The Last Remnant

The Last Remnant

Samurai190 19 Dec, 2017 @ 10:17am
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Static BR Scaling Mod
At long last, the day has come for my ultimate mod to be released, The Last Remnant mod for making enemy BR levels static and evenly scaled across the entire game! Say goodbye to annoying enemy scaling with your BR and possibilities of permanently ruining your save game!

It should be noted that many of the versions of this mod are not designed to make the game easier, but challenging and fair. Having to resort to excessive grinding is a sign of improvable character setups, strategy and training methods.

New vanilla style friendly versions and mass normal monsters versions have been added. Also including all monsters BR static extras for those who like those. All the versions have been packaged into a single zip file in order to conserve thread space.

Added new vanilla style static versions and two easier vanilla style versions!

Download
https://drive.google.com/file/d/1au9cVIFdefrjD-j6C8xFjwvm6Ak1JKGY/view?usp=sharing (password is "remnant") (When ZippyShare doesn't work)

Installing
Simply move the .dll file to \Steam\steamapps\common\The Last Remnant\Binaries. The mods can be freely removed/replaced during playthroughs. It should be noted that the file cannot be placed/replaced while the game is running.

The order of BR levels is as follows, X&Y = X is normal monsters and Y is bosses/rare/quest monsters, and with single values, it is for normal monsters and bosses/rare/quest monsters. Movement speed refers to the movement speed of Rush on maps outside of combat. The 106,4% movement speed is applied to prevent the bug of monsters getting stuck on Rush.

30 Steps
Design
The entire game is scaled and enemy BR levels are made static based on the earliest time you can encounter the enemies, access the areas and quests become available. Intended for full / 100% playthroughs.

Difficulty (assuming a new game from the start, may not apply for new game+ and mid-playthrough saves)
Custom Cubic Static 192&255 (9/10)
Custom Cubic Static 255&192 (8/10)
Custom Cubic Static 255 (9/10)
Dynamic 67% Linear Static 192&255 (9/10)
Dynamic 67% Linear Static 255&192 (8/10)
Dynamic 67% Linear Static 255 (9/10)
96&128 Linear Static (7/10)
128&96 Linear Static (6/10)
128 Linear Static (7/10)
192&255 Linear Static (10/10)
255&192 Linear Static (9/10)
255 Linear Static (10/10)

Vanilla Static
Design
Uses every enemy's base BR as their new static BR level. The closest to a vanilla experience. Exponential versions' numbers refer to the specific BR point of the mod, and it will continue to rise past the specific point. Version 1 is the lowest BR non-superboss monster in The Ancient Ruins. Version 2 is the lowest BR monster in The Ancient Ruins.

Difficulty (assuming new game)
Vanilla Base Level Exponential 192 Static (Version 1) (6/10)
Vanilla Base Level Exponential 192 Static (Version 2) (7/10)
Vanilla Base Level Exponential 255 Static (Version 1) (8/10)
Vanilla Base Level Exponential 255 Static (Version 2) (9/10)
Vanilla Base Level Static -50% (3/10)
Vanilla Base Level Static -25% (4/10)
Vanilla Base Level Static (5/10)
Vanilla Base Level Static +25% (6/10)
Vanilla Base Level Static +50% (7/10)
Vanilla Base Level Static +75% (8/10)
Vanilla Base Level Static +100% (9/10)

All Monsters
Design
Every enemy has the same static BR level. Intended for experimenting.

Difficulty (assuming new game)
1 (1/10)
128 (10+/10)
255 (10++/10)

Mass normal monster versions change every normal non-rare/non-boss/non-quest monster union to have five units per union for that intense fighting experience.

Here are graphical charts for a comparson between all the version.
Rescale 30 Steps: https://i.imgur.com/OLYfAie.png
Rescale Vanilla: https://i.imgur.com/A6WfFkw.png

Original list for checking points for 30 steps versions: https://pastebin.com/Pf7VxdGn
Vanilla game base BR for monsters, used for Vanilla Base Level Static versions: https://pastebin.com/UpPrN8wm

Bug reports, missing monster reports, feedback and ideas will be greatly appreciated, including scaling curves!
Last edited by Samurai190; 1 Apr, 2023 @ 9:24am
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Showing 1-15 of 788 comments
Rechoflex360 21 Dec, 2017 @ 11:47pm 
Thank you so much for this. I have been playing this game for a very long time now, but I never gotten myself to finish it solely because of the horrid BR scaling this game has.
Samurai190 22 Dec, 2017 @ 12:03am 
Originally posted by Rechoflex360:
Thank you so much for this. I have been playing this game for a very long time now, but I never gotten myself to finish it solely because of the horrid BR scaling this game has.
You're welcome! If any ideas pop up during playing, feel free to share them here so that I can further improve this mod.
Patryg 22 Dec, 2017 @ 8:08am 
Do you have to start a new game with this?
Samurai190 22 Dec, 2017 @ 10:45am 
Originally posted by SilverEagle:
Do you have to start a new game with this?
It will work for both new and existing games/saves, it can be installed and uninstalled freely.
Rechoflex360 22 Dec, 2017 @ 7:34pm 
Originally posted by RebirthingSamurai190 75%:
Originally posted by Rechoflex360:
Thank you so much for this. I have been playing this game for a very long time now, but I never gotten myself to finish it solely because of the horrid BR scaling this game has.
You're welcome! If any ideas pop up during playing, feel free to share them here so that I can further improve this mod.
I'll be sure to do that my man. Thanks again!
Davoodinator 22 Dec, 2017 @ 10:17pm 
Originally posted by RebirthingSamurai190 75%:
At long last, the day has come for my ultimate mod to be released, The Last Remnant mod for making enemy BR levels static and evenly scaled across the entire game! Say goodbye to annoying enemy scaling with your BR and possibilities of permanently ruining your save game!

Installing
Simply move the .dll file to your game installation's The Last Remnant\Binaries folder

Downloads
Original 1-192 BR normal monsters /1-255 BR rare/quest monsters version with 106,4% player movement speed for resolving chasing monsters getting stuck
http://www57.zippyshare.com/d/JU2Z9N2U/7992/winmm.dll

Feedback and ideas will be greatly appreciated! Especially a non-linear curve for the scaling(some rares really get out of control before the midpoint).

this seems awesome...

im curious how this works ingame?

i havent played in years so i just am asking for a breakdown..

does it make it so that you dont have to worry baout using skills etc. you just play and the leveling will make sense?
Samurai190 23 Dec, 2017 @ 12:49am 
Originally posted by Davoodinator:
this seems awesome...

im curious how this works ingame?

i havent played in years so i just am asking for a breakdown..

does it make it so that you dont have to worry baout using skills etc. you just play and the leveling will make sense?
Best way to describe what this mod does? Everything will always be at the same level of strength, regardless of your BR. This in turn should mean it's impossible to ruin a save permanently.

Other benefits include a steady curve of challenge(though I am not so sure if it's a "perfect" curve with the current linear model) and not having to worry about unlocking stuff behind BR requirements.

If you want to inspect the exact order of the scale, you can see it here: https://pastebin.com/Pf7VxdGn
BR range is listed after story point / area / rares / quests / bosses / superbosses.
Davoodinator 23 Dec, 2017 @ 2:08am 
Originally posted by RebirthingSamurai190 75%:
Originally posted by Davoodinator:
this seems awesome...

im curious how this works ingame?

i havent played in years so i just am asking for a breakdown..

does it make it so that you dont have to worry baout using skills etc. you just play and the leveling will make sense?
Best way to describe what this mod does? Everything will always be at the same level of strength, regardless of your BR. This in turn should mean it's impossible to ruin a save permanently.

Other benefits include a steady curve of challenge(though I am not so sure if it's a "perfect" curve with the current linear model) and not having to worry about unlocking stuff behind BR requirements.

If you want to inspect the exact order of the scale, you can see it here: https://pastebin.com/Pf7VxdGn
BR range is listed after story point / area / rares / quests / bosses / superbosses.

man you have made the game playable again.....

i hated the leveling/scaling system they did

kudos to you sir
Samurai190 23 Dec, 2017 @ 2:29am 
Originally posted by Davoodinator:
man you have made the game playable again.....

i hated the leveling/scaling system they did

kudos to you sir
Sure thing! I love this game a lot and it was totally worth spending over two weeks on this. Any and all feedback / suggestions will be most welcome!
Rechoflex360 23 Dec, 2017 @ 3:00am 
Bro! If you could also find a way to disable the level scaling in FF8 it would be much appreciated as well lol
Last edited by Rechoflex360; 23 Dec, 2017 @ 3:01am
Samurai190 23 Dec, 2017 @ 4:58am 
Originally posted by Rechoflex360:
Bro! If you could also find a way to disable the level scaling in FF8 it would be much appreciated as well lol
I was thinking about that too! We'll have to see if I can find the right tools for it though.
Rechoflex360 23 Dec, 2017 @ 5:16am 
Originally posted by RebirthingSamurai190 75%:
Originally posted by Rechoflex360:
Bro! If you could also find a way to disable the level scaling in FF8 it would be much appreciated as well lol
I was thinking about that too! We'll have to see if I can find the right tools for it though.
goodluck! I wanna warn you though. The level scaling system FF8 has is kinda complex because potential loot and magic from draws are linked to the monster's level (I think. I just read it in an old forum). It's gonna be tough to balance the game. One suggestion I can make is actually leave the level scaling in, BUT cap it somehow so that loot and magic won't be missed out.
Last edited by Rechoflex360; 23 Dec, 2017 @ 5:18am
b100instkill 27 Dec, 2017 @ 8:28pm 
Its Working ??? Seriously?????? I love you man!!!
Samurai190 28 Dec, 2017 @ 3:40am 
Originally posted by b100instkill:
Its Working ??? Seriously?????? I love you man!!!
You're welcome, man!

But it's not over yet, I may have discovered a lead to the perfect BR curve! I'll have to give it further testing and fine-tuning before releasing it for other glorious The Last Remnant players.
Thoinar 28 Dec, 2017 @ 11:00am 
That file is a little bit shady.

Feedback from people that have downloaded the file and tried in game ?
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