Diablo® IV

Diablo® IV

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crzyfsh123 Sep 10, 2024 @ 5:07pm
I'll tell you what does suck
As a sorc. Getting your billionth Staff of Lam, a 4 banger GA with lousy stats, that even with good stats I wouldn't change for. Or yet another Staff of Rage. Or a Starfall Coronet. You'd think Pyro f*ck yeah. But no. How about those Penitent greaves? You know what I'm talkin' about Rogues. You see an ice trail, you think noob.

Every class, you get a zillion of the useless uni's, that no self respecting grinder would touch. Eff the weighted RNG. I'd rather get my build defining uni and struggle with RNG for the good stats. Weight that. Rather than giving me useless vendor funsucking trash.
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Dravic Sep 10, 2024 @ 6:39pm 
Just buy an imperfect roll on diablo.trade site lol

I mean it's pretty deep into the season so I don't know how easy it will be to find sellers but it may still be possible. If not, go to Diablo 4 Sanctuary Discord and ask around there, tons of people have uniques they don't need and will give them to you or sell them to you.
crzyfsh123 Sep 10, 2024 @ 9:40pm 
I've avoided the trading scene in these games. Too close to RMT for my tastes. Also takes away the thrill of the hunt.

My point was Blizzard's heavy handed weight system towards certain outcomes. Hiding a key unique for many builds behind an RNG wall. Give players the key early and hide the power stats behind the wall instead. Allows you to get a taste earlier and more often to try other builds.
Grampire Sep 11, 2024 @ 8:28am 
It's funny because my heartseeker Rogue build is using penitent greaves and I've been clearing T8 with them.

I like the cold effects.
Morkonan Sep 11, 2024 @ 10:09am 
Originally posted by Grampire:
It's funny because my heartseeker Rogue build is using penitent greaves and I've been clearing T8 with them.

I like the cold effects.

Penitent Greaves are pretty decent for Cold Rogues. My Heartseeker also wore them for awhile in S4 and maybe in S5, too, now that I think about it.

They're also good when leveling when specific gear combos aren't yet necessary. They've got good runspeed on them and are a common Boot drop in low Tiers. I usually keep one Sacred tier pair in my Stash for leveling characters. :)

Originally posted by crzyfsh123:
As a sorc. Getting your billionth Staff of Lam, a 4 banger GA with lousy stats, that even with good stats I wouldn't change for. Or yet another Staff of Rage. Or a Starfall Coronet. You'd think Pyro f*ck yeah. But no. How about those Penitent greaves? You know what I'm talkin' about Rogues. You see an ice trail, you think noob.

Every class, you get a zillion of the useless uni's, that no self respecting grinder would touch. Eff the weighted RNG. I'd rather get my build defining uni and struggle with RNG for the good stats. Weight that. Rather than giving me useless vendor funsucking trash.

I agree... somewhat.

However, these are mostly build-enabling sorts of items and weapon slot items are usually critical for their builds. So, it make sense that they'll drop a bit more frequently.

But..

A few days ago, I was running Tormented Boss rotations with a friend. I once got FOUR "Staff of Rage" drops all from the same kill... Four. After a quick glance, when none of them were GA'd (or not GA'd well) I cracked 'em at the Blacksmith with the rest of Unique "trash."

But, if one of those had dropped with good GA's on it? My Fireball Sorc would have probably loved getting an upgrade. As it was, my Lightning Spear sorc didn't get doodly from that kill, but I did pick up another Tyreal's, shako, and Doombringer during that series of runs, so I was placated.

The point - That those items still drop and that they are often build-defining means that at least there's a bigger chance of a getting an upgraded one with good GA's on it.

PS: AFAIK, drops are first determined by item slot/type. So, for certain classes it may be that weapon-slots are a bit more favored? Boot slots too, it seems. If the drop is determined to have xx weapon slot drops in it, that's RNG rolls on the table for what items could drop. And, if build-enabling weapons are tweaked a bit to enable character to get their "one thing" they need, it's sort of sensible to see more of those drop.

There should a bit more of a reward for cracking regular Unique items, though, IMO. Like... a bunch more Angelbreaths...
My problem is more how opaque the game is about some types of *pre-determined* chances for loot and mats.

Like, it's no problem once you've played a while or looked up a wiki, but in-game, it's annoyingly silly that some times you read that a mat just 'appears from deep in the Pit'. Why not just say what tier it begins to appear at? Why not be more obvious about what uniques are more likely from some bosses?

For me, stuff being RNG or feeling random is part of the loot-based design. That part is fine.

But what is frustrating, at least at first, is that D4 is pretty opaque or cryptic about some basic-ish things that I had to run out to a wiki for.
Grampire Sep 11, 2024 @ 11:29am 
Originally posted by Aluminum Elite Master:
My problem is more how opaque the game is about some types of *pre-determined* chances for loot and mats.

Like, it's no problem once you've played a while or looked up a wiki, but in-game, it's annoyingly silly that some times you read that a mat just 'appears from deep in the Pit'. Why not just say what tier it begins to appear at? Why not be more obvious about what uniques are more likely from some bosses?

For me, stuff being RNG or feeling random is part of the loot-based design. That part is fine.

But what is frustrating, at least at first, is that D4 is pretty opaque or cryptic about some basic-ish things that I had to run out to a wiki for.

Extremely good idea. I'd be all for that change.
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Date Posted: Sep 10, 2024 @ 5:07pm
Posts: 6