The Last Remnant

The Last Remnant

Samurai190 19 Dec, 2017 @ 10:17am
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Static BR Scaling Mod
At long last, the day has come for my ultimate mod to be released, The Last Remnant mod for making enemy BR levels static and evenly scaled across the entire game! Say goodbye to annoying enemy scaling with your BR and possibilities of permanently ruining your save game!

It should be noted that many of the versions of this mod are not designed to make the game easier, but challenging and fair. Having to resort to excessive grinding is a sign of improvable character setups, strategy and training methods.

New vanilla style friendly versions and mass normal monsters versions have been added. Also including all monsters BR static extras for those who like those. All the versions have been packaged into a single zip file in order to conserve thread space.

Added new vanilla style static versions and two easier vanilla style versions!

Download
https://drive.google.com/file/d/1au9cVIFdefrjD-j6C8xFjwvm6Ak1JKGY/view?usp=sharing (password is "remnant") (When ZippyShare doesn't work)

Installing
Simply move the .dll file to \Steam\steamapps\common\The Last Remnant\Binaries. The mods can be freely removed/replaced during playthroughs. It should be noted that the file cannot be placed/replaced while the game is running.

The order of BR levels is as follows, X&Y = X is normal monsters and Y is bosses/rare/quest monsters, and with single values, it is for normal monsters and bosses/rare/quest monsters. Movement speed refers to the movement speed of Rush on maps outside of combat. The 106,4% movement speed is applied to prevent the bug of monsters getting stuck on Rush.

30 Steps
Design
The entire game is scaled and enemy BR levels are made static based on the earliest time you can encounter the enemies, access the areas and quests become available. Intended for full / 100% playthroughs.

Difficulty (assuming a new game from the start, may not apply for new game+ and mid-playthrough saves)
Custom Cubic Static 192&255 (9/10)
Custom Cubic Static 255&192 (8/10)
Custom Cubic Static 255 (9/10)
Dynamic 67% Linear Static 192&255 (9/10)
Dynamic 67% Linear Static 255&192 (8/10)
Dynamic 67% Linear Static 255 (9/10)
96&128 Linear Static (7/10)
128&96 Linear Static (6/10)
128 Linear Static (7/10)
192&255 Linear Static (10/10)
255&192 Linear Static (9/10)
255 Linear Static (10/10)

Vanilla Static
Design
Uses every enemy's base BR as their new static BR level. The closest to a vanilla experience. Exponential versions' numbers refer to the specific BR point of the mod, and it will continue to rise past the specific point. Version 1 is the lowest BR non-superboss monster in The Ancient Ruins. Version 2 is the lowest BR monster in The Ancient Ruins.

Difficulty (assuming new game)
Vanilla Base Level Exponential 192 Static (Version 1) (6/10)
Vanilla Base Level Exponential 192 Static (Version 2) (7/10)
Vanilla Base Level Exponential 255 Static (Version 1) (8/10)
Vanilla Base Level Exponential 255 Static (Version 2) (9/10)
Vanilla Base Level Static -50% (3/10)
Vanilla Base Level Static -25% (4/10)
Vanilla Base Level Static (5/10)
Vanilla Base Level Static +25% (6/10)
Vanilla Base Level Static +50% (7/10)
Vanilla Base Level Static +75% (8/10)
Vanilla Base Level Static +100% (9/10)

All Monsters
Design
Every enemy has the same static BR level. Intended for experimenting.

Difficulty (assuming new game)
1 (1/10)
128 (10+/10)
255 (10++/10)

Mass normal monster versions change every normal non-rare/non-boss/non-quest monster union to have five units per union for that intense fighting experience.

Here are graphical charts for a comparson between all the version.
Rescale 30 Steps: https://i.imgur.com/OLYfAie.png
Rescale Vanilla: https://i.imgur.com/A6WfFkw.png

Original list for checking points for 30 steps versions: https://pastebin.com/Pf7VxdGn
Vanilla game base BR for monsters, used for Vanilla Base Level Static versions: https://pastebin.com/UpPrN8wm

Bug reports, missing monster reports, feedback and ideas will be greatly appreciated, including scaling curves!
Last edited by Samurai190; 1 Apr, 2023 @ 9:24am
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Showing 631-645 of 788 comments
Hideo 20 Mar, 2021 @ 4:47pm 
Just put them all in one pack, name it ambiguously and set a password.
Last edited by Hideo; 20 Mar, 2021 @ 4:47pm
I believe NiceHash does the password thing on their zip files and it seems to work.
Samurai190 20 Mar, 2021 @ 7:41pm 
I have updated the Google download link with an encrypted zip file. The password for it is "remnant".
Hideo 21 Mar, 2021 @ 10:45am 
@yarow12: Your mega link doesn't contain the spreadsheet and I can't access it from the Google Drive link. Otherwise, thank you for the trouble, but I don't understand what is supposed to do what. Is it all essential for a good experience?

@Samurai190: I don't quite understand what I have to use. 30 Steps seems to be recommended, but there are so many variants...
yarow12 21 Mar, 2021 @ 12:07pm 
Thanks. The spreadsheet has been added to the Mega.nz folder.


I've tried different ones (yeah, it's confusing) and settled on this one: TLR - Rescale Mod - Vanilla Base Level Static + 106,4% Movement Speed.
Read through this thread to hear people's recommendations, though. I'm still on my first playthrough and maybe 2/3rds through the game.
Samurai190 21 Mar, 2021 @ 9:26pm 
Originally posted by Hideo:
@Samurai190: I don't quite understand what I have to use. 30 Steps seems to be recommended, but there are so many variants...
If you are just looking for disabling enemy scaling, you should use the "Vanilla Base Level Static" version. If you are looking for a "full" experience where you make use of all/most of the areas in the order they became available at the earliest, consider trying "128 Linear Static" instead.
yarow12 22 Mar, 2021 @ 5:43pm 
Oh, yeah, I should've clarified. I'm going for a 100% run and don't want to think about whether or not a random battle will negatively affect my BR.

And the version I'm using is "Vanilla Base Level Static (5/10)" in the readme. For my whole take on the matter last year, see the quote below.

Originally posted by yarow12:
For any first-time players, I'm gonna recommend Vanilla Base Level Static (5/10). I've tried the ones higher including 128&96 Linear Static (16/10) and ~nope, stay at 5/10, but be aware that 3/10 felt way~ too easy and 6/10 was a bit too stress inducing (maybe try if min-maxing) or really good at critical triggers.

edit: Fixed the quote's username link and removed the redundant "quote below" link.
Last edited by yarow12; 22 Mar, 2021 @ 5:45pm
Hideo 22 Mar, 2021 @ 7:59pm 
Thank you, I'll probably go with that one as well then.

Does anyone happen to know how the re-released version on consoles was handled? Were there any changed to this aspect?
theitcrowd 13 Jun, 2021 @ 9:19am 
Which one would be the best if I wanted to go for a "story" run. Essentially easiest enemies. I'm looking at all of the different versions and I am confused.
yarow12 15 Jun, 2021 @ 6:36pm 
See my comment above.
tl;dr: Vanilla Base Level Static (3/10) felt way~ too easy.
theitcrowd 17 Jun, 2021 @ 10:57am 
Originally posted by yarow12:
See my comment above.
tl;dr: Vanilla Base Level Static (3/10) felt way~ too easy.
Cool. Thanks for letting me know.
Kreddi 9 Aug, 2021 @ 3:24am 
So with Vanilla Base Level Static (5/10) I can take any fight without worrying that inflating my BR will make future fights unreasonably tough?
yarow12 9 Aug, 2021 @ 4:30pm 
Yep, that's what I've been doing. Can't comment on making it to the end of the game, though, since I started a break maybe 70% of the way through. Even if one of them stops being viable down the line, you can just switch very easily.
Chrowe 13 Aug, 2021 @ 1:41pm 
Originally posted by Samurai190:
At long last, the day has come for my ultimate mod to be released, The Last Remnant mod for making enemy BR levels static and evenly scaled across the entire game! Say goodbye to annoying enemy scaling with your BR and possibilities of permanently ruining your save game!

It should be noted that many of the versions of this mod are not designed to make the game easier, but challenging and fair. Having to resort to excessive grinding is a sign of improvable character setups, strategy and training methods.

New vanilla style friendly versions and mass normal monsters versions have been added. Also including all monsters BR static extras for those who like those. All the versions have been packaged into a single zip file in order to conserve thread space.

Added new vanilla style static versions and two easier vanilla style versions!

Download
https://www84.zippyshare.com/v/QyEGjxRy/file.html (open in a new tab to avoid pop-ups)
https://drive.google.com/file/d/1au9cVIFdefrjD-j6C8xFjwvm6Ak1JKGY/view?usp=sharing (password is "remnant") (When ZippyShare doesn't work)

Installing
Simply move the .dll file to \Steam\steamapps\common\The Last Remnant\Binaries. It should be noted that the file cannot be placed/replaced while the game is running.

The order of BR levels is as follows, X&Y = X is normal monsters and Y is bosses/rare/quest monsters, and with single values, it is for normal monsters and bosses/rare/quest monsters

30 Steps
Design
The entire game is scaled and enemy BR levels are made static based on the earliest time you can encounter the enemies, access the areas and quests become available. Intended for full / 100% playthroughs.

Difficulty (assuming new game)
Custom Cubic Static 192&255 (9/10)
Custom Cubic Static 255&192 (8/10)
Custom Cubic Static 255 (9/10)
Dynamic 67% Linear Static 192&255 (9/10)
Dynamic 67% Linear Static 255&192 (8/10)
Dynamic 67% Linear Static 255 (9/10)
96&128 Linear Static (7/10)
128&96 Linear Static (6/10)
128 Linear Static (7/10)
192&255 Linear Static (10/10)
255&192 Linear Static (9/10)
255 Linear Static (10/10)

Vanilla Static
Design
Uses every enemy's base BR as their new static BR level. The closest to a vanilla experience. Exponential versions' numbers refer to the specific BR point of the mod, and it will continue to rise past the specific point. Version 1 is the lowest BR non-superboss monster in The Ancient Ruins. Version 2 is the lowest BR monster in The Ancient Ruins.

Difficulty (assuming new game)
Vanilla Base Level Exponential 192 Static (Version 1) (6/10)
Vanilla Base Level Exponential 192 Static (Version 2) (7/10)
Vanilla Base Level Exponential 255 Static (Version 1) (8/10)
Vanilla Base Level Exponential 255 Static (Version 2) (9/10)
Vanilla Base Level Static -50% (3/10)
Vanilla Base Level Static -25% (4/10)
Vanilla Base Level Static (5/10)
Vanilla Base Level Static +25% (6/10)
Vanilla Base Level Static +50% (7/10)
Vanilla Base Level Static +75% (8/10)
Vanilla Base Level Static +100% (9/10)

All Monsters
Design
Every enemy has the same static BR level. Intended for experimenting.

Difficulty (assuming new game)
1 (1/10)
128 (10+/10)
255 (10++/10)

Mass normal monster versions change every normal non-rare/non-boss/non-quest monster union to have five units per union for that intense fighting experience.

Here are graphical charts for a comparson between all the version.
Rescale 30 Steps: https://i.imgur.com/OLYfAie.png
Rescale Vanilla: https://i.imgur.com/A6WfFkw.png

Original list for checking points for 30 steps versions: https://pastebin.com/Pf7VxdGn
Vanilla game base BR for monsters, used for Vanilla Base Level Static versions: https://pastebin.com/UpPrN8wm

Bug reports, missing monster reports, feedback and ideas will be greatly appreciated, including scaling curves!


This is all very confusing for me, well, I will point out my view here.
I am starting with the game, it is my first time playing the game, and I would like to install the Vanilla static, which is the closest version to the vanilla. But there are so many vanilla versions, I don't know if I should install only 1 of them or if I should install of of the vanilla static.

Can I install the mod after starting a save, or should I make a new game entirelly?
yarow12 14 Aug, 2021 @ 11:20am 
Read this comment and the ones after.

You would only install the one you want to use during any given play session. I don't recall if switching them out or using the mod on an old save causes problems.
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