Strider

Strider

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WBacon  [developer] Mar 14, 2014 @ 10:29am
Update #1 Available (Mar. 14th)
NEW FEATURES
  • Implementation of manual screen resolution and refresh rate selection under Settings.
  • Implementation of a full-screen borderless "Window" display mode inside the game under Settings.
NOTES
  • All screen resolution and refresh rate combinations potentially supported by the PC driver may be selected in Settings under Help & Options. However, if the refresh rate selected is not either 59/60 or a multiple of 60 (120, 240 etc), slowdown or other graphical issues may occur. The above refresh rates are strongly recommended to enjoy a fluid gaming experience. Note that the refresh rate setting only applies to the game running in Fullscreen "on" mode.

  • Window mode has been added as an option for the Fullscreen setting. Fullscreen value settings are as follows:
    • On: Traditional full-screen mode. Uses the resolution and refresh rate specified in the game's Settings menu.
    • Off: Traditional windowed mode. Game runs in bordered window within the operating system. User's Desktop setting is used for refresh rate (in-game setting is ignored).
    • WINDOW: "Full-screen windowed" mode. Game runs in windowed mode but the window takes up the entire screen with no borders (visually equivalent to fullscreen "on"). User's Desktop settings are used for resolution and refresh rate (in-game settings are ignored).
When to use WINDOW setting:
Window mode is recommended for those users who may experience issues when using Fullscreen mode, such as resolution drops, refresh rate issues, or crashes. If you experience any of these issues (particularly with more than one processor in the system) please attempt to use the WINDOW setting to play the game.
Last edited by WBacon; Mar 14, 2014 @ 10:29am
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Showing 1-15 of 19 comments
Coleco_84 Mar 14, 2014 @ 10:43am 
Finally a fix, thanks
gvamson Mar 14, 2014 @ 12:49pm 
Thank you!
FelpsFGC Mar 14, 2014 @ 2:57pm 
can't play yet, the game give me black screen. DX11 problem. thx for nothing.
Murry Mar 14, 2014 @ 5:06pm 
Will there ever be a patch to fix the forced direct x11 requirement?
< Rodrigo Leme > Mar 14, 2014 @ 5:28pm 
Hi Capcom and Double Helix, please, I would like to know if it is possible to implement a configuration launcher for Strider.

In this launcher we could have several options that are set before starting the game, like windowed modes (Windowed fullscreen, windowed, fullscreen), refresh rates, audio and maybe keyboard/joystick bindings could be awesome too.

After the update is downloaded and installed here, I still get same problems, there are no window opening or error messages. I bought on pre-order and can't run Strider yet.

As I can't reach the game options (StriderX64_r.exe opens in the task manager and few seconds later auto closes without showing errors), I can't try to change the window modes or refresh rates to see if I can run the game using one of those modes.

I use dual screen, one is a Samsung LED HDTV 40" as primary, and the other is a Samsung Monitor 24" as secondary, both of them are FullHD, and supports 1920x1080. I tried several setup possibilites, only 1 monitor, 1 tv, swap primary and secondary, but none have worked.

I'm using updated NVIDIA graphic drivers 335.23

I tried to see if there was something wrong on NVIDIA panel configuration, but all seems right, and all other games I have works without problems, both on windowed/windowed fullscreen/fullscreen modes)

I have updated the contents on the pastebin site, about the DXDiag report and .wer report files after the Strider update.
http://pastebin.com/embed_iframe.php?i=GiRVt1mJ

I'm not using antivirus softwares at the moment, and I'm using a clean install of windows, with only basic softwares and updated drivers installed.

I hope these informations help in some way to improve the game or fix some errors.

Thanks ;)
Last edited by < Rodrigo Leme >; Mar 17, 2014 @ 8:07am
WRILLI4M Mar 14, 2014 @ 6:10pm 
Originally posted by Murry:
Will there ever be a patch to fix the forced direct x11 requirement?
I hate to say that, but... give up. They've already said that there are no plans to implement DX9 or 10 support to the game. It's sad for me as well, since my PC is only DX10 compatible, but it's the way of life, we can only deal with it...
Zombiekiller136 Mar 14, 2014 @ 6:20pm 
Thank you, but i still have no sound yet. I got this game day 1 and havent been able to play it. I was excited after seeing there was an update, but no sound fix. Pretty bummed!
El Psy Congroo Mar 15, 2014 @ 6:05am 
Here's what I posted in the annnouncmente thread ---------

Post 1:

I commented this in the bug release thread before this was posted.

Dunno why but at fullscreen 1920x1080 the game enables frame skipping and it's insanely jittery. I tried running it windowed at the same resolution, 1920x1080, to check and the game runs much smoother, no skipped frames.

Don't know why fullscreen would put more strain on the machine than windowed. Maybe needs a second opinion? I'll be playing it Windowed for the time being.

Also, the resolution fix is a bit odd. When I change the resolution I have to cycle twice before it changes, as if there are duplicate resolutions in the settings menu. All are now labeled 1920x1080x59 and there are two of these for every resolution.

Anyway, unlike other multiplatform games that are just pumped and dumped, I'm rly glad the developers are actively fixing glitches and squashing bugs.

Post 2:

No keebinding menu yet, still needs to be modified via text file. I find it funny tho, that the game has all the required sprites to reflect modified key binds. ie If I set a command to M it'll show the little M in box.

Post 3:

I just read the bottom (didn't see it the first time) of the OP that says when to use WINDOW setting and it says "particularly with more than one processor in the system". ????!!?!?!

Sooooo what, this game is meant to run smoothly on single core computers like Pentiums?? This singles out amost everybody.

This is stupid. Apprecieate the effort, but getting disappointed. If there's a glitch that can't be fixed and needs a workaround, be honest about it.
76561198109626886 Mar 18, 2014 @ 7:52am 
In fullscreen mode, still get black screen the second time I enter the game.
RedLegend76 Mar 20, 2014 @ 8:56pm 
ty capcom the game runs awesome now :)
fMagrão '96 Mar 23, 2014 @ 9:50pm 
I never had no problems with the game since purchase. I am very pleased with almost everything in the game!
Just one thing:
please, double the max volume of the background music to have more width adjustment. At this time, I have to decrease the sfx, voices, external apps (axon, ts) and increase the master volume of the OS to have a potent BGM. I like the soundtrack, I want to hear it as high as the shots fx without having to reduce the volume of everything else.

Thank in advance!
;D
until...
Ryo Mar 24, 2014 @ 2:08pm 
I would like a close-up camera view toggle button in the game.
Last edited by Ryo; Mar 24, 2014 @ 2:09pm
d3d3g0 Mar 27, 2014 @ 5:21pm 
I'm still getting slowdowns on some areas, like the place where there are two ice doors. Any suggestions?
Last edited by d3d3g0; Mar 27, 2014 @ 5:21pm
fMagrão '96 Mar 27, 2014 @ 6:28pm 
@Diego, the game intentionally causes a super slow motion as reference for 16-bit's lag when the screen becomes full of foes.
If not is this your case, the ice have blue smoke fx that require pixel shadder. Verify your shadder model, version and so on.
If yet not your case, see game specs and wait wbacon answer.
;D
Last edited by fMagrão '96; Mar 27, 2014 @ 6:29pm
d3d3g0 Mar 28, 2014 @ 4:49am 
Originally posted by fmagrao '96:
@Diego, the game intentionally causes a super slow motion as reference for 16-bit's lag when the screen becomes full of foes.
If not is this your case, the ice have blue smoke fx that require pixel shadder. Verify your shader model, version and so on.
If yet not your case, see game specs and wait wbacon answer.
;D
Thanks for the answer. I had no idea of this lag. Cases where the slowdown occurs:

- screen full of foes;
- room with two ice doors;
- round building in the beginning of the game, with the "golden" interior.

My card is a GT 630m, with 5.0 shaders.
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Date Posted: Mar 14, 2014 @ 10:29am
Posts: 19