Prison Architect

Prison Architect

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tibo 18 Apr, 2016 @ 1:48am
Removing the "Total prison lockdown" for executions
Hi!

So I was recently executing on of my inmates that I converted to Death Row, I usually don't take Death Row inmates because with 1307 inmates, it's kinda hard to lock the whole prison down.

So I thought about this, why not remove this for big prisons, or make it an option in the game settings.

Because it's really hard to lock the whole prison down, I try at night, when all my prisoners are sleeping, it is always stuck at 99% and if I wait too long my prisoners start rioting.

And, I don't know why they added this in first place. Because, I thought maybe they need the prisoners to be far away from him, well, he has his own building, his cell is next to the execution chamber, there is one tile in between. It is surrounded by perimeter walls, there is a security office near it....
After that, I thought, maybe it isn't about the prisoner, but about the witnesses, the Warden... But they take a route that's quite protected, none of my wardens have been killed yet nor witnesses....

So yeah, please do a mod to remove it, or just put an option to disable it in the settings, devs :).

Thanks for reading this,
titicz

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Showing 1-15 of 15 comments
No. 18 Apr, 2016 @ 2:02am 
That's a stupid mechanic indeed.

That said, the devs don't read this, and you'd be better posting at the official forums.
tibo 18 Apr, 2016 @ 2:43am 
Where are the official forums?
Barend Billenboer 18 Apr, 2016 @ 11:38am 
In the alpha video revealing this feature, they mentioned it's more ideological than anything else. They didn't want execution to be a run-off-the mill thing where you just execute prisoners daily. It's a serious undertaking and should be a well aware decision. It's the devs way to show that execution is a controversial thing, so I highly doubt they'll ever remove the mechanic.
Kaskaii 18 Apr, 2016 @ 11:47am 
Yeah this mechanic is really annoying, I've waiter for hours inside my prison to get the lockdown to 100%. I get the idiological argument, but it makes it that I just have a death row full of 0% clemency change prisoners because it is near to impossible to execute them with this mechanic.
No. 18 Apr, 2016 @ 12:12pm 
Originally posted by nubcaker:
In the alpha video revealing this feature, they mentioned it's more ideological than anything else. They didn't want execution to be a run-off-the mill thing where you just execute prisoners daily. It's a serious undertaking and should be a well aware decision. It's the devs way to show that execution is a controversial thing, so I highly doubt they'll ever remove the mechanic.
That excuse form the devs is the dumbest argument ever:

A) Those death row inmates that you get were sentenced to death by a judge, I assume; it's not that you are deciding "lol, I'll just execute people all day long"; they were sentenced to death, and you are simply taking care of that. If you want to kill at will, you can simply throw people in a room an let them starve to death, or throw armed guards into the mix and enable freefire.

B) People who are pro/anti death penalty will or won't build execution chambers accordingly. Or not, this is just a game, after all. We're supposed to have fun, not to dwelve into idiotic tv drama and political legislation.

C) This is a game where you can freely perma-lockdown prisoners in a 1x1 square with nothing but their blood and feces, or decide not to punish a prisoner who killed half of his wing during lunch, and instead give him a cell that noone would be able to tell from a luxury suit from a 5 stars hotel, or even disable fail conditions and make a 500+ prisoners colisseum where they kill each others at will.

I don't see the need to attempt to force moral drama in a game that otherway is pretty much a sandbox where you get to do whatever the hell you want with no consequence whatsoever.

I've never tried to mod this game, but if I have some free time during the weekend, I'll see if I can throw together a mod that skips that step of the execution.
Last edited by No.; 18 Apr, 2016 @ 12:13pm
lissa_981 18 Apr, 2016 @ 12:19pm 
One trick I have found is the day before I change all punishments to LD rather then solitery, to be sure there is no prisoner shuffeling, then I make sure I have roughly 4 hours LD/sleep for all secs overnight. Approx 1 hour into the total LD everyone is setteled in. Even in large 1000+ cap prisons I am almost alway able to just skip through the lock down your prison step. I also ensure DR is near the entrence to my prison to minimze wait time for witnesses ect. The whole event typically takes 4 hours start to finish. OC everyon is a bit cranky the next day from the interupted sleep.
TCJaime 18 Apr, 2016 @ 12:27pm 
Weird. I've never had a problem with this. I just schedule all my executions after lockdown and a couple of hours of sleep. Bing, bang, boom, and I have a successful execution.

I just wish the witnesses would walk faster. I made the mistake of having my death row in the middle of the prison and it takes them forever to walk in from the edge of the map.
No. 18 Apr, 2016 @ 8:38pm 
So... I took a look into modding, and this game barely give you access to a few things; you cannot access the ClemencyChance value of a prisoner, or the inner mechanics of the execution process, for example, so we'll have to settle with an object put together in 5 minutes. It will work with any Death Row inmate, regardless of their parole status, so it's up to the player to use it only when necessary.
For the same reason (that you can't add money without modding grants and other stuff), you won't get the $10,000 cash bonus for the kill.

So let's say you have your DR inmate with no chance of clemency, and the prison is bugged.
http://steamcommunity.com/sharedfiles/filedetails/?id=668646038

We go to the menu and buy the Poison Gas Emiter for $600:
http://steamcommunity.com/sharedfiles/filedetails/?id=668646072

A Worker will build it shortly after (it's teleportable and has fast build):
http://steamcommunity.com/sharedfiles/filedetails/?id=668646096

As soon as a Death Row inmate walks next to it, (s)he will die. The Poison Gas Emiter will destroy itself after a single kill:
http://steamcommunity.com/sharedfiles/filedetails/?id=668646121

Due to its short range, I suggest placing it next to the bed.
This kill won't count towards the prison's deaths during custody, nor give you a recent deaths penalty.

http://steamcommunity.com/sharedfiles/filedetails/?id=668648013l
You can edit the files and make any changes that you want, like making the object free, increasing its radius, or make it a permanent thing.
Last edited by No.; 18 Apr, 2016 @ 8:39pm
tibo 19 Apr, 2016 @ 12:09am 
Thank you for creating this mod, No :)

And, yes I locked down the prison like 2-4 hours before, waited for sleep time, but it was always stuck at 99%... I don't know, the should just make an option for it, I'm going to post this on the official forum as No said.
No. 19 Apr, 2016 @ 12:21am 
Yeah, no problem. (:

Let's hope they fix the bugs related to this, or at least give us the tools to fix them ourselves in the future.
tibo 19 Apr, 2016 @ 12:32am 
Originally posted by No:
Yeah, no problem. (:

Let's hope they fix the bugs related to this, or at least give us the tools to fix them ourselves in the future.
Yeah, I hope so
djdunn 19 Apr, 2016 @ 6:45pm 
the bug happens because some prisioners just stand there and pick their nose instead of going to their cell, it takes 1-2 hours to get everyone in bed, but if you say lockdown out of my ~500 1% will go ♥♥♥♥ YOU! and just stand there and the guards dont care.
lissa_981 19 Apr, 2016 @ 6:59pm 
try changing the punishments. I noticed that 1% was often prisoners that needed escorted somwhere (usually because they were either going into or out of solitery and the inevitable shiftinig in room grades this causes.) LD no solitery for the day before- unless it's perma
Last edited by lissa_981; 19 Apr, 2016 @ 7:00pm
No. 19 Apr, 2016 @ 8:15pm 
This is a reply I posted back when I had this issue:
Originally posted by No:
Hi. Thanks for the reply.

Can't be parole, since the last session in my schedule (along with work in general) ends at 22 hours, while sleep starts at 3 hours. More than enough time for everyone to get back from there.

Punishment isn't the cause either; I waited for the lockdown for about 10 hours, until the danger level got to high and I finally cancelled it. My thoughest punishment is 2.5 hours in solitary, and there are more than enough solitary cells -and very few issues, since my population is min sec-, so there's never a time when a prisoner doesn't have a solitary cell to go to.
Guards aren't an issue either, since I always go overkill in that aspect, with 100 normal guards per 300 immates, plus some 50 armed + dogs for the same ammount of prisoners.

Transfer could be the issue due to the cell quality nonsense. That thing is a mess, and if that's what's causing it, then there's literally nothing I can do.

Whatever the case, this bug is plain stupid and should've been fixed aeons ago.
I guess I'll just starve the guy, or maybe keep him as the prison's mascot.

Thanks for the help, nontheless.

I also remember reading in other sites that it *might* be due to prisoners reading books from th library, or maybe some more tunneling. In the end, it's an undocumented mechanic, and none of those things should affect the lockdown count anyway; the process shouldn't affect the overall working of your prison that much, and hopefully the devs will tweak it a bit in the future.

For the time being, I think I'll just avoid DR intake until the process is changed.
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Date Posted: 18 Apr, 2016 @ 1:48am
Posts: 15