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That said, the devs don't read this, and you'd be better posting at the official forums.
A) Those death row inmates that you get were sentenced to death by a judge, I assume; it's not that you are deciding "lol, I'll just execute people all day long"; they were sentenced to death, and you are simply taking care of that. If you want to kill at will, you can simply throw people in a room an let them starve to death, or throw armed guards into the mix and enable freefire.
B) People who are pro/anti death penalty will or won't build execution chambers accordingly. Or not, this is just a game, after all. We're supposed to have fun, not to dwelve into idiotic tv drama and political legislation.
C) This is a game where you can freely perma-lockdown prisoners in a 1x1 square with nothing but their blood and feces, or decide not to punish a prisoner who killed half of his wing during lunch, and instead give him a cell that noone would be able to tell from a luxury suit from a 5 stars hotel, or even disable fail conditions and make a 500+ prisoners colisseum where they kill each others at will.
I don't see the need to attempt to force moral drama in a game that otherway is pretty much a sandbox where you get to do whatever the hell you want with no consequence whatsoever.
I've never tried to mod this game, but if I have some free time during the weekend, I'll see if I can throw together a mod that skips that step of the execution.
I just wish the witnesses would walk faster. I made the mistake of having my death row in the middle of the prison and it takes them forever to walk in from the edge of the map.
For the same reason (that you can't add money without modding grants and other stuff), you won't get the $10,000 cash bonus for the kill.
So let's say you have your DR inmate with no chance of clemency, and the prison is bugged.
http://steamcommunity.com/sharedfiles/filedetails/?id=668646038
We go to the menu and buy the Poison Gas Emiter for $600:
http://steamcommunity.com/sharedfiles/filedetails/?id=668646072
A Worker will build it shortly after (it's teleportable and has fast build):
http://steamcommunity.com/sharedfiles/filedetails/?id=668646096
As soon as a Death Row inmate walks next to it, (s)he will die. The Poison Gas Emiter will destroy itself after a single kill:
http://steamcommunity.com/sharedfiles/filedetails/?id=668646121
Due to its short range, I suggest placing it next to the bed.
This kill won't count towards the prison's deaths during custody, nor give you a recent deaths penalty.
http://steamcommunity.com/sharedfiles/filedetails/?id=668648013l
You can edit the files and make any changes that you want, like making the object free, increasing its radius, or make it a permanent thing.
And, yes I locked down the prison like 2-4 hours before, waited for sleep time, but it was always stuck at 99%... I don't know, the should just make an option for it, I'm going to post this on the official forum as No said.
Let's hope they fix the bugs related to this, or at least give us the tools to fix them ourselves in the future.
I also remember reading in other sites that it *might* be due to prisoners reading books from th library, or maybe some more tunneling. In the end, it's an undocumented mechanic, and none of those things should affect the lockdown count anyway; the process shouldn't affect the overall working of your prison that much, and hopefully the devs will tweak it a bit in the future.
For the time being, I think I'll just avoid DR intake until the process is changed.