Killing Floor 2

Killing Floor 2

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Is Commando the worst class in the game?
(Edit) Disclaimer: I'm not trying to say that commando is bad, or that It can't help the team. I simply think in its current state it isn't as good as the other classes.

First off, I DO want to have a legit discussion, so feel free to tell me why you think i'm wrong.
But in my opinion, it is the worst. There is nothing the commando offers that another class can't do better. Commando is supposed to be the ultimate trash killer, but it isn't nearly as good at it as firebug, a support who actually lines up shots (That penatration is amazing), or even a good berserker. And against large zeds it's worse than everything except maybe a firebug, and even then only one without a microwave gun. The only real upside to commando is the extended zed time. (The health bars and stalker callouts are nice, but not really game changers.) So basically, any other class is generally better than commando in any given area. However, whenever I play online, I see tons of commandos, so obviously people like it and I don't know why. Do you agree? Disagree? What do you think Tripwire could do to improve it?
Dernière modification de Winslow Blythe-Henderson; 6 aout 2016 à 6h49
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It feels so nice when you can see the stalkers.
Lunacy a écrit :
It feels so nice when you can see the stalkers.
That's certainly true
Commando is amazing in PvP when an aimbotter uses it.
Had to play against that 3 times now. That's very fun.
Not.
One of the hardest perks because its almost impossible to play him with the pubs.

You need good reaction ,reflex, know when to extend zed time properly , how to kite scrakes , how to switch lanes and attention of small zeds to yourself when other teamates are taking care of big zeds.

It is possible to solo scrake , you need like 30 bullets into the head to kill him.

Usually if things go bad and you don't get overhelm quickly that means you have a good comm in your team that knows what to do. And nothing makes zerkers happy than cleaning trash ( especially crawlers ) to make parrying easier. Or to protect your ss while he aims.

If you see comm that is shooting at raging FP then he is not doing his job, unless that FP is alone. Commando is more supportive perk.
Dernière modification de Kazaanh; 5 aout 2016 à 17h20
PBR 5 aout 2016 à 17h27 
Winslow Blythe-Henderson a écrit :
First off, I DO want to have a legit discussion, so feel free to tell me why you think i'm wrong.
But in my opinion, it is the worst. There is nothing the commando offers that another class can't do better. Commando is supposed to be the ultimate trash killer, but it isn't nearly as good at it as firebug, a support who actually lines up shots (That penatration is amazing), or even a good berserker. And against large zeds it's worse than everything except maybe a firebug, and even then only one without a microwave gun. The only real upside to commando is the extended zed time. (The health bars and stalker callouts are nice, but not really game changers.) So basically, any other class is generally better than commando in any given area. However, whenever I play online, I see tons of commandos, so obviously people like it and I don't know why. Do you agree? Disagree? What do you think Tripwire could do to improve it?
I'm quite fond of playing Commando, I feel I can do everything well enough. Great class for mowing down trash, large mags and it's solid at taking out husks, sirens and bloats before they can do major damage. Yes other classes are better at killing SC and FP but the great thing about Commandos is I can be across the map and still contribute to killing a raging big beastie. Commando takes more skill to play well which causes problems.
Honestly no, if I had to dictate what the worst perk in the game was I'd say Firebug.

He does nothing useful that a Commando can't do as well or better, and he covers everything in walls of fire while he does it.
That's ridiculous. Firebug has an ability that no shooter does, that is simultaneous multiple target engagement, with included zed animation cancels. When a 4 Siren party shows up during the boss wave, it is this and other uptempo situations where the Firebug applies.

Each perk has a niche, the more you play, the more you say there is no worst perk. I have seen players who can win with anything, even a 9mm pistol on round 7 hoe becuase they late joined.
Dernière modification de NavyDiver; 5 aout 2016 à 18h37
My favorite perk. It used to be really terrible, back when Commando didn't have enough ammo to make it through a wave without tapfiring headshots like a weak Shartshooter, even on normal difficulty.
Based on the resistances and upcoming optin beta, I don't see commando being as good as a trash cleaner in the future, but I would still prefer it over SWAT. SWAT smgs will have practically no difference in damage penalties due to resistances other than Scrake damage being 25% less than assault rifles, however commando still has its passive call out ability for stalkers. This might be useful over swat since there's no damage resistant skills for swat, and the "take armor damage and no HP" skill will not last against an FP/SC attack with medics losing the armor repair. SWAT won't be a total tank in suicidal and HoE. It will definately be tanky in normal and hard mode as armor barely gets dented in those difficulties.
NavyDiver a écrit :
simultaneous multiple target engagement, with included zed animation cancels.

What is a Demo?
It's a perk that does the exact same thing, but without leaving walls of flame everywhere and causing Zeds to do those irritating panic animations that make headshots that much harder.
Seems to me that the overall performance of a Commando relies on his/her teammates, though not in the way a medic or demo does. A Commando that can't extend zed time due to literally everyone shooting the trash is a major blow in the Commando's effectiveness. A Commando paired with a Firebug simply picks a plot of land, sets up a sign saying "piss off", and trolls trash zeds for days.

Commandos who fight alongside people who ignore big zeds when it is their job to kill them to kill trash have the most stressful of jobs, you've gotta compete with idiots over doing your own job. If the opposite is true the whole team's gotta step up or falter because if they don't kill a big zed the exact moment it steps into the dumb commando's LOS the team could wipe.

Honestly, as a Commando fan nothing pisses me off more than seeing a Firebug charge a Scrake or Fleshpound without a MWG and hose the damn thing; or seeing a Demo who unloads their explosives into a pack of Scrakes and then get defensive or complain when somebody dies or the team takes a serious beating. Or a Demo who will fire a RPG rocket at a lone clot or crawler, and then claim that they have so much ammo that they can get away with doing it.

This is definitely taking a different turn, but have you ever seen a Demo deliberately competing with a Support/Firebug/Commando over trash killing? I consider worshipping a Chaos God when I see that.
A Cute Kitty a écrit :
This is definitely taking a different turn, but have you ever seen a Demo deliberately competing with a Support/Firebug/Commando over trash killing? I consider worshipping a Chaos God when I see that.
Yep. IMO the only time its okay for a demo on a team to let loose on a group of trash is when the group is about to overwhelmed by a horde of them. Trash gets caught in the crossfire? That's fine. But don't specifically aim for them.
A Cute Kitty a écrit :
This is definitely taking a different turn, but have you ever seen a Demo deliberately competing with a Support/Firebug/Commando over trash killing? I consider worshipping a Chaos God when I see that.
OMG, i will never do such horrible things as a demo anymore :(
TheRedColonel a écrit :
NavyDiver a écrit :
simultaneous multiple target engagement, with included zed animation cancels.

What is a Demo?
It's a perk that does the exact same thing, but without leaving walls of flame everywhere and causing Zeds to do those irritating panic animations that make headshots that much harder.

Ye, Firebug that leave the zeds in their panic state is super super annoying, often the zed isn't dead and can buttseks you if not paying attention.

To me, commando is a fantastic class at the moment, I hope it stays as it is, it clears trash with ease AND it can deal with scrakes AND FP's at 6p HOE, just need good aim. Scrakes can be killed with no hp lost, FP is a bit of a risk, but in 2 clips of accurate aim to the head, results in decap.
Listen to this guy, he's one of the best Commandos in KF2.
COLONEL FEUERBUSCH a écrit :
im just going to make one example of why im playing commando (on HoE),

loadout: scar (or ak), pulverizer, c4.
25% health and armor boost; because of that im able to tank fleshpounds and scrakes even without a medic for quite a respectable time (if im parrying most of the hits) which means that i can buy my team some time in case they need it.

Needing a low amount of bullets for any trash zeds with "easy to use" (low recoil while also having decent range) weapons which have a lot of ammo (1 shot for low tier zeds, 2 shots for a husk, 3 shots for a siren and 4 shots for a bloat from my scar) while also maintaining low ammo cost (if you decide to run with the ak) which means i only have to use 1 assault rifle.

Because of the 50% weapon switch speed i can take out HoE (6 player health) fleshpounds by myself without getting hit twice (throw all grenades, use c4, parry the fp´s first attack and then finnish him with the pulverizer).

commandos can hold their own without help, but to do so they will simply have to apply perk advantages with offperk weapons (EDIT:) just like in kf1.
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Posté le 5 aout 2016 à 9h09
Messages : 73