Deep Rock Galactic: Survivor

Deep Rock Galactic: Survivor

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Jack Shadow Feb 18, 2024 @ 12:41pm
The game is too hard
I know there are a lot of good gamer's out there, many of you are. In fact, I'm sure that a lot of you people are extremely good at games, and that's OK. But I found this game to be way too hard right from the beginning. I played the demo last December, and I really enjoyed it. I logged many hours, and it started out easy enough, and then the difficulty ramped up from there. I thought...OK, this is cool. That's how any game should be. But today when I bought the game and played it the first time, there's a ton of bugs already at the beginning + swarms minus any upgrades. What happened? Did a bunch of gamer prodigy's tell the devs that the game is too easy? Once again, a lot of us aren't pro gamers... at least I am not. I am disappointed. I really enjoyed the demo a lot. Now the game is just not fun. I can't even imagine what haz 2-3 is like...let alone haz 4-5.
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Showing 1-15 of 25 comments
ThyKingdomCome Feb 18, 2024 @ 12:46pm 
give it more hours and you will learn to play it, the game is not that hard, the problem is that you are not that good.
I thought the same at first, but I gave it a few more chances and I understood it better, trust me.

:lunar2024dragoninablanket:
Last edited by ThyKingdomCome; Feb 18, 2024 @ 12:47pm
punchobastardo Feb 18, 2024 @ 12:47pm 
There's already an existing thread with the same title https://steamcommunity.com/app/2321470/discussions/0/6292161380815773812/

I don't find it hard at all, maybe you need a better understanding of the core mechanics, in that case there's a good re-cap pinned: https://steamcommunity.com/app/2321470/discussions/0/6292161380814681942/
Scuzz MB Feb 18, 2024 @ 12:50pm 
This is not like the Deep Rock mainline title where you work you're way up Hazard levels as you get better. You MUST grind for upgrades on the lower Haz levels to be able get better. I'm not a "great" gamer, but I have played the heck out of a few roguelikes and this falls in the same progression method. I think it took me to my third attempt to grind out the first 5 stage win. Watch some youtubers play it for strategy tips. Easy mistake to make early on is not to be aggressive gathering XP drops. You MUST keep the upgrades flowing.

Honestly, I have found this much more polished and bit easier than I did last year's demo - there's not really much substantial difference in difficulty that I can tell.

This is not an insurmountable game by any means, I would recommend trying some different approaches and I think you'll find the right rhythm.
Tyyne (Banned) Feb 18, 2024 @ 12:52pm 
The game might feel hard at the start but try to look at this game like this: it's not about how big your numbers are, it's about how or IF you can get out alive. :smile:
HaywardGG Feb 18, 2024 @ 1:09pm 
I agree. The first levels are too difficult for what you start with. I've played the hell out of other rogue likes, and they start off nice and slow, building up as you go .. This game just throws you into HARD mode and rushes all the way. I know plenty on here are going to say "get gud", sure, buddy! There's making levels difficult for the sake of just being difficult (which is what this feels like), then there's making levels challenging and fun (which is what the other games feel like to me), with difficulty as a progression, not a full on, maxed-out game-mode!

Just my opinion. Overall, it's a great game. But needs work!
Last edited by HaywardGG; Feb 18, 2024 @ 1:29pm
Defektiv Feb 18, 2024 @ 3:10pm 
Originally posted by Scuzz MB:
This is not like the Deep Rock mainline title where you work you're way up Hazard levels as you get better. You MUST grind for upgrades on the lower Haz levels to be able get better. I'm not a "great" gamer, but I have played the heck out of a few roguelikes and this falls in the same progression method. I think it took me to my third attempt to grind out the first 5 stage win. Watch some youtubers play it for strategy tips. Easy mistake to make early on is not to be aggressive gathering XP drops. You MUST keep the upgrades flowing.

Honestly, I have found this much more polished and bit easier than I did last year's demo - there's not really much substantial difference in difficulty that I can tell.

This is not an insurmountable game by any means, I would recommend trying some different approaches and I think you'll find the right rhythm.

You do not have to. You start off failing at Haz1 until you upgrade and unlock enough, why would you all the sudden not be able to do the same for Haz2 and beyond? You do not lose everything by failing a run.
Cor. Feb 18, 2024 @ 3:13pm 
Remember, there are other ways to deal damage, not just raw damage upgrades.

Reload speed + Fire rate buffs will get you more damage than damage alone. Fire rate fires your clip faster, with reload refilling it faster. you get more rounds into bugs. And if you have an elemental attack to it, you get more of those dots onto bugs.

Run Speed is also a good thing to work on. It lets you get to minerals faster to mine, and lets you stay ahead of the swarm, particularly the Macteras
Last edited by Cor.; Feb 18, 2024 @ 3:14pm
*! Akster !* Feb 18, 2024 @ 3:28pm 
Why am I not surprised that half the replies to someone saying they are not a great gamer, is just people telling them to get good.

Everyone has their soft skill ceiling in games, legit 99% of people do not understand that. Its sad that people just expect everyone to be 'as good as them'.

But in all seriousness yea you wont beat haz1 in yoru first few attempts, gotta buy upgrades and most importantly get weapons to level 12. Its ridiculous that the game locks weapon upgrades until you get them to level 12 in a previous run first.

Makes the first 5 hours of the game consist of not actually playing really, just getting all your weapons to 12 so they are usable. This should be changed imo.
Last edited by *! Akster !*; Feb 18, 2024 @ 3:29pm
Brickless Feb 18, 2024 @ 3:41pm 
I feel like the game got harder simply by removing good things.
Have been playing the demo on maximum hazard but grinding to it now feels like a real chore.
what changed from the demo:

drop rate of magnets reduced to <1 per stage.
this has simply reduced the amount of level ups you can get and feels really bad since some combos will leave a lot of xp on the ground that you can't get.

enemies now power up once the boss spawns.
also reduces xp but makes it so you can't get as many minerals/gold/nitra per stage. I have moved to just supply dropping the boss so I can invest into late game stuff first.

mining speed reduced.
I'm not sure if the speed reduced overall or just the upgrade amount but while you could easily tunnel away from bugs in the demo you can't anymore. this makes it so you run past things instead of getting them during large swarms cause you would just die.

bugs destroy walls a lot quicker.
this means clever tunnelling doesn't give you extra time to mine and you can't squeeze swarms into chokepoints, so you can't really do anything but run around which means less xp/minerals. (bugs are faster at mining minerals than you are)

the trigger radius and explosion radius of exploding bugs is weird now.
you need to get so close to the exploding bugs now that you will get damaged if they explode. sounds fine but in reality this means you will get damaged if they die while you try to activate them, so no more weaving back and forth to trigger them and clear a path. instead you just run away.

I feel like the stingy magnet drop rate is one of the biggest blunders since if you run a setup with drones/piercing/throwables you will leave a lot of xp in the far back where you can't really get to it without circling around and losing a lot of time.
Brickless Feb 18, 2024 @ 3:45pm 
Originally posted by *! Akster !*:
Makes the first 5 hours of the game consist of not actually playing really, just getting all your weapons to 12 so they are usable. This should be changed imo.

oh yes they should at least give you the last overclock when you unlock lvl 12. right now it feels like "do I invest in a future run, or make this one more fun?".
Scuzz MB Feb 18, 2024 @ 3:49pm 
Originally posted by Defektiv:
Originally posted by Scuzz MB:
This is not like the Deep Rock mainline title where you work you're way up Hazard levels as you get better. You MUST grind for upgrades on the lower Haz levels to be able get better. I'm not a "great" gamer, but I have played the heck out of a few roguelikes and this falls in the same progression method. I think it took me to my third attempt to grind out the first 5 stage win. Watch some youtubers play it for strategy tips. Easy mistake to make early on is not to be aggressive gathering XP drops. You MUST keep the upgrades flowing.

Honestly, I have found this much more polished and bit easier than I did last year's demo - there's not really much substantial difference in difficulty that I can tell.

This is not an insurmountable game by any means, I would recommend trying some different approaches and I think you'll find the right rhythm.

You do not have to. You start off failing at Haz1 until you upgrade and unlock enough, why would you all the sudden not be able to do the same for Haz2 and beyond? You do not lose everything by failing a run.

Actually, you DO have to start off with Haz 1 - Haz 2 is not unlocked until you fulfill the requirements to unlock Haz 2...one of which is beating Haz 1. Even the game knows you need to pull up some stats to begin with.
Last edited by Scuzz MB; Feb 18, 2024 @ 3:51pm
Jack Shadow Feb 18, 2024 @ 6:07pm 
Lots of great replies here... I appreciate the advice. I apologize for not seeing another thread about the issue I had with it. I only saw the thread that said haz 4 was impossible 😅 I also saw that the devs had already got a lot of complaints about difficulty, and reduced the level of difficulty at the beginning. I can't even imagine what the game was before this. Maybe I'll just stick with DRG for now, see what happens with this game later.
Spacecraft Feb 18, 2024 @ 6:58pm 
There are just some classes and builds that will have 100x more difficulty than others. Unfortunately if you want to progress you'll just need to use one of the few that can actually work.
solaris32 Feb 19, 2024 @ 12:09am 
Game needs a better difficulty curve, nerf hazard 1-3 for sure. It's honestly not fun and would be a negative at the moment.
solaris32 Feb 19, 2024 @ 12:19am 
Originally posted by Tyyne:
Originally posted by solaris32:
Game needs a better difficulty curve, nerf hazard 1-3 for sure. It's honestly not fun and would be a negative at the moment.
They already nerfed haz 1. Learning how to play helps. :steamthumbsup:
I know and do literally all the tips and tricks. Game is too hard. Hazard 1-3 need big nerfs, h4 possibly too.
Last edited by solaris32; Mar 21, 2024 @ 10:33am
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Date Posted: Feb 18, 2024 @ 12:41pm
Posts: 25