Broken Age

Broken Age

View Stats:
Broken Age > General Discussions > Topic Details
This topic has been locked
Felipepepe Jan 15, 2014 @ 3:34am
This game is for Tim's daughter, not the backers; and it still fails.
Back on the kickstarter, we were promised a old-school adventure game, in the line of Lucasart's classics, with a nice image of Day of the Tentacle as example.

We got nothing like that. Broken Age Act 1 is a banal and extremely simple game, with tablet controls and UI, obvious puzzles and clear focus on animation and storytelling, not gameplay. For those who saw the documentary, the first big sign of how Tim's goals were confused was how he always thought of how to please his daughter. Tim Schafer wanted to do a cute animated game for his daughter, so he blew up all the budget on animation, art and voice acting, and forgot to add any fun gameplay.

The sad thing is that all that art & animation was never needed. Everyone who played the Lucasarts classics as a kid knows that never once you felt that Guybrush was badly animated, or that Loom's graphics were too simple. You just immersed into that magical world the developers had done, having fun with the puzzles, even if it took weeks.

Tim Schafer failed two times: He lied to the backers by not making a old school game; and he made a game for his daughter that is all style and no content, like a expensive toy that plays by itself.

In the end, Broken Age is a cute and well-animated story, and just that. Great if that's what you like, but that isn't what we were promised; to me this is a huge dissapointment and a disingenuous use of all the hard-earned money that old-school fans trusted into Tim's hands.

Last edited by Felipepepe; Jan 17, 2014 @ 9:03am
< >
Showing 1-15 of 222 comments
Ahab Jan 15, 2014 @ 3:36am 
Where has this "tablet" attack come from? I did buy a point and click right?
Last edited by Ahab; Jan 15, 2014 @ 3:36am
Felipepepe Jan 15, 2014 @ 3:38am 
Yeah, one that you can't even right-click. Click to look, drag to use. Tablet controls, if I ever saw one.
Ahab Jan 15, 2014 @ 3:40am 
NO RIGHT CLICK get the pitch forks
Felipepepe Jan 15, 2014 @ 3:47am 
Originally posted by Ahab:
NO RIGHT CLICK get the pitch forks
The classic games had 12 interaction verbs for you to play with and solve puzzles. This one you click on stuff.

You can't even just look at something, you'll automaticaly pick up/use/talk by clicking on it.
You have to *click* on a corner button to show your inventory, because tablets can't do mouse overs. So yeah, tablet design. But I could forgive all that if there was actually some meat to the game, some challenging puzzles, anything - but there isn't, unless you are 6 or are regularly stymied by more then two dialogue choices.
Geroolt Jan 15, 2014 @ 4:25am 
It may seem like a heresy, but I actually like the focus on story. I'm not a biggest fan of overly complicated, often silly "puzzles". There could be more of them, I agree, but it's not that big deal for me.
Why bother making it a game then? Just blow the budget on a cartoon and you are all set.
Felipepepe Jan 15, 2014 @ 4:30am 
Originally posted by Zdenio:
It may seem like a heresy, but I actually like the focus on story. I'm not a biggest fan of overly complicated, often silly "puzzles". There could be more of them, I agree, but it's not that big deal for me.
I'm not saying hat story-focused games suck. I don't like them, but there are games like The Walking Dead out there, and they clearly have their audience.

But what Mr. Tim Schafer went on kickstarter asking money for wasn't that.
Last edited by Felipepepe; Jan 15, 2014 @ 4:31am
Chise Jan 15, 2014 @ 5:18am 
I guess Schafer has two daughters, then, because this game definitely felt like something made for me.

You're basically complaining that he didn't make yet another SCUMM Engine game, which is... something very very few people wanted him to do. Wadjet Eye already filled the niche of making games in the style of SCUMM. Let Tim do his own thing.
Industrial Scribe Jan 15, 2014 @ 5:21am 
Tablet design is not old school design.

I wanted more DotT or Monkey Island, NOT one click solves ALL for the below average intelligence 8 year old.

Edit: The Documentary was worth my cash though. It seems it proves that the Market really doesn't want Old School Adventures that leave you stumped for hours or that Tim doesn't want to make those any more. Sad but I guess they did research and found kids/buyers are different from when we were young.

Capitalism HO!
Last edited by Industrial Scribe; Jan 15, 2014 @ 6:22am
tarasis Jan 15, 2014 @ 5:26am 
I agree and disagree, it's an enjoyable game but it isn't really an old school adventure game so from that point of view Tim failed. However I consider my $30 well spent for getting the game, Peter McConnell's great score and the very interesting documentary series.
Felipepepe Jan 15, 2014 @ 5:36am 
Originally posted by Philomelle:
You're basically complaining that he didn't make yet another SCUMM Engine game, which is... something very very few people wanted him to do.
Yet it was what he promised, "a classic point-and-click adventure", with even a picture of Day of the Tentacle beneath it.

If Tim wanted to do "his thing" instead of old-school games, he should have said so. People like you would have backed him, I wouldn't, and we all would be satisfied.
Last edited by Felipepepe; Jan 15, 2014 @ 5:37am
SharpGAF Jan 15, 2014 @ 5:52am 
The only thing that isn't "old school" about it is the puzzle difficulty and the lack of verbs, and Tim went into detail about the latter. I guess you could argue that the inability to right click was an issue but I just used i to bring up the inventory. *shrug*
Chise Jan 15, 2014 @ 5:54am 
There is no language on this planet in which "I'll make a classic point-and-click adventure game." translates into "I'm going to replicate a game I already made 25 years ago on a severely outdated engine that I don't even have access to". It means the person is going to apply their experience in order to develop a game that follows all the traditions of the genre, which is exactly what happened.

You're right, you more than likely backed the wrong project. You should have known that Tim Schafer, given his history of constantly improving on existing concepts, likes to look toward the future instead of dwelling on ancient artifacts.
Ocki Jan 15, 2014 @ 5:57am 
In one of the first episodes of the documentary they discussed this. They came to the conclusion, that all those verbs in the old LucasArts adventures are just other words for "use". So they decided to not implement them.
But I agree with you that only one option is a bit dull. I would have prefered an option between "look at" and "use". Although I have to say that I don't really missed them while playing.
Last edited by Ocki; Jan 15, 2014 @ 5:58am
< >
Showing 1-15 of 222 comments
Per page: 15 30 50

Broken Age > General Discussions > Topic Details
Date Posted: Jan 15, 2014 @ 3:34am
Posts: 222