Mad Max

Mad Max

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No inverted mouselook.
There's a controller option to reverse Y axis...but it doesn't work for the mouse. It's hard enough to believe from any game devs, even the sloppy little indies, but a big game like this?
Here, let me once again trot out my clue-in for game devs:

Invert mouse is as standard as WASD, yet in so many early dev games I see it not included, then the predicted player request, then the devs saying something like 'Really? We didn't know people would want this.'

Yes. Players want this. Every time.
Why? Because it's a neat feature? No.

Muscle memory.
Every one of us has trained our muscles to operate a mouse, KB and/or gameplad/joystick a certain way, and not all of us 'trained' the same way.

Option to reverse mouselook, Devs.... every time.

Edit:
Thankfully, the option is in the settings.ini file, so I get to play and the devs get to keep their money.
Still a bit sloppy, but I don't mind editing files.
Last edited by Tactical_Zombeh; Sep 1, 2015 @ 12:25am
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Showing 1-15 of 17 comments
gappman Sep 1, 2015 @ 12:08am 
I agree. This really bothers me!
gappman Sep 1, 2015 @ 12:08am 
Many of the mouse bindings not working for me.
Tactical_Zombeh Sep 1, 2015 @ 12:12am 
I even attempted to play a bit. Just the run to the first water was frustrating and distracting. I really want this game, but I won't play until this is fixed. If it's not fixed I will get a refund, simple as that.

And I really really don't want to do that, the game looks fantastic.
Cormoran Sep 1, 2015 @ 12:23am 
From what I've heard you've got to restart the game after you change the 'invert y option' for it to take effect.
Tactical_Zombeh Sep 1, 2015 @ 12:26am 
I also found the option in the settings.ini file in the game directory, so at least I can play now! :)
Vodor Sep 1, 2015 @ 12:28am 
Yeah change the controller setting to inverted and then restart the game, or at least your save game. Worked for me.
Merrill Hess Sep 1, 2015 @ 12:34am 
This was a big problem for me. Then when I tried to use a controller instead, I couldn't increase sensitivity. It feels as if the PC version hasn't been looked over well enough. Too many unnecessary key bindings. You shouldn't need to use that many keys for simple action.
BridgetFisher Sep 1, 2015 @ 12:37am 
Try it with a controller? Should work there is an inverted option in settings for controller users.
JohnTravoltage Sep 1, 2015 @ 12:39am 
Has anyone found a way to increase sensitivity for a controller? I am planning on using a controller for this (depends on if it actually gets hard, but I like using a controller for games with driving in it, even FPS games like far cry).
Ottofyre Sep 1, 2015 @ 9:28am 
I blame devs for ever having included it to begin with. If no one had ever put in that reverse axis thing then you would never have developed muscle memory for it and everyone would be on the same page.

Though I really don't have a problem with them adding that option. I just don't understand why people need it. Maybe I'm unusual in that I can adapt to a new control scheme in just a few minutes.
Vodor Sep 1, 2015 @ 10:05am 
Originally posted by Hiirazz:
I blame devs for ever having included it to begin with. If no one had ever put in that reverse axis thing then you would never have developed muscle memory for it and everyone would be on the same page.

Though I really don't have a problem with them adding that option. I just don't understand why people need it. Maybe I'm unusual in that I can adapt to a new control scheme in just a few minutes.


I blame magic carpet, played it so much as a kid and its a sort of flight sim where the invertedness made sense.

Now I'm stuck with it forever.
JohnTravoltage Sep 1, 2015 @ 2:01pm 
Originally posted by Hiirazz:
I blame devs for ever having included it to begin with. If no one had ever put in that reverse axis thing then you would never have developed muscle memory for it and everyone would be on the same page.

Though I really don't have a problem with them adding that option. I just don't understand why people need it. Maybe I'm unusual in that I can adapt to a new control scheme in just a few minutes.

A lot of games I played like ratchet and clank 2 the inverted option was default, and for people who play a lot of flying sims its a lot easier to remember.

Back then an absurd amount of games had the y-axis, and even the x-axis inverted aswell since many were 3rd person games and it made sense that you were controlling the movement of the camera, as if it was orbiting you (so when you push stick up, it moves the camera vertically up, which would then give you a lower view)
Last edited by JohnTravoltage; Sep 1, 2015 @ 11:34pm
Vodor Sep 1, 2015 @ 3:31pm 
I always think of it as you pull your head back to look up, so I pull the mouse back to look up.

Kind of logical from a first person perspective.
gappman Sep 3, 2015 @ 1:47pm 
I tried changing the settings.ini file and it still doesn't work for me.
PlevisVesel Sep 3, 2015 @ 2:06pm 
Originally posted by Hiirazz:
I blame devs for ever having included it to begin with. If no one had ever put in that reverse axis thing then you would never have developed muscle memory for it and everyone would be on the same page.

Though I really don't have a problem with them adding that option. I just don't understand why people need it. Maybe I'm unusual in that I can adapt to a new control scheme in just a few minutes.
You do realize that what is now called "inverted" was the default when FPS started using the mouse in the '90.

Originally posted by gappman:
I tried changing the settings.ini file and it still doesn't work for me.

Look for MouseInvertAimingY=0 and change it to MouseInvertAimingY=1
For me it's reset everytime I start the game, but if I enter the game, quit modify the .ini file it works.
Also I loose all graphic settings and for some reason the resolution is stuck at 1080p at 23Hz.
This game needs a patch ASAP
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Date Posted: Sep 1, 2015 @ 12:06am
Posts: 17