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My suggestion is. If you don't like, don't play. I have over 500 hours in this game. From testing and giving my feedback. I personally like it and look forward to updates. What is annoying is people not giving a the development cycle a chance.....
Welcome to the Age of Content Updates!
It could. However that wouldn't change the fact that, at this point in time, godus is still missing the point
Yep, the game is going to be massively different on launch.
Now take into account the cost of game development and the likely nature that they are going to scrap a full years worth of work to "convert" the game back to what they originally pitched and I think you have your answer on whether they're gonna do that 180 again in the future. ;)
And not a mobile port.
Afterall, why mention these titles (which are inherently ingrained in the PC platform), unless you do not intend to follow up in making a similar style game.
If the intent was to make a farmville-esque cowclicker, then shouldn't that have been the warrented reference material instead?
And I quote:
Now perhaps this is just my opinion, but Godus is lacking on all those fronts.
And nowhere on the original pitch are we referenced towards timers, gems, freemium mechanics or similar such concepts. (Something I'd consider a pretty big omission seeing the current status of Godus.)
Then there's also this:
Now unless "modern technology" refers specifically to mobile devices... I think its a far cry from what the game currently is.
To make sure that GK is aware of the finer details of what goes on and why.
As to allow him to perform his duties as a community manager for them ;)
You are 100% correct in that Godus drew upon the heritage of B&W, Populous and Dungeon Keeper as part of the original pitch and I agree that free-to-play mechanics were not made explicit either, that much is absolutely true. However, Peter always had mobile in mind so it's not true to say that the original pitch for Godus was with a focus on PC, at least from the studio's perspective.
I ask you this, why didn't 22cans come out and say they are making a freemium mobile title once they made the deal with DeNA? Or even as early as the kickstarter.
Immediately shooting down this "inference" that has been made by basicly the majority of the original backers and SEA supporters?
As you state so keenly here - "it was always the focus" - so why all the dancing around that with subjective promises and vague claims. All the while keeping up the idea that "one day PC will be done".