned down when possible.
  • Fixed situation where bots would hesitate whether to heal with medkits or not.
  • Improved bot pathfinding over drops.
Performance Changes:
  • Reduced core spin time after completed job. This should make sure cores sleep more often and reduce overall CPU load.
  • Added option to set max amount of CPU cores in launcher. This is a fallback for users that experience issues with CPU overheating/overload. Do not change this value unless you are experiencing overheating/overload issues!
  • Optimized movement collision detection for staggering enemies.
  • Optimized movement collision detection for spawning skaven.
  • Parallelized AI path finding.
  • Optimized enemy movement on server.
  • UI optimizations.
  • Achievement optimizations.
  • Matchmaking optimizations.
  • Lua table function optimizations.
  • Horde audio code optimizations.
  • Level volume optimizations.
  • Optimized world updates.
  • Entity extension optimizations.
  • Optimized explosion hit checks.
  • Optimized Globadier gas effect.
  • Optimized Witch Hunter pistol effect.
  • Optimized Drake Pistol effect.
Balance Changes
  • Improved Hagbane radius
  • Improved Hagbane damage
  • Reduced damage of Rare & Exotic Fireball Staff
  • Removed penetration for Fireball Staff

    See you in Ubersreik :skaven:

    As always, if you experience any issues. Please contact our Helpdesk:
Last edited by [Fatshark]LiVam 👽; Nov 11, 2015 @ 5:03am
< >
Showing 1-15 of 74 comments
Xenic Nov 11, 2015 @ 4:28am 
Thanks for the hard work guys!
Dwarfurious Nov 11, 2015 @ 4:30am 
Cheers :chug::TalismanDwarf::dwarven: this Dwarf will be coming back to play some more
WUSCHIIIII Nov 11, 2015 @ 4:32am 
nice thx
Aisar Nov 11, 2015 @ 4:32am 
Well now I have to play in between Fallout 4. Cheers. No rest for the wicked.
Machine Spirit Nov 11, 2015 @ 4:34am 
Thanks for the patch and knowing the loot system will be worked on is reassuring. Time for a reinstall then!
Klim Nov 11, 2015 @ 4:35am 
FatsharkThe Kurgan!, hello.
what about improve balance? Some missions very difficult. Such as collecting food bags.
Originally posted by Klim:
FatsharkThe Kurgan!, hello.
what about improve balance? Some missions very difficult. Such as collecting food bags.

This specific level has been improved and won't be quite as difficult any more.
Mythdris Nov 11, 2015 @ 4:39am 
So the trueflight bow spinning around enemies is not fixed? getting tired of hitting my teammates when my arrow is spinning around the ogre
Nogaxeh Nov 11, 2015 @ 4:41am 
Nice work guys! Impressive!
[Fatshark]The Kurgan!  [developer] Nov 11, 2015 @ 4:42am 
Originally posted by FatsharkLiVam:
Originally posted by Klim:
FatsharkThe Kurgan!, hello.
what about improve balance? Some missions very difficult. Such as collecting food bags.

This specific level has been improved and won't be quite as difficult any more.

We've tweaked the difficulty slightly on most levels, but mainly difficulty-wise we adressed some levels that have had a bit too random spawning in if they choose to spawn Stormvermin or regular clan rats during the events, and also if you lagged behind a bit with killing off enemies, more would arrive before you managed to kill off enough to move on to the next part of the level, so that's something we've looked at that for this patch on Wheat And Chaff and The White Rat, and to a lesser extent on Smuggler's Run as well, so that should be more consistent now. Let us know how you feel about the changes, I'm so excited to finally roll this patch out and see what you think!
Last edited by [Fatshark]The Kurgan!; Nov 11, 2015 @ 4:43am
TheTome56 Nov 11, 2015 @ 4:44am 
Awesome news! Thanks Fatshark
kinghfb Nov 11, 2015 @ 4:49am 
This patch addresses most of the gripes I've had with the game. Super great work :crossbones:
darth.crevette Nov 11, 2015 @ 4:51am 
Originally posted by FatsharkLiVam:
  • Optimized Drake Pistol effect.
Great, now to have them actually appear in the loot table? :chug::steammocking:
Khadagan Nov 11, 2015 @ 4:57am 
Nice work, thanks!
< >
Showing 1-15 of 74 comments
Per page: 15 30 50