Shadowrun Returns

Shadowrun Returns

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Patch Sep 23, 2013 @ 11:12pm
Authentic recreation of Seattle mod?
Anyone out there heard of anyone, or thought of attempting, recreating Seattle, street by street, with the modding tools? Huge project, I know, but as a Seattleite, I'd really love to see it (and maybe try to help out the project).

My minds been whirling with story ideas, focused around the Fremont Troll.
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fredingue Sep 24, 2013 @ 3:02am 
Dunno. I started to recreate the world, but it ain't easy, mostly for the interiors.
With Google Earth it's OK, despite it's trouble to build the Taj Mahal or the Allianz Arena.
But just at the corner of the street, the cops refused to give me the map of their building.
Same with my banker.
It's also hard to get portraits fitting to the vendors, especially my baker.
Static Sep 24, 2013 @ 3:41am 
Originally posted by Patch:
My minds been whirling with story ideas, focused around the Fremont Troll.

That's funny, I was just going through some old photos this weekend and found one of me with the Fremont Troll.

An accurate recreation of the whole city would be just too much I think. My mind reels at the thought. I'm also from Seattle and have made quite a few maps but you're pretty much at the mercy of the editor in terms of final products. For example, what's on the backside of that apartment building over there? (only point is that it's a powerful tool and beautiful stuff can be made, but not really geared towards accuracy/realism).
Patch Sep 24, 2013 @ 9:11am 
@fredingue: Well, I wasn't thinking about matching interiors, just exteriors.

@Massakre: I haven't really looked at the editor yet (mostly for fear of being overwhelmed by it). If you were to take Seattle, turn it to an isometric view, wouldn't you be able to do it? Obviously it would be a huge undertaking, but I want it. :P
Static Sep 24, 2013 @ 10:04am 
I'd really recommend looking at the editor and playing around with it. There are limitations that you should get to know before taking on anything too ambitious. To put it in game terms---

Did you notice how you never walk up or down any hills in the game? How everything is essentially flat? Actors can't exist with a Y value of anything other than 0, so there's your first challenge. Seattle isn't completely flat. You'd really need more assets than are included too. There are a bunch and you can get creative with them but, man... I'll just say 'good luck' and crawl back into my cave now.
fredingue Sep 24, 2013 @ 10:14am 
That's why i was kinda joking, hey :p

Besides, scenes (maps) have to be quite small, if not their volume will be gigantic, thus long time to charge and surely lag. So just doing 1km x 1km would represent about 25 scenes...and everyone would be transitions (you as well as the players)

To cope with this you can make some big areas holding few decor if the city has big representative parks, or figure the most characteristic places. There, you will be limited by the props, ie items to build the scenery.

So, i can say "This is Place Blanche, this is Le Moulin Rouge", but even in 2070 you would not be able to recognize anything special...

I think someone is working on Seattle main areas, with a mapping system and maybe transport, have a look at the Workshop.
Last edited by fredingue; Sep 24, 2013 @ 10:16am
Patch Sep 24, 2013 @ 1:30pm 
@Massakre: Aww, man. Yeah, I had noticed that, but hoped maybe it would change later into the game (just killed the Ripper). I'll play with it soon. The GM in me won't be able to help it. Hopefully I can get a grasp on it, and do something interesting with it.

@fredingue: In-game maps! Have a real map of Seattle in-game, that you can pull up, seperated into blocks, so you know if you're in say C1, and need to get to E4. :P

Oh, is someone? Gonna go check it out right now.
Kyrah Abattoir Sep 24, 2013 @ 1:50pm 
What would be the point? It would be a daunting task, and it would take years to build enough plt lines to fill the entire city, unless you just wanted a scenery to walk around...
Patch Sep 24, 2013 @ 2:25pm 
To have MY city, to run stories in. Not any more complicated than that.

But yeah, it would take forever. Doesn't mean I don't want it, though.
Static Sep 24, 2013 @ 2:56pm 
Here's something interesting---

I definitely get why you'd want it, that would be awesome as a playground. Most of it would never be recognizable but you could hit some cool landmarks and make up the rest.

Also there are issues making an open-world more complicated than it initially seemed. It's very doable and some people already have some cool stuff working but it really takes a LOT more time, just so you know. You have to be really seriously patient and thorough to get it working correctly whereas you can really throw together a one-off scene in a fraction of the time since you can fudge at will and not worry if something way down the line will break that scene.
Patch Sep 25, 2013 @ 12:08am 
Yeah, I saw that. It's pretty cool.

I wasn't actually thinking of the city being entirely open-world. I figured it would be mapped off in X amount of city blocks, for the sake of being managable. Just want the maps to actually be Seattle accurate.
jonathankresge Sep 25, 2013 @ 5:10pm 
@Patch, it might work better, instead of totally open, to have each neighborhood be open with links between them...this way you could even split up the project among different people and make the work a little easier. Let me know if you start on this, I'm a transplant to the Seattle area and would be interested in helping out.
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Date Posted: Sep 23, 2013 @ 11:12pm
Posts: 11