Shadowrun Returns

Shadowrun Returns

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Shadowrun Returns > Obecné diskuze > Detaily tématu
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Brian_HBS  [vývojář] 1. srp. 2013 v 15.40
Release Notes 1.1.0
Please report bugs to Include the bug in the subject of the email and include as many details about the bug including the steps you took to produce this bug.

Version number in-game is listed inside your PDA

Release 1.1.0

New Features, Improvements
- Initial Linux Release!
- Item use now fires a triggerable event.
- Items can have passive status effects that are enabled by holding in inventory.
- Items can be set to automatically be used on actor death. (e.g. cast spell on death).
- Light transitions scripts allow for gentle or abrupt, repeatable, light patterns via triggers
- Moving to an invalid tile in free-move will try and walk to the nearest valid tile automatically.
- Actor spawners can scale difficulty via naming convention using a story variable: e.g. Guard_Lv1 Lv2 Lv3 and a story variable CharacterScaleAmount = 1,2,3...
- Enhancements to the archetype auto-spend during character creation to allow for higher starting karma within stories.
- Mission objective style screen labels can display a bar as well as text to track progress toward goals.
- Actors can now have floaties disabled via character sheet flag
- Optimized visibility calcs on larger maps
- Regions can now be set to displayed in game (to denote feedback to players).
- Fixed an issue with hiding some props via trigger.
- Add ability to have keypad & keyword input nodes in conversations.
- Physical Adepts: Chi abilities have been changed to provide passive benefits. They can be “activated” as before to get the full benefit.
- Physical Adepts now should be able to use Roundhouse Kick and Disarm while Killing Hands is active.
- New Hi-Res UI Scaling option.

New Trigger Events
- On Item Used
- On Store Closed

New Actions
- Set Prop Visible By {Individual | Tag | Proximity to Coordinate}
- Activate Spawner By Tag
- Retain Other Trigger
- Wait for Motion to Complete
- Interrupt Team Movement
- Set Region Visible, Set Region Color
- Delete Prop By Proximity To Coordinate With Tag

New Data Functions
- Triggering Item
- Item’s ID, Attribute, Skill, Specialization
- Player and Team’s Attribute, Skill, Specialization
- Get Actor Karma Level
- Extra values including min-max, magnitudes, and rotation of actors

Bug Fixes
- Revamped asset caching system to avoid using unnecessary disk space (fixes issue of using extra C: space when run from a drive other than C:).
- Performance, crashing, and memory leak improvements
- Warp motion no longer costs AP, to allow a drone to freely enter a vent passage
- Matrix VFX no longer left behind in the world
- AI Wander Patrols no longer stop and wait for player to move
- Allow blue spawners to appear in triggers that use interactable actors
- Modified constants will be reset between each level
- Barriers immediately apply to someone on the tile
- Added rotation ability to player preview in the equip screen.
- Improved AI logic regarding some weapons with limited capacity.
- Fixed issues installing cyberware upgrades
- Fixed “typo” showing Double Tap in the Rifle tree.
- Add debug console command to display current scene/story variables.
- Fixed rotation issue when re-enabling rain FX after disabling it via trigger.
- Fixed issue causing riggers to sometimes spawn without their drone(s).
- Fixed issue showing light gizmo when showing lights via trigger/tag.
- Fixed issue with game “hanging” when quitting in Steam on Macs.
- Miscellaneous small bug fixes.
- DMS: Fixed conversation bug in Planeyard with Shannon Half-Sky.
- DMS: Fixed issue with conversation with Jake after stash fight.
- Editor: You can move things by 0.01 by using alt+shift+arrow_keys.
- Editor: Fixed several obscure crash issues.
- Editor: Fixed crash bug when loading certain assets from compressed content packs.
- Editor: Can now toggle to see cover icons for props.
- Editor: Fixed a copy & paste issue when pasting between content packs
- Editor: Zooming with mouse wheel enhancements and increased zoom range.
- Editor: Added a more user-friendly “play animation” trigger with dropdown.


Release 1.0.4

New Features, Improvements 

- Steam Trading Cards are now available 
- Shotguns: Kneecap cooldown reduced to 2 from 3 
- Headshot: Critical hit chance increased. AP cost reduced to 1 from 2. 
- Cooldown of 2 added. 
- Drones: Aim now works like the Aim ability that normal characters use. AP cost reduced to 1 from 2, cooldown of 3 added. 
- UI Tweaks and revisions. 
- Increased ESP movement speed so they can keep up with their masters. 
- Updated tutorial about essence loss and spell slots. 
- Slightly improved load times between levels for some users. 
- Editor: New trigger “Remove prop by tag." 
- Editor: New trigger "Remove item by skill type." 
- Editor: New trigger "Check for weapon holster state." 
- Editor: Allow heal HP Damage trigger to revive 

Bug Fixes 

- Audio should be much less “hitchy” now. 
- Fixed bug where player's team would still end their turn even after using haste on an ally. 
- Joysticks/Gamepads/Flight Controls should no longer move the camera. 
- Fixed bug with dispel magic not always functioning. 
- Fixed item duplication bug on equip screen. 
- Fixed sending an event through a trigger in conversation. 
- Fixed issue with save games being bloated with redundant tag data. 
- Fixed issue with players sometimes gaining +1 AP when they already had 3 AP. 
- Fixed issue preventing some players from receiving +1 AP after reaching the Karma threshold. 
- Fixed issue with actors entering fog of war erroneously running super fast. 
- DMS: Fixed several places where base attribute or skill was being checked instead of current attribute or skill in conversations. 
- DMS: Fixed prop placement issues in various levels. 
- DMS: Fixed more typos. 
- Editor: Editor should now be able to select subscribed content packs as dependencies. 
- UGC: Fixed bug causing some subscribed content packs from appearing in game. 
- UGC: Fixed an issue preventing content packs larger than 100MB from being uploaded. 

Known Issues 
- Some users are experiencing occasional timeouts while uploading content packs (especially larger ones). This has been identified as an issue with the Steam Workshop servers and Valve is working on a fix. 
- Some users are reporting excessive disk space being used by the asset caching process. We are looking into ways to address and/or minimize this issue.

Release 1.0.3

Bug Fixes
- Fixed an issue with asset caching and optimization that was causing some users significant stalls and occasional crashes while playing. This update also includes a one-time verification of assets on startup to repair any potential cache issues introduced by prior patch.


Release 1.0.2

New Features, Improvements
- SMG: Aimed Shot now uses 4 bullets, down from 6.
- SMG: Spray and Pray now uses 6 bullets, down from 8.
- SMG: the Beretta, Uzi, Colt, and HK are slightly more accurate.
- Shotgun: Kneecap now has a HP DMG penalty of -6, up from -3. It now has a -5% accuracy penalty, and a cooldown of 3.
- Shotgun: All shotguns have had their accuracy falloff increased slightly, lowering hit chance at long ranges.
- Rifle: Full Auto's accuracy penalty was not being applied properly at high skill levels. It should now always be 15% lower than a single shot's percentage to hit.
- Rifle: Smartlinked rifles were less accurate at very long ranges instead of more accurate. This has been resolved.
- Rifle: The FN HAR and HK G12 were very similar in every aspect except price. The FN HAR is now more accurate and holds more ammunition than the HK G12.
- Rifle: Ammo capacity of the HK G12, Colt M23, and Ares Alpha have been reduced to 32, 34, and 38 respectively.
- Rifle: The Colt M23's damage is now 15, down from 16. The Ares Alpha's damage is now 16, down from 18.
- Grenades: Reduced store prices of all grenades.
- Grenades: HE Phosphorus grenades were not showing up in the store. They should now be purchasable along with the other Tier 3 weapons.
- Cyberware purchase screen is now more user friendly.
- Vendors will now sell more things in various places throughout DMS campaign (such as more med-kits).
- Visual improvements to the summoning grid.
- General UI Improvements.
- Added additional debugging for finding walkable tiles in debug mode.
- Added messaging to alert user when last auto-save occurred.
- Black IC is now less lethal.
- Added an explanation of how Leylines work in the world of SR:R.
- Added a definition of SIN in glossary.

Bug Fixes
- Player can no longer sell a currently equipped outfit.
- Swapping outfits will now correctly give the correct enhancements.
- Player can now equip an outfit if they do not currently have one equipped.
- Drones will now retain their Rigging bonus between levels.
- Wired reflexes no longer dodge friendly effects.
- Spirit death from overwatch no longer causes occasional hardlock
- Reduced load times when loading new assets after version update.
- First time OSX play will start in windowed mode to work around a crash issue for some users.
- Move marker will now be visible over walls.
- Fixed a crash that could occur when transitioning characters one-by-one out of the scene and into the next.
- Fixed issue with equip screen item filtering.
- Fixed issue with installing upgraded cyberware on individual locations of a pair.
- Fixed issue with hiring screen adding incorrect selected runner.
- Fixed a slew of typos.
- Fixed cases in conversation where attribute or skill checks were applied incorrectly.
- Fixed character preview not showing 3D Character in some cases.
- Fixed bug where user could enter missions that require a decker without having any runners with a Cyberdeck.
- Fixed various issues with hiring Coyote.
- Work around some Steam Workshop upload timeout issues
- Editor: Changes to scene or story variables will refresh that variable in the scratchpad.

Known Issues
- We are investigating reports that some users are encountering problems downloading subscribed stories from Steam Workshop.


Release 1.0.1

Bug Fixes
- Fix for issue with final battle occasionally not advancing.
- Fix for issue with AI occasionally not using self-buffs and IC Charge.
Naposledy upravil Aljernon_HBS; 30. říj. 2013 v 18.04
Shadowrun Returns > Obecné diskuze > Detaily tématu
Datum odeslání: 1. srp. 2013 v 15.40
Počet příspěvků: 0