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1) Read the Manual, most of the stuff you mentioned here is in the manual.
2) WASD movement is default, mouse movement was added later because of outcry from the players
3) Dying by droping into water in unfortunate and you are not alone in dying like that. The respawn was just outside the city where the docks are. There are plenty of people there to talk to, but as you said you had 50% to pick wrong way and you did :)
4) This is a sandbox game similar to Elder Scrolls games. You are encouraged to go out and explore and find stuff and quests and secrets. There is no constant guidance that will lead you by hand from start to finish.
I mean, I backed this game, I really wanted to enjoy it, but the developers are just too amateur to make a game of this scale, it's like they read a beginners book in C++ and jumped straight to making a game the scale of ES, it's doomed to fail.
What stands out is their complete incompetence when patching the game, they simply lack the knowledge to add the feature that the game is lacking, like pathfinding, if they really wanted to please the costumers, they would have read up on pathfinding and implemented it, but it's like they went "well I don't know how to code pathfinding so I'll just leave it to the player" (hence the *click-click* around obstacles).
Be honest dreamatrix, your coders just don't know what they are doing, they lack the experience, the knowledge or the passion to please the players, they are lazy and squeeze in sub-par features that even a beginner programmer would have left out because it would've been shameful to leave it in. Shame on you.
Shame. On. You.
The biggest problem with this game is that the controls and interface are flawed, that interface is grotesque... God, why rotate my camera when I'm examining something? Did a living soul ever think this was a good idea? Usually a mouse hover tooltip shows what something (like an attribute) does, but no, this game has a... manual... The game is so awfully flawed that one has to read the manual to play, even in its simplicity. And yes, it is a really simple game now that I've gone over the ice "turrets". Inconsistencies like falling to death or not over an edge is just a reminder that the map was poorly implemented, to say the least.
It revolts me that they had the guts to put this up for sale as a finished and complete game.