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I would also decrease the damage by at least 10% or reduce total amo by 10%.
Scrakes are supposed to be strong against explosives but it might as well not matter with this thing.
Spamming the Kaboomstick into Scrakes is actually very stupid, because Scrakes are resistant to explosive ammunition and it takes at least 4 or 5 alt-fires into Scrake's body to kill it. That way you risk running out of ammo mid-wave and dying miserably.
You can still endlessly spam the alt-fire on a scrake until it dies because you'll rarely ever get hit anyways
How about remove the DBS jumping and make it hit harder to compensate?
The high ballistic damage makes it so even survivalists can run up to scrakes an alt fire them while wiping the drool from their lower lip. Def needs a rebalance if anything in this game needs one. Same with the helios. Since when is firebug an HVT perk anyway? He can kill endless trash just by looking at them.
It's not op but it gives stupid people a way to kill scrakes. Not sure it's a good thing.
Maybe, But it staggers scrakes pretty much 100% of the time so it's hardly even needed. As for kaboomstick jumping on the boss, that was fixed a long time ago. rip memes.
1) Melt Fleshpounds/Quarterpounds at close range without getting damaged by your explosions.
2) Crowd-control better than any (well, expect maybe M79 — its explosion radius is outstanding) sidearm to carry with RPG, Seeker or M32.
3) Jump away from zeds using alt-fire, which increases mobility. The feature you should not give to a perk, whose strength lies in killing large enemies and being pretty decent at disposing trash.
4) Spam Nukes and literally troll, grief and anger other players, because they can’t see anything (this is especially bad at night time, dark maps like Catacombs).
5) Make your way through hordes by literally spamming explosive shells into crowds and not thinking about conserving ammunition, because why the hell would you want to save ammo, when you have enough even for later waves (unless you mindless waste Kaboomstick’s ammo trying to kill Scrakes).
This weapon is broken and should have never been added to Demo, It devalues other weapons of the same tier and lowers skill floor for the perk, which already hasn’t had one.
this.
Why not?
i've actually used the C-4 bricks in some of my Demo runs, and while effective, they're not as effective as the Pipe Bombs from the original game (haven't played that one, but a close friend of mine does play it and has commented how the Pipe Bombs are quite effective on the Demolitionist). not to mention, I've found them somewhat effective during "Stand Your Ground" waves, especially if the Zeds are coming from one direction.
people can say what they want about the Kaboomstick, but i've found it a very good weapon and a somewhat reliable backup to the RPG-7. so if one ran out of rockets, they got the Kaboomstick as a backup.
so with that said, i'd highly recommend NOT nerfing its damage output (because you'll want as much damage as humanly possible for the harder settings), but I will agree with that one guy above who mentioned increasing its weight by one block.
It is to the Demo what the Healthrower is to the Medic: an overstuffed weapon that covers for too many of the perk's built-in weaknesses and should never have existed in the first place, but enough players complained about Demo having weaknesses that it was finally implemented. Which is funny given how much Demos have been granted by the devs since the perk's initial rework.
♥♥♥♥, Demo used to not be able to carry the RPG and M79 together, but players complained, so the M79 weight was lowered and thus one of the game's infamous "I'm helping" combos came about. There are few things that can't be combo'd with the RPG these days.
And trust me, if the Kaboomstick ever gets actually nerfed, there will be wailings not unlike the Zerk and such because players got so accustomed to cheesing the game with it that they can't play Demo without it.
Also, the C4 is a woefully misunderstood weapon and it's not surprising that most players refuse to use it. It's powerful to the point where TWI had to build in a lot of hidden balancing mechanics into it just to keep it in check, and it's still one of Demo's most powerful tools if used properly.
But hey, it's much harder to effectively use than the Kaboomstick, so of course players will flock to it.